Glitching / tearing of vector graphics in 3D space when Depth of Field enabled on Camera
I'm building an animation where a camera is dollied along in 3D space, passing precomposed animated vectors. The animation works great until I turn on Depth of Field on the Camera. When I turn this on, some of the animated pre-comps 'flicker' and momentarily show their layers out of order. If you take a look at this render you'll see what I mean. If I turn off DOF and re-render the same scene the issue goes away.
Anyone have idea what might case this and how I can fix it?
