Get animated in the Mixamo Community.
Recently active
用C4D制作的一个机器人,请问是什么原因造成的。
Hi !!I´m trying to upload my model on Mixamo but when the auto rig launches, it gives me that errors. The markers are well positioned on my model. I tried fixing my model following some comments on other posts but I didn´t have any luck. For example I fixed some borders issues. If someone has an idea please share it! I will be very grateful!Thanks!
For some reason and spontaneously, for some time now this has occurred to me, whenever I try to assemble a model in mixamo fuse, no matter which part I start with, it crashes straight away, an example: if I choose a head , then it will go to the body selection part and it will crash and this is regardless of which part I start with.It accepts receiving pre-made models, but if I try to model the body parts of this model, it will fail and the mixamo fuse will close. I've already updated the machine's drivers, and I don't know if it's necessary to have any other resources like an extra program on the machine, I don't have a video card, just the integrated one from Intel, but that was never a problem for me, as it worked perfectly. I use the Steam version.
Hello, I've been using the Mixamo auto rigger for years, so I'm very, very familiar with the expected results of the output. Lately, (last few weeks or months?), Mixamo has started creating many errors when uploading characters. For example, as seen in the attached screenshot, only 3 fingers ( in terms of bones) are incorporated in the rig. Other characters only get 2 fingers. This is producing unusable results and seems to be the result of adjustments to the back end, as I am upload the exact same base models I was uploading a few months ago without any problems.Another major issue is the way the neck and head are rigged. The neck now bends in the very middle of the neck instead of the base of the head. This was not an issue a few months.Is there any way this can be fixed? It is holding up a commercial project. Thank you for maintaining a great service with Mixamo Auto Rigger.
I am developing a unity package and I will place it on unity asset store after it is completed. In this package I am using some of the mixamo animations to animate my characters but the animations are only a small part of the package. The question is that can I set a price on my asset and sell it or should I put it for free on asset store? I don't mind making some money from selling the asset but only if it is ligal and it is not in violation with mixamo terms. But if it is not ligal to sell it then can I at least publish it for free on unity asset store?
Hi Mixamo Community! This is my first post here and I want to ask for your help.I've been trying to load my model into Mixamo to animate it for a few days now, but every time Mixamo gives the same error. I have already tried to compress the FBX file and upload the compressed version, but the result is always the same. I also uploaded my model as an OBJ file, but the animation doesn't work correctly. I am just starting my way in 3D and don't understand a lot, could you please take a look at my project and give some advice? Thank you all in advance.
I am using mixamo for making my game that i will be releasing on steam so what are the things that i have to do to avoid any legal inconvenience?
Hello, Im having a problem with the auto rigging. No matter what I do, how I prepare the model, I always get this message... (See attached screenshot)This model is bare bones (pun intended), no rigging etc... What could be the matter?Thx in advance...Simon
Hi there will I violate the copyright if I use the Character and animations by using it own game and publishing on play store?
Hi,Is it possible to use mixamo characters and animations for free in a game for profit?My game will have ads and purchases. Thanks
Tried to log in to Mixamo to rig a character. Mind you... I think the last time I logged in to Mixamo was five years ago. I cannot log in. Every time I try, or if I even vist mixamo.com after logging in to adobe.com, it instantly logs me out with the following message. "We logged you out due to inactivity for more than 24 hours. Please login again." Um... I haven't logged in to Mixamo in at least five years, if not more. I generally prefer to do my own rigging and animation, but I thought I would try Mixamo this time. I can log in to Adobe just fine (obviously). I just can't log in to the one place I want to log into, even if I go straight from Adobe to Mixamo.
I am a second-year student in a preparatory class for engineering schools (CPGE). As part of my scientific project, I conducted an analysis of a 3D backflip animation obtained from Mixamo (namefile: backflip.fbx).Based on my analysis and the experiments I conducted, I have reached the conclusion that the backflip animation was created using live motion capture technology, where real-time movements are captured and virtually replicated through a suit equipped with sensors. However, it appears that the animation was deliberately extended by a few tenths of a second for artistic reasons.To validate my findings, I would like to confirm whether my conclusions are correct. Could you please provide me with any information regarding the creation process of this specific animation? Any insights or details you can share would be greatly appreciated.Thank you very much for your time and assistance.
Bonjour, Je suis sur la version 4.1 de Blender. J'ai corrigé le script pour qu'il puisse s'installer. Cependant, lorsque je sélectionne mon rig et que je crée un "controle rig", voici ce qui se passe : Python: Traceback (most recent call last):File "C:\Users\tatat\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mixamo_rig\mixamo_rig.py", line 177, in execute_make_rig(self)File "C:\Users\tatat\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mixamo_rig\mixamo_rig.py", line 2001, in _make_rigadd_master()File "C:\Users\tatat\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mixamo_rig\mixamo_rig.py", line 551, in add_masterset_bone_layer(c_master, layer_ctrl_idx)File "C:\Users\tatat\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mixamo_rig\lib\bones_data.py", line 11, in set_bone_layerdatabone.layers[layer_idx] = True^^^^^^^^^^^^^^^AttributeError: 'EditBone' object has no attribute 'layers'During handling of the above excepti
Oi, Sou nova no Blender e estou tentando fazer upload do meu modelo 3D, até consegui mas ele ficou certo, não tinha joelho... eu ajustei ele porém não consegui mais fazer o upload no mixamo. Sempre dá erro de mapear esqueleto e no obj. da esse erro de timeout. Não consigo descobrir o que está causando o erro; Tentei desativar materiais e não funcionou, já tirei a camera e a luz, já tentei muitas coisas. Alguém poderia me ajudar o que preciso fazer? Esse é o arquivohttps://drive.google.com/file/d/1ucVto3QHxO5sHCDZxRYqLVjNdZ_-QmnW/view?usp=sharing
Hey. I'm attaching a blend file. Mixamo will rig the character if the hat is not included. For some reason, when the hat is included, it gives me the error that it will be "unable to map to existing skeleton".Can someone take a look at it?
Hi my name is Franc34, when testing the model using blender addon the model is nice but the weights are nice and weirdos like Pete, Racer, the beard weight is so broke, i'm trying fo fix it, but can't use the same weights
So i uploaded my rigged chr into mixamo and it shows thisit seems like the model isnt the problem neither the ik, ive tried remove the ik and reuploaded,still didnt work. what do i dooo ?
Hi, I've tried this with several rigged character models that I downloaded from the mixamo website. When I try to "create control rig" with the mixamo add on, I get this same error every time: Report: ErrorPython: Traceback (most recent call last):File "/Users/rtongbai/Library/Application Support/Blender/4.0/scripts/addons/mixamo_rig/mixamo_rig.py", line 157, in executelayer_select = enable_all_armature_layers()File "/Users/rtongbai/Library/Application Support/Blender/4.0/scripts/addons/mixamo_rig/lib/armature.py", line 12, in enable_all_armature_layers _layers = bpy.context.active_object.data.layersAttributeError: 'Armature' object has no attribute 'layers'During handling of the above exception, another exception occurred:Traceback (most recent call last):File "/Users/rtongbai/Library/Application Support/Blender/4.0/scripts/addons/mixamo_rig/mixamo_rig.py", line 202, in executerestore_armature_layers (layer_select)File "/Users/rtongbai/Library/ApplicationSupport/Blend
I had one Successful import from blender to mixamo, i used the same armature yet it gives me an error, Male.Peasant is the new one i want to rig, the T-Pose was done by someone else and was used as a base for the male.peasant
Hi All! I see some say they are able to do this and some that say it's no longer working. I tried uploading from my iPad and it'll upload but won't let me place the rig points.can someone confirm if this is indeed working and if it does work for you, how did you get it to work. I know this can be done on PC with Blender, I'm trying to put together an alternative work flow for when I cannot get to my PC
Mixamo finger rig is not correct. why you do not fix that?!!!!!
3D model I get an error.This is my first 3D model, I apologize in advance
Hi everyone I'm a Sculptor and I use Nomad Sculpt as a software. I'm exporting a glTF file to blender to convert into FBX and then to Mixamo for Auto rigging. The sculpt is a low poly which I have baked Normals and materials from a high poly to be able to be rigged. Once in blender the colors show. But when I export it as FBX from Blender it comes grey in Mixamo. Is there a way to this through Blender or even Nomad Sculpt and keep all the colors, normals etc...and show up into Mixamo and export them back to Blender or Naomi animation app which I plan to use for animation? Thanks so much in advance 🙂
Hello! As checking license, I am allowded to use Mixamo's characters in games or images etc as long as paying attention to distribution rule.But is it also generally allowded to modify the model, such as making a model shorter height, applying different outfit and colors, changing hairstyle..etc and use them under the same license?I was a bit concerned, so asking here:)Thank you!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.