『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
I'm working on a game that's built on Adobe AIR and Stage3D. Right now preparing content from Animate is a multistep process that requires 1. specific naming conventions between symbols and linkage 2. exporting a swf 3. exporting a sprite sheet 4. modifying game data files that bundle the exported assets together with game specific propertiesEach of these stages are opportunities for human error and should be automatable. I'm looking for some guidance/advice from other developers on how to build this automation.Ideally, I'd like to 1. Embed an engine preview rendering window within Adobe Animate so assets can be viewed and parameterized against engine shaders. 2. Add a custom export menu that validates assets and bundles everything in one stepOther possible solutions could include things like... streaming data to a running engine instance for preview, processing an FLA into engine assets...Questions:Has anyone had success extending Animate to solve t
I need to create a network monitor, similar to Chrome Developer Tools, since Adobe AIR doesn't seem to provide that.
Hi, we have found a BUG:On the bottom side of the screen and especially on the bottom-right side there are some artifacts.The bug occur with iOS and Android.The bug occur with Render mode "Direct ".It works WELL on AIR SDK: 22, 23.It works WRONG on AIR SDK: 24, 25, 26, 27.Here is the Fla, apk, screenshoot and a video to test and see the BUG.https://www.dropbox.com/sh/1vrmjw9w88rvagk/AADCdH0Opasgr2qcwhZqUtDWa?dl=0Screenshoot of the BUG:Thanks for your help.
Does anyone know how to install (.air) file, using powershell script? I have tried this script, but it doesn't work:C:\Windows\system32>"C:\Program Files (x86)\Adobe\Flash Player\AddIns\airappinstaller\airappinstaller.exe" -silent -eulaAccepted "C:\Users\lo\Downs\Vio.air"
Hi,I am trying to build an application on my new laptop (Mac OS). For some reason it does not work. I had installed the latest version of Xcode and using AIR 25 (after AIR 20 gave me the same error).When packaging I get the error:Error occured while packaging the application:ld: library not found for -lgcc_s.1Can anyone please help me fix this?
I'm seeing new, undesirable behavior in AIR 27. Holding the Alt key and pressing Enter (or Numpad-Enter) will toggle an application's fullscreen mode. (This wasn't the case with AIR 26.)This behavior does not seem to be preventable; installing a keydown listener and calling preventDefault() does not prevent the behavior from happening.stage.addEventListener(KeyboardEvent.KEY_DOWN, function (e :flash.events.KeyboardEvent) :void { if ((e.keyCode == Keyboard.ENTER && e.altKey) || (e.keyCode == Keyboard.NUMPAD_ENTER && e.altKey)) { e.preventDefault(); }}, true);Am I correct that this is a regression in AIR 27? Is there a workaround?
Hi,I have met a problem while using Adobe Air to port my game for tvOS that mouse coordinates don't go out to the stage. Therefore when I swipe 3 or more times at the same direction, it doesn't calculate mouse's coordinate difference at this direction. In this case, it returns zero. I have tried to mouseLock and reaching movementX/movementY of the MouseEvent, but tvOS doesn't allow me to lock mouse. Is there any solution for this? Thank you for your help.Best.
Adobe Air asked to be updated to 27 which I did and after updating it, the Control 4 app on my Mac does not want to load.I did everything mentioned in the following post, but it did not resolve the issue: App with just Black Screen System:macOS Sierra 10.12.3
Hi Community,I tried to update my existing AIR mobile app to 27.0 beta, and the app throws an App Transport Security error when calling HTTP resource. The app was tested using a desktop emulator.In my AIR config file, I already added the following to InfoAdditions.<key>NSAppTransportSecurity</key><dict> <key>NSAllowsArbitraryLoads</key> <true/><dict>I tried to revert back to SDK 26.0 and 25.0, both are working well.Thanks for helping.
I develop my iOS apps in Animate CC on a PC, test them on my Apple devices through iTunes. The new iTunes replease just deleted apps from the iTunes program; cannot add test apps to iTunes. The install to connected device check off box on the deployment tab does not work; I believe this was connected to iTunes in some way. Naturally, I am unable to roll back, the install of the prior version fails at starting up services. Will the only way to test is now through TestFlight process? Tough deal when working out the debug process. Appreciate any insight on this.Thanks much, Jon
HI, I'd like to add my AIR app to the eligible ones to receive shared images on Android and iOS. How can I do it? How can I access the image after it is shared to my app? Do I need an extension to do that?Thank you a lot!
Hello community!This is an old issue, publishing AIR file from Flash professional CS6 generates time stamping error. Apparently the default time stamping server is not alive any more and the fix in principle is to use adt.bat , part of AIR SDK. So I did all the preliminaries, downloaded and installed AIR SDK, amended the system environment path parameter and am ready to use the adt from command prompt. It is still not clear to me how to apply the adt to my existing AIR file, what is the syntax? Browsing through the many suggested ways -The code example I have is:adt.bat -sign -storetype pkcs12 -keystore "mycertificate.p12" -tsa <time server URL>.I do not see reference to my AIR or AIRI file in this command. Am I missing something obvious. Assuming the AIR package is called myairpackage.air and the certificate is mycertificate.p12; what is the correct syntax to modify the time stamping server with adt??Thanks!
I have an AIR program that is running in the background of the screen while i work on other programs. I can tell the app is running, because the tracing windows in Flash Builder shows tracing output, but the window associated with the program doesn't update unless i click on the window to activate it. I would like to force a refresh every now and then, via timer() call, but i can't seem to find a function to request refresh. I know that in Flex there was some kind of invalidate function, but this is a vanilla Adobe AIR program... i am sure there is some simple way to do this, perhaps someone could help me out, much appreciated.edward
Good day, I'm currently developing a side scrolling arcade flash game for PC and Mobile to use as my thesis project for a college multimedia program. The problem that I'm running into is the game is running very slowly on mobile devices in comparison to other flash games on the android store such as "Super Toss the Turtle". It amazes me how large the levels in that game are and how much vector art is in it while still running at what feels like 60 FPS on my underpowered android phone. My college does not have any instructors who are well versed in Adobe Animate CC and for the most part I and other students have to teach ourselves. I feel as though I'm missing something other than caching movie clips as bitmaps. Would anyone be able to take a look at my prototype below and see what more I need to do to make it run at a professional standard on mobile? My actual project has a lot more detailed vector art in it and typically runs at a lower frame rate of 20 fps on my Samsung Tab 4.
Hi,I am using the StageWebView(true) method to create a browser window in Adobe Air for Win Desktop latest version. Everything looks great on my machine, but when my customer uses the app, the website is rendered using IE compatibility view. Is there any way to force StageWebView NOT to use the compatibility view? Or is there any way to tell Windows to disable this modus? I already switched off all options under "Tools/ Compatibility View Settings" in IE with no effect.I would really appreaciate your help!Thank you very muchTobias
Hi, I was wondering if anyone is able to provide any information on the status of the following bug:"All GameInput devices w/same name and id respond to only one physical device. Works fine on Windows."https://tracker.adobe.com/#/view/AIR-3720874 The bug is over 3 years old now and has existed since the GameInput API has been introduced. I see the tracker states the bug as "To Test" but I don't have a way to tell how long it's been in this state, or what its target release date is. If anyone has any details that would be great! I think this particular bug is pretty much the last thing preventing the GameInput API from being essentially flawless for a gaming use-caseThanks
Hi, this is my first bug submission so please excuse me if I am posting this in the incorrect place. I'll be happy to re-post elsewhere if this is not the correct venue, but I do want to make sure this is acknowledged and that action is taken considering how easily this bug is reproduced.Anyway, the problem is fairly simple- There appears to be an issue with the GameInput class in AIR 22+ / FP 22+ that affects only Windows 7 machines, and it causes the runtime to take a permanent, massive performance hit. To reproduce, all you have to do is instantiate a GameInput class instance and the frame rate playback will drop by over 33%. I have broken this problem down to the smallest unit possible and created a GitHub repo demonstrating the issue:GitHub - Cleod9/AIR_22_Performance_Bug: Bug with GameInput Class on Windows 7If you are unable to compile the app, you can at least try out the provided .air and .swf files to see the issue. The contents of the SWFs is just a simple flames animation a
ローカル接続で異なるPCでのLocalConnectionを実行したいのですが、発行者 IDが必要とあります。Airの電子署名には発行者 IDの設定項目がないので、どのように設定すれば良いのでしょうか?
I've been trying to get errors to display in a text field within the app for ease of error reporting from users.I've had some success using this at the top level of the app but it's not working on device://start codethis.loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, errorHandler);function globalErrorHandler(event:UncaughtErrorEvent):void{ var message:String; //check for runtime error if (event.error is Error) message = (event.error as Error).getStackTrace(); //handle other errors else if (event.error is ErrorEvent) message = (event.error as ErrorEvent).text; else message = event.error.toString(); //do something with message (eg display it in textfield) myTextfield.text = message;}//en
We have an account on "licensing2.adobe.com", I want to know whether the "code signing certificate" that is used to sign air files is part of the licenses provided by adobe or we should buy the certificate from a certification authority? and which one?
Does airsdk27 support Android O?
Hello!With the recent announcement of iTunes 12.7 removing functionality for syncing of apps, I was wondering how one now can test an ipa on an iOS device. Does iTunes 12.7 still allow one to put an app in the Library and transfer it to the iOS device? I am very reluctant to update iTunes until I know how I can continue to test my apps.Thanks!-jonathan
Adobe Animate 2017 (build 16.0.0.112)AIR SDK 23.0 for iOSXcode 8.1Trying to run app on iOS Simulator and getting the error "Unable to install the application on iOS Simulator".Path to iOS Simulator SDK is set to/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdkActually selected this path below in Finder but appears to be an alias to the path above/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.1.sdkOddly, the 10.1 iOS Simulator doe NOT show up under Xcode->Preferences->Components. The latest version is 10.0Any one able to suggest a solution to this and especially why the simulator does not appear under Components?Console output shows this log entry when attempting to run app on simulator:Failed to find class DTiPhoneSimulatorSystemRoot at runtime.
With Apple removing the USB-C on the 4K version of the AppleTV how will we compile and test on device?XCode 9 supports wireless debugging but that doesn't help us AIR developers.Is Adobe aware of this? Are we stuck only developing and testing on older devices for now?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.