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Add Set IOS Control Center Music Info and listen play pause next music buton EventJust IOS is OK. Add Set IOS Control Center Music Info and listen play pause next music buton Event. Now AIR cant set ios control center music info and cant get the pause play next prev music event. i was developer this APP at AppStore.it is a advanced music player,use air can play wav,mp3,flac,dsf,dff files. https://itunes.apple.com/cn/app/k-music-player/id1168776585?mt=8 i has develop this APP use AIR.and it is online appstore 1 year. The latest version is publish by AIR29.Just IOS is OK.Thanks very much.it is at here: AIR-4198632Tracker
I'm trying to compile the Adobe tutorial ANE (GitHub repo here, Tutorial here) for armv7 and arm64architectures to bring it up to date.ADT is failing, with Apple App Store allows only universal applications. "libIOSVolumeLib.a" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/frameworkHowever, lipo -info ios/libIOSVolumeLib.a reports: ios/libIOSVolumeLib.a are: i386 x86_64which I think means that the file is OK.My XCode project settings clearly show:Architectures are using Standard Architectures (armv7 arm64)"Build active architecture only" is set to NO"Valid Architectures" are armv7 armv7s arm64My build configuration is set to "release"Everything builds OK. The libIOSVolumeLib.a file is being copied to the appropriate folder structure that is referenced by the ADT build command.The ADT build command I'm using is: adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C io
With AIR 29 and iOS 11, is the Assets.car all we need for icons, or do we still have to manually assign the icon files in AIR for iOS Settings>Icons dialog?
I havent made any changes to my project. All of a sudden now when I try to publish I get this error.Has anyone seen this or know how to remedy it ?
Hi everyone,I am currently working on an app using Adobe Air, and as I was about to publish it, I tried to update my Air version (19) to the last one, and re-test the entire app.And by doing this I noticed that something is now wrong with the URLMonitor.I am using it to test my connection, as following : monitor = new URLMonitor(new URLRequest(http://www.adobe.com));ListenerMgr.addListener(monitor, StatusEvent.STATUS, function (evt:StatusEvent):void { trace("Network status changed, connected ? " + monitor.available); _isHTTPConnected = monitor.available;});if (!monitor.running) { monitor.start();}That code always worked before the Air update, and is still working on Android 4.4.4, iOS 8 and all simulators, but when I launch it on an iOS 9 device (9.1, 9.2, ...), monitor.available is ALWAYS false.Could you please tell me if this is a real issue or if I missed something ment to replace that monitor ? Thank you!
Hello,I followed the procedure in Air 28 Release to create the Assets.car, that must be included in the package.But after launching the Build in Xcode, the operation is succeed but not Assets.car file is created. Do you know why? Has someone else experienced this problem?Thank you in advance,
hello everyone, i want to use some kind of "list box" where i can scrool down with my finger using android.the closest thing i found to my problem is "Combobox" from presets of Animate CCbut figured out that i need to use that small scroll box on right to scroll down. is there any other list boxes i can use? or maybe there is a way to scroll using a finger on top of the text?
这里还有用中文说话的AIR开发者吗?如果有请回复一下。
Hi Guys,Did anyone ever encounter such abnormal behavior with Garbage Collector. This is happening for me since AIR 24. So as long as I can remember. Now I am using latest AIR 29 and it is the same story.This makes it impossible to create game in AIR. I really do not know what to do because Scout is not giving me any info.Take a look at screen shot just before GC kick in:https://ibb.co/ifYpHHAnd when GC kick in:https://ibb.co/j78BWcSo according to Scout GC clears around 40MB of memory but it does not tell what has been cleared because as you can see in the Memory Allocations tab there are just couple of objects.So when I play my game without allocating any objects what so ever AIR is allocating 40MB each 30 seconds and than GC clears it and than my game stutters and gaming experience is degraded heavily.So how on earth should I know what GC is doing if Adobe Scout is not showing me and why is AIR allocating 40MB of memory every 30 seconds?When I select time between 2 GC runs Scout is a
the file with the path icon-167.png cannot be packaged unless the descriptor field application.icon.image167x167 is set to icon-167.png请问这个该怎么设置?
Dear Adobe AIR SDK Team,please, provide step by step tutorial for create ANE for iOS using Swift.
I have a Satechi aluminum wireless presenter pointer remote, which uses Bluetooth 3.0.The device acts as a remote keyboard, sending left and right arrow key code events to advance a slide show ie. Powerpoint.I've searched through the forums but there doesn't seem to be any way to connect to, or listen to this device in AIR when running on my iPad (iOS device).Have tried- GameInput api; numDevices = 0- StageText instance to capture keyboard input, but this doesn't trigger events for the left/right arrow keys which the remote produces.I see there is Bluetooth LE ANE available, but I can't use that for this device.I wasn't sure if I was just missing something obvious... is there a way to do this?Thank you!
I have a simple IOS scroll script but I need to disable click events inside of the MC while I am scrolling it.Is there a way to disable click events on scroll?Thanks so much.
I had no luck in finding reference to this question anywhere so far..I had successfully compiled Captive runtime in x64 with AIRSDK 29, without problem but it seems for me that ADL is stuck in x86 mode.I have added environment variables `AIR_WIN_ARCH=64` and `<architecture>64</architecture>` in app descriptor file as the release note suggests, and wrote simple memory fill routine by creating lots of big `BitmapData` instances.The result.. Captive runtime build will have no problem using more than approx. 1.5GB of RAM but when debugging with ADL it throws `Invalid BitmapData` Error at around 1.5GB of RAM usage.Am I missing something?
In some cases which I am not aware of yet why and how RenderUtil.clear(Context3D.clear()) takes abnormal time to clear. This was tested with AIR 29 and iPhone X.This happen from time to time and I am not sure what is the cause of this. Once the character in game dies and GC kicks in it returns to normal.This is the function in Starling that is used to clear context:https://github.com/Gamua/Starling-Framework/blob/365ece4199385d2e197219a2fa57114b42cb818d/starling/src/starling/utils/RenderUtil.as#L39Take a look at the screenshot:https://ibb.co/kRpSnH
We have a very simple animate project which includes a little over 1 gigabyte of media assets. Packaging and signing the app on a Mac works as expected. Packaging and signing on a PC for windows hangs. No error messages.I have also tried building an airi and using adt.bat but end up with the same result. Have tried with both air 26(included with the latest version animate) and the latest release version of air 29.Any suggestions or insight to help me get this working would be appreciated.
I have a click sound i play whenever a user clicks a button:snd = new Sound(); snd.load(new URLRequest("click.mp3")); snd.play();When the phone is in silent mode the sound still plays - anyway to detect if the phone has been put into silent mode and disable the sound function?
Is there any way to display a local PDF using StageWebView and not display the PDF's toolbar and its Tools Pane?I'm creating a kiosk with Animate, AIR 29 and the latest version of Acrobat Reader. It has two buttons that load local PDF files. The first few times the PDFs are loaded, they don't display the PDF toolbar, which is what I want. But after disposing and loading these PDFs either three or four times (it's always three or four times), the PDF toolbar starts to appear and will always appear when either PDF is loaded subsequently. Even worse, after continuing to dispose and load either of these PDFs, they will appear with both the PDF toolbar and with the PDF's Tools Pane opened (the pane on the right side that lists link buttons for "Comment", "Fill & Sign", "Send for Signature" and "Send & Track".)This behavior is consistent on three test PCs, all running the latest build of Windows 10. Two of the PCs have Creative Cloud accounts and one doesn't.I'm using StageWebView to
The issue below is still not resolved in Air 28.0.0.112.[iOS] StageWebView does not load nor display local HTML content (AIR-4198420)The release notes say it has been fixed11/16/2017 - Beta - AIR 28.0.0.112
I want to call Adobe's mx.accessibility package in C/C++. What DLL or other method is there? Some companies use adobe air and Flex to build software. I want to create a program to get the window handle and the component properties of the software.
Hi, guys!Our app is crashing on iOS.We don't know how to reproduce the crash.But it happens on user devices (crash reports in XCode).It seems, the crash is happening inside Adobe Air code.Are you aware about this issue?Any tips to solve?We are building against Air 28.The app is called YoWindow.Crash report from XCode Organizer.Hardware Model: iPad6,12Process: YoWindow [5032]Path: /private/var/containers/Bundle/Application/71418E33-9C62-4FBA-A162-7173E3EEB5C2/YoWindow.app/YoWindowIdentifier: com.repkasoft.yowindow.iosVersion: 1.37.2 (1.37.1)Code Type: ARM-64 (Native)Role: &nb
I've tried everything in terms of installing and uninstalling Adobe Air, but nothing has helped. When I use the installer, my current version is 18.0.0.144 and when I click install, it says "Sorry, and error has occurred....Installation may not be allowed by your administrator". I am the admin. As well, when uninstalling via Settings, it just starts and 'times out' so to speak as it completely stops and disappears. AIR install log is as follows:[2016-09-25:21:10:01] Runtime Installer begin with version 23.0.0.257 on Windows 10 x86[2016-09-25:21:10:01] Commandline is: [2016-09-25:21:10:01] Installed runtime (18.0.0.144) located at c:\Program Files (x86)\Common Files\Adobe AIR[2016-09-25:21:10:02] Runtime Installer begin with version 23.0.0.257 on Windows 10 x86[2016-09-25:21:10:02] Commandline is: [2016-09-25:21:10:02] Installed runtime (18.0.0.144) located at c:\Program Files (x86)\Common Files\Adobe AIR[2016-09-25:21:10:03] Runtime Installer begin with version 23.0.0.257 on Windows 10
I just got this update today and when I update it through Avast Software Updated it fails, and when I install it manually, it tells me installation may not be allowed by my administrator. Why is this... When I "AM" the only user and administrator on this computer. Thanks. Here are some screenshots of what I am talking about.
tried installing adobe air 20.0.0.233 on windows 10Get message "installation completed .. adobe air has been successfully installed"However, in checking apps installed, there is no adobe air listedI have tried installing with compatibility selection for Windows 8 but no successAnyone have a solution? Thanks
Hi,I tried to install Adobe Air 25.0 but it appears this message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I have windows 7 and I'm the administrator.I've tried everything..Please help!!!Thank you
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