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Hugh Betcha
Legend
April 26, 2021
Question

Working in 3D space - my image is split in two for some reason....

  • April 26, 2021
  • 2 replies
  • 1329 views

Screenshots:

 

Whiteprint Visible - White layer okay

Blueprint Visible - Blueprint layer okay

Both Visible - looks like it 'splits'

 

My guess is that it has something to do with the die line image being in 3D space...

This topic has been closed for replies.

2 replies

Community Expert
April 26, 2021

Please do not use the "Drag and Drop here..." field to add your screenshots. It is annoying to use and useless on some devices. Drag your screenshots directly to the reply form or use the toolbar to embed them. Cropped screenshots that don't show the modified properties of the problem layers are also not very helpful. 

 

When you stack up 3D layers is a really good idea to offset the layers by 1 pixel in Z before you move them. You can do this with the anchor point or the position property. You should also parent all stacked layers if you intend to move them together. Parenting also makes the Z offset easier to figure out.

Inspiring
April 26, 2021

This is called "Z-Fighting" and it's very easy to fix. The problem is occuring because both layers are occupying the exact same spot in 3D space and they're intersecting. Just push the zPosition of your whiteprint layer 1 pixel forward and you'll see it properly sit on top of the blueprint layer. If it disappears completely, then adjust the zPosition in the opposite direction (+1 instead of -1).

Hugh Betcha
Legend
April 26, 2021

Thanks David, but I have absolutely no idea how to do that... I thought I could change the 'Z Orientation' value from zero to something else, but it didn't change...

Hugh Betcha
Legend
April 26, 2021

No problem. Instead of adjusting your Z Orientation or Z Rotation like you have in the screenshot, adjust the third value of your Position parameter. That's a x,y,z array, so you just need to change the value of "0" to "1" or "-1".


I changed the values, and it seemed to change the problem, but not solve it...

 

I'll have to get back to this tomorrow....