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What: Starting with Beta build 24.3x5, Sync Settings functionality has been removed from After Effects. The functionality will continue to be supported in older versions of After Effects (24.2 and prior versions) until the end of 2025, but it will no longer be accessible in 24.3 or newer versions of After Effects. Workaround: Users of Sync Settings can still manually copy the preferences folder from machine to machine to replicate the functionality of Sync Settings. You can access the preferences folder via the Preferences dialog in AE, inside the Startup & Repair panel (Reveal Preferences in Explorer/Finder).
Latest Beta lists two new 3D features in development: iImport of USD files and ability to extract materials. Inport of USD files did not work for me. AE Beta was unable to see the file type when I tried to import those formats. As for Material Extract - that extracted two elements from a glb file but were blank and contained no properties. How is the Material Extract function supposed to be used?
Hi, Request:Ability to import GLB files into Adobe After Effects that will include the animation of models/character data that is saved in the file.It's no doubt on the roadmap.I just wanted to request it here and also see if there is any hint for when it's coming.
Is it possible to export to a JSON file that contains an animation with a GLB file?I import a GLB file, create an animation, and want to export it in JSON format. I installed Extensions LottieFiles and Bodymovin, but when exporting to JSON, it shows only an empty file. Is it possible that I'm doing something wrong, or is it just that the JSON format doesn't support 3D objects?
ya ni siquiera da para escribir el problema aquí (si es que alguien de adobe remotamente se preocupa por leer esto), 10 años con el mismo chiste, dejen de sacar herramientas nuevas "shuper loquillas" para un programa que ni siquiera es capaz de levantar su propia UI de forma satisfactoria. tengo la flamante ultima version de AE en mac, intento abrir un archivo que tiene solo un texto animado y un video, y la ram (32GB) se llena, ademas de genrerar casi 40GB de caché¿en serio es tan dificil hacer caso a la gente del foro que les ha pedido desde el 2014 que solucionen el bug?.. no les pedimos sacar herramientas nuevas, no pedimos meterle IA a todo lo que se les ocurra, es simplemente hacer que el programa haga lo que debe hacer, asi de simple, lo pregunto desde la ignorancia y un poco desde la rabia y la frustración que genera el "chiste" anual de after effects, la verdad es que ni ganas dan de seguir pagando por algo que no funciona, de hecho, si alguien conoce alguna alterna
Is there a full list of features being tested in the latest After Effects beta? Ditto goes for other apps, is there such a list? (PP, PS, AE)
When will 3D Mercury be released in the normal After Effects 2024 version?
Hello kindly help me out on this please.I've tried to do this with multiple tutorials but non of them are not working.Most tried method: QUICK TIME> RGB&ALPHA> ANIMAITON> RENDER (not working) it's text animation. as you can see on pictures video is still with bacground 😞
Sequences imported from Premiere Pro do not appear in composition.
When i am importing glb file in afterfx beta this is what appears on screen, is there any way to fix this?Thanks
Answers to Frequently Asked Questions, along with Known Issues in the current build. We will be keeping this page updated. Last updated: Oct 18, 2022 Model Import Formats GLB, GLTF, and OBJ are currently supported. Other formats are possible in the future, please let us know what you need! Animated models Currently all models are static inside After Effects. Built-in animation will be supported in the future. Camera and Lights Cameras and lights in a 3D model are not currently imported. After Effects cameras and lights work with models in the composition. Empty 3D Cache There are a couple of cases where 3D model data must be extracted before After Effects can use the files: GLB files must be unpacked and OBJ files are converted to GLB. The new 3D Cache folder is stored in the same location as the default for the disk cache; this is currently not a user-definable location. Clicking the new Empty 3D Cache button in Preferences > 3D that deletes all files from this folder except
Steps to reproduce: 1. ...Start rendering with Media Encoder to store the output on external driveResult: ... file not found errors Expected: ... render and store Rendering with output on internal drive wo problems System info Application: After Effects (Beta) v24.2.0.21 OS: macOS v14.1.1, RAM: 64,00 GB GB, CPUs (logical): 10
Hi: We have been working diligently to add significant new capability to the TextDocument and, although we have not exposed any of the new APIs to you yet, in preparation for this we have changed a significant bit of the underlying architecture which TextDocument is built upon. These changes went into ae-beta/24.2.0/8. Quite a lot of automated testing has been written to demonstrate that the existing TextDocument APIs behave exactly as before (and I mean exactly...), but errors may have slipped past us. Consider this a heads up that we might have broken something and to please let us know if you encounter any regression when using the TextDocument - we really need to know. Thanks in advance for your engagement, and we look forward to exposing these new APIs as soon as we can - we are confident they will be well received. Douglas WaterfallAfter Effects Engineering
Hello, Does anyone have a 32bit Aces AE comp that plays back in realtime on an external HDR monitor? I can't get true HDR (aces) realtime playback. Rec 709 works fine.
So basicly, I use after effects beta and everything is black. GLB 3D and all PNGs are working, but mp4 and jpg for example are completly black. And I really wanna fix this since I want to use 3D feature of AE beta.I have 3060 with i5 10400 with 16gb ram so hardware is not an issue, I also have the latest driver. Any ideas?
Hi, I'd like to request a feature in scripting: it would be really useful if there would be a way to identify true 3D objects in the new Mercury engine. This could be useful for a number of reasons but a very pressing issue is that those layers don't accept effects and when trying to apply an effect, an error is generated. This can be problematic when, for example, applying an effect to every layer in the comp. Now, of course, one could use try/catch but this will still internally create the error and therefore slow down the script. Additionally, I often have to check back on the layers in my scripts and when it's not clear why there's no effect on a layer where there should be one, this can cause issues. Currently, I'm using a rather elaborate set of conditions to identify whether an object may be a true 3D object (by checking the source file extension, etc.) but I think there should be a proper way to identify those objects. Thanks for your consideration! Best wishes,C
ProblemWhen using the new OCIO-ACES management, the Info Panel shows the same color values whether the Display Color Space is on or off. It's only showing the Working Space (ACEScg) values and not the Display Space values (ACES/Rec709). This causes confusion and is misleading when dealing with colors like white or brand colors. For example, when viewing "white" in ACES, it looks gray, yet the color values still show 1.0. This can also become an issue if you need to confirm that brand colors are correctly represented. RecreateTurn on OCIO-ACES management and view in either sRGB or Rec709. Then create a white solid (1, 1, 1). The white solid viewed with the ACES/Rec709 ODT will look gray which is correct. However, the Info Panel still shows this gray value as 1.0 instead of 0.8216. Proposal- There should be an option in the Info Panel to view color values in either the Working Space or Display Space. A simple toggle button would do.- Another option would be to
Does the current beta import .Obj? I import the file but no shading or texture is on it. .gltf is working just fine.
Using AE V24.1.0 Build 59 on Windows 10 as seen from the attached images, when rotoscoping this subject, the AI algorithm keep including the chest area approx every 5 seconds. If I let this proceed unchecked, Roto V3 eventually includes the complete chest area. So every 5 seconds I had to keep telling AE Roto V3 to include the chest area and the algorithm just never learned to keep it excluded. Maybe we need a mask to tell Roto leave this area alone?
One of the features in photoshop that I find extremely helpful is that when you nudge a layer, no matter how many times you've nudged, if you hit undo, it resets back to the original position, treating all the nudges as one action. I would love to see this implemented in After Effects. As a motion graphics artist I find myself wishing for this feature very often. After doing a dozen small nudges, if I change my mind I have to hit cmd+z as many times as I nudged, or I have to manually drag it back into position, with no guarantee of getting it perfectly back where I had it. I find it hard to imagine a situation where I wouldn't want to undo all nudges in one keystroke, so to me, it's a no-brainer. I think over the course of many projects, this feature would save quite a bit of time and frustration.
Good morning all, and happy Friday! Coming to you with an update on Selectable Track Matte Layers: with After Effects Beta version 23.0x37 we are introducing the following scripting changes to support the new Selectable Track Matte Layer behavior. Previous scripting models, and After Effects as a whole, only required the setting of trackMatteType, as there was no ambiguity about which layer was the track matte — it was always the layer right above the matted layer in the layer stack (index-1). Since Track Mattes can now be sourced from any layer, our scripting methods have been updated as well. However, legacy scripts that do not supply a Track Matte source will fall back to previous behavior of using the layer above the current layer as the Track Matte source. New API 1. AVLayer.setTrackMatte() - Method to set the track matte on the AV Layer.Parameters:* trackMatteLayer : the AV layer to be used as the track matte layer for the fill layer. Passing null for layer w
why? whyyy??
Today we are excited to announce the availability of Speculative Preview in After Effects beta, available in builds 18.4x37 or newer. Download the latest build from Creative Cloud Desktop. What is Speculative Preview? While AE is idle (e.g., you’ve stopped to admire your beautiful design, checking email, or getting coffee, etc.), the composition that has focus (and any pre-comps in that comp) will begin automatically rendering in the background. You’ll see green cache marks appearing as frames are rendered and you will not lose your place in the preview window. This should allow you to then scrub around the composition with frames already rendered, speeding up your design/preview iteration loop. You can see Speculative Preview in action in the attached video. Please use this forum post to discuss and provide feedback. Thanks!
I am uisng After Effects Beta version 24.1.0 and when I import 3D models in it they are invisible
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