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what's this all about? Why no further explanation?
16 Days ago the beta was working fine - but trying to import models into it now all models show up like a box. Any reason why? fbx is showing up like the attachment below obj and glb files are not showing up at all
All different objects when put together to the composition displays as one that first places to the composition
Hi, the new ocio color management looks great, but there shoud be an option for the "info" panel to also show the view-transformed colors and not only the "raw" ones...the same goes for the color picker, so options if the colors will show up view-transformed or working-space-transformed...
Starting with AE Beta 23.0x35, we’ve included 51 new animation presets. The full list is shown below. Please try them out and let us know what you think. We are also interested in any feedback on the name of the presets, their categorization and whether we should extract these 51 into their own top level folder to make them easier to find. If you have other areas or ideas for presets that you would like to see, please also let us know. This is the first time in 18 years that AE has included new animation presets and we do have more to come in a future update. We are also working on refreshing the existing 564 animation presets to fix resolution issues, replace deprecated effects, make them easier to configure and modernize their look. We hope this adds more value to your day to day experience with AE.
Hey,contrary to what other people are saying, the built in camera tracker is pretty good - probably half of all 3D tracking I'm already doing inside AE and not only for compositing, we're actually outputting the camera to 3D packages so thumbs up for that.The only thing that is painfully missing is the ability to help the tracker with manual tracks.There are moments when the autotracker just can't find enough tracking markers in a frame to get a solid 3D solve.In these case in other software we track some manual trackers and tell the solver to use these.Also all manual trackers have a higher trust value from the solvers than automatic trackers, so whenever a secene is busy and there are a lot of random trackers - if the solver gets a couple of manual tracker it knows that they are the ones showing the real motion and that it can disregard the autotrackers that move compeltely different.From a UI perspective I think there's no point overcomlicating this - add a layer selector and
I really think th abililty to add or edit materials for 3D objects in after affects would be an amazing feature to have.
Dear all,(I posted the text below last week in another thread, but to highlight the RGC issue I now turn the text into a thread of its own).ACES 1.3 introduced the "ACES 1.3 Reference Gamut Compression" (RGC, see under "Looks" at https://github.com/AcademySoftwareFoundation/OpenColorIO-Config-ACES/releases/tag/v1.0.0).The RGC is mutually agreed to be "always baked-in", except when exporting ACES 2065-1 based exr-sequences to VFX-artists. The VFX-artists must then always actively choose to initially bake-in the RGC!Hence, it is critical in "Interpret Footage > Color" to add a sentence checked (enabled) by default: "The ACES 1.3 Reference Gamut Compression (RGC) is inserted by Adobe After Effects as the very first transform regarding this aces_interchange (ACES2065-1, Linear AP0) footage - as the footage itself has not the RGC baked-in."If the sentence is actively disabled by the VFX-artist, then should the "Description" part of "Interpret Footage" tell that AE does not insert th
I'm having issues with this. The roto brush will only propagate half of the clip and then it just stops. I realized the end of the clip needs some touching up but I can't even get to that part because it stops propagating around the halfway mark and all I see is a black screen. I try to go frame by frame but it doesn't even load anything besides the black screen after the halfway point. How am I supposed to edit the mask if it won't even let me get to that point in the clip? It's only a 14 second clip as well, so it's really frustrating. I've tried for hours to see if it will continue propagating so I can access that part of the mask to no avail. The green bar showing the propagation just stops after a while and all I get later in the clip is that black screen so nothing is letting me edit the mask. I have a decent computer but this is definitely eating up all my RAM, but what's the point of it doesn't even allow me to correct the mask? If there are any fixes o
Steps to reproduce:1. Set something rendering in AE (or let AE do pretty much anything that takes more than a few seconds)2. Do something else in another app while AE is thinking (eg. carefully trim the out-point of a clip in Premiere, or type an important email in Chrome)3. AE finishes what it's working onResult:The moment it's finished rendering or whatever, AE very rudely comes to the front, obscuring/obliterating whatever else it is that you were doing in another app. Expected:AE stays in the background, not hogging the limelight on my PC.System info Application: After Effects (Beta) v23.2.0.1 OS: Windows v10.0.19044, RAM: 127.92 GB GB, CPUs (logical): 32
why not? Just temporarely off? thanks for bring it back...
In many cases, I need to delete a lot of 2D tracked points befor solving the camera.Please make it easy to suspend solving - saves a lot of power and performance.
This happens often when openning older projects.It's easy to just click on the output, it will automatically go to the closest directory that exists and you can basically set a new output directory.But if I have 20, 30, 40+ renders from that single project, I'd prefer to just recreate the output folder structure that the render jobs expect.And here lies the problem.Is there any way to check what was the original output path?- the output to field displays only the file name, or last folder if render to seperate folder was checked- there are no tool tips on the path or output UI elements- it doesn't get reported in the error log because the render process doesn't even start if you have a job with missing directory in the job que- also F you for saying that I have a job with an output directory that does not exist, but you don't say which job it is - the entire project won't render because one of 50 render jobs has an invalid output directory So first: can we please get a tool tip on
When the first Beta was released I was able to import scanned rooms/floor pans - the new update seems to have changed how object backfaces are dispayed and the room can no longer be viewed from the 'outside' - is there a workaround?
I have a single file sequence in .exr that I am bringing into AE (both regular release and beta). I am using the ACES color space. The Beta Vectorscope shows the colors accurately and match Premiere's scopes. But the scopes in the regular AE 2023 release are way out of whack. Every setting is identical in each program. Shots are attached. Could this because because of the new OCIO implementation in AE Beta? If so, I wish they'd fix the scopes in the regular releaase to read properly.
For the longest time now, scrolling through a lengthy list of color spaces has annoyed me from Color Profile Converter to the new OCIO Color Space Transform effect. Now that we have this brand new OCIO effect, let's do it right and finally add a scroll bar! And while we're at it, let's get it added to Color Profile Converter, too. Notice there's no scroll bar to the right. Instead, you have to hover at the bottom or top of the list to slowly scroll up or down. Ever pick the wrong items and need to swap the input and output? Well, hope you enjoy scrolling some more. However, the scrollbar appears when interpreting the image. I know these are two different UIs, but they display the same content. One is easy to quickly scroll through while the other is really annoying. Let's come up with a solution. And while we're on this topic, let's also add a Swap button to flip the input and outputs around for both OCIO Color Space Transform and Color Profile Converter.
Is it possible to import a light probe or environment for a .glb file. I think that this would be an essential feature. The ability to import a light probe or enviromental sphereical or cube map that the model could respond to would be great. If it isn't already implemented - please consider this. An example of what I'm talking about can be seen here: https://gltf-viewer.donmccurdy.com/1) drag in a .glb2) Toggle the lighting switch3) Change the environment to Venice SunsetMy request is to be able to import my own environment.
We heard you. The great thing about having a Beta community is getting to test out new ideas and see if they work as expected. When we updated the Exposure control UI to be consistent with other newer controls in our composition toolbar, we ran user tests and read the feedback. In this case, the benefit of consistency is not proving useful compared to the extra clicks it required. And so, as of today's Beta (build 22.3.0 x35), we are reverting the Exposure control to its original layout.Thank you so much for your continued feedback, it really does matter.
Just installed the new AE Beta and this blog shows a new Color management area in the project settings/Color tab. It doesnt show on the Beta I installed. https://helpx.adobe.com/after-effects/using/opencolorio-aces-color-management.html
Bonjour, est-il possible d'ouvrir un fichier after qui a été crée par la version beta de after effect ?
Welcome to the After Effects (Beta) community forum. Our public Beta is an opportunity for you to engage directly with product teams in the development of After Effects. There’s no obligation: you can install one build one time, auto-update for a regular cadence of Beta builds, or never install Beta – whatever works for you. If you are using Beta builds and want to provide feedback about features and fixes directly with the product development team, you can do so through this community forum. We invite you to become a part of the process to ensure we’re building the best tools possible and focusing on the details that matter most for your work. Thank you for your input! More information about public Beta is available in the links on the right, including a detailed FAQ. The entire After Effects development team will be signing in to say hello and engage with you. Thanks again for being here!
レイヤーシェイプのネットワークがたくさん開いて数値を変えることから解放されるのがうれしいです!クリックがなくて本当につらかった。 プロパティパネル機能すごくいいです!ただ例えば三角形などの[サイズ]と[角丸の半径]の間にある[位置]や線の中にある[線端][線の結合]などはプロパティパネルにないのですが全部入れるとパネルの項目がいっぱいになってしまうからでしょうか?タイムラインの項目(列)のようにユーザーが任意で表示できる項目を選べるようになったら完璧だと思いますが。よろしくお願いします。
DescriptionIt seems that it is possible to import 3D assets via scripting, but users encounter an options dialog upon import before the asset is ready in the project. Can we get scripting support for that particular import options dialog? We want users to be able to either accept the defaults of the dialog, or have scripting access to those settings, possibly in AE's Import object. In essence, the objective is to be able to import 3D file types "silently" without user interaction via scripting. Why is this valuable?Some of Templater users want to automatically re-version their composition with various 3D object source files. These users can accomplish this with Element3D because .obj files are imported without any dialog. Current scripting access allows us to change the source of those Element3D .obj layers because there is no import dialog that users encounter upon adding an .obj data file to the project. For the new, native 3D suppo
I updated the beta just now and when I reopened my previous project all the ProRes 444 footage in the project was now causing AE to freak out, tearing and artifacting on the screen. Completely unusable.System info Application: After Effects (Beta) v23.0.0.11 OS: macOS v12.5.0, RAM: 64.00 GB GB, CPUs (logical): 10
this Beta version has the new trackmatte feature which is great btw, but I can't use 3D layers as track mattes.In the old version, there was no problem with that.
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