Shadow Problem with Essential Graphics and Collapse Transformations 3D Precomp
- January 3, 2023
- 6 replies
- 2053 views
This may be a bug, but I'm hoping someone has a solution.
I have a precomp with 3D layers using essential graphics (so I can create multiple versions). In my main comp, I have the camera and light. The shadow cast by the object in my 3D layer doesn't change accordingly when I alter some of the essential properties from their original default values (although, oddly, it does change accordingly when I change other essential properties).
Here are some screen shots to illustrate. My main comp is "Opening Title Animation" and my precomp is "Ripped Paper Generator".
Here's the main comp with the problem essential properties ("dimensions"and "random seed") set to default, but other essential properties adjusted ("paper scale" and "main paper z pos"). Here the shadow has correctly adjusted along with the parameters:

Here's the comp with the problem properties adjusted from their defaults ("dimensions" and "random seed"). The shadow has not changed.

Also, here's a shot of what's inside the precomp:

Attached is a solids-only, media-free, reduced version of the project. Any help would be greatly appreciated. Thanks!
