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1. I would like to see the option to put video files like .mp4 into the timeline and preview them at the same time as doing capture or puppeting work in the timeline.2. I would like to be able to have a parenting functionality that could be linked to puppet handles via a possible tagging system to control and puppet/move multiple layers at one time in a specific spot on the art work. Example: Human puppet playing guitar, you want the arm/hand behind the guitar neck to move and you want triggerable fingers on a layer in front of the guitar neck to move at the same time with one handle.It seemed slightly hard to explain. Hope you understood what I was going for here. Thanks for your time and hard work on this amazing product.Best
If you can record full face movements, why not record full body motion like motion capture with no need to push buttons to walk , run or jump?
The "Duration" property of a scene rounds floating point numbers to the nearest integer. So a value of 1.5 is displayed as 2. But when you click in the field to edit, it jumps back to 1.5. The request is to make the displayed value be the exact value rather than a rounded value. (This is particularly made worse when a recording gets extended by a few frames. The scene length can be extended without you even realizing. (Should be a quick change.)
This would be nice to have like an easy thing, so you could make like thoughts bobbles over characters when they not going to talk, like things that are in comics sometimes when one character speaks and the other one thinks when the character speaks. 🙂
Over time, it appears that fps drops lower and lower with use of replays. I have puppets with several triggered replays. With each triggered replay the fps gets lower and lower. This happens regardless of whether or not I am streaming using OBS or whether I am just working in Character Animator alone. Eventually the fps gets down to close to single digits and the only way to remedy the situation is to exit and restart Character Animator. I have monitored CPU and RAM usage and those numbers are no where close to being suspected of being the cause. A few searches in the forums suggested a few others have discovered this issue as well, but as of yet have not found the cause or a solution.
In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active. This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.That would give users the ability to identify active latch triggers and return them to default state as required.
At the moment the characters arms and hands have to be either rigged to be in front or behind the body. There are times when we need to be able to move the arms and hands to go behind and then also go in from of the body
HiI am still learning, so I apologise in advance if this is already possible. Is there a way to create more fluid head and body turns, a bit like what can be achieved using https://aescripts.com/joysticks-n-sliders/?Currently the solution seems to be to make more layers in Photoshop/Illustrator in-between similar tohttps://www.youtube.com/watch?v=bA8_R6kRgj8 This is as far as I have gotten https://sagesoftware.box.com/s/jsqxyuvp2n6cm3mnd5dl92u5ymq0nrpxIs it also possible to do a full 360 rotation of body on Y-axis? I assume there will also need to be rigging layer flips/re-ordering to achieve this? Thanks
I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr
It is kinda weird that the replays don't have the same name or color label.
When you first open Character Animator you are given a list of example puppets, but it's not easy to go back to that menu after selecting one.
Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?
Open up the other keys on a keyboard to be used for triggers. Especially the Function Keys. Also, would be great to be able to add a modifier on triggers.
Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.
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Characterizer offers 3 way of building a puppet: 1) Automatic Webcam where you sit in front of the camera and follow the instructions2) Manual Webcam where you sit in front of the camera and follow the instructions (but instructions are more detailed and numerous)3) Image where you submit one single image with minimalistic rigging I am suggesting that Characterizer should offer a fourth option that sounds quite simple to me which is:4) Manual multiple images where you can enter several images or photos following the same instructions as Manual Webcam but instead of having to sit yourself in front of the Webcam, you can feed Characterizer with Pictures/Photos. You can feed Characterizer with:* Pictures of a puppet you already created (so that you can apply the various styles offered by Characterizer)* Photos / Screenshots of a celebrity or friend you want to puppetize
Please change the default setting to what you did previously, rather than some pre-determined default. It is so irritating to constantly have to go back, un check the red buttons, etc. For instance, in recording a walk behavior, you have to go back to the beginning, so your characters are in the correct place, then you have to make sure to fix the body speed so that they actually record. If you want to record it over again, you AGAIN have to go back re-do the body speed.There should be a default to what you just did and then go back and have a save function, like in every other program I've used.
I like using Dragger behaviors. Something intuitive about being able to move a limb exactly where I want it. Sure, I can get bad results if I overly rely on it, but it can help when layered atop other behaviors doing simple fixes. But sometimes when I'm trying to pose the character just right, I get lost in where the dragger handles actually are and end up grabbing the wrong one. It's not like I can go back if I'm having to handle multiple handles at once, meaning I have to start all over.It'd be nice if there was some option to be able to see where the dragger handles all are in Record mode. That way I know what specifically to grab to make a part move. Some keyboard shortcut I can hold down to show them temporarily, that will make them invisible when I let go, could be handy too.
Currently, there aren't a ton of options in the puppet maker.1) Uploading custom items currently isn't an easy task. How about a drop-down for each section where you have the option of adding an illustrator file to that area on the puppet. For instance lets say I'm looking at the chibi section and I don't see a Sikh turban, but I want to add a turban. So I go in and make one in illustrator. It could be added into the animation but if I want to have it as an always there option, having the ability to just add it into my own puppet for quick customization would be nice. And you could even include a blank for each of the templates to use to build more customization options.2) How about having a special section where someone could upload a different item. Tag it for searching and people can find them and add them to their puppet maker section. Then someone who was more talented could set up things for more users.
It would be very useful to have a closer integration with Stream Deck than there currently is. I easily run out of keys on my keyboard to use as triggers and to extend functionality to Stream Desk I need to run it as a midi device. Whilst this does work, it is laborious and having a direct integration would be ideal. This is not only for streaming but for general performance controls.
the ability to go from cation text to visems.. now thats gold!
The user interface color desperately needs to have the flexibility to change like in other Adobe programs. The black background is way too dark!
I've noticed that when I have Triggers record enabled, and I'm recording, say doing an overdub of some mouth stuff with triggers, other triggers and swap sets that are on the timeline don't play back, instead taking the currently active or default state of the swap set. On playback all is well again, but Id really like to see those other triggers during recording as they affect my performance timing on the overdub ones?Maybe an overdub mode that focuses on only one trigger and the others all playback from the timeline rather than being live?
It would be great to have blur effects inside CH to make more professional looking animations to separate puppets from their backgrounds. Dynamic Link with CH is so buggy and laggy that I and many other users have stopped using it as you can see from the community support forum. I have basically stopped using Premiere and AE all together and try to finish everything in CH even if the quality of animation drops to avoid using dynamic link and missing deadlines. So please consider giving us more effects within CH. thank you!
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