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I have bought and downloaded his software for my PC (windows 10) which is a theory and hazard perception test which is on the left and for it to work i need the Adobe Air which i have downloaded repeatedly and it still won't work, i am getting really frustrated, please can i get some help?
Hello,I have a problem with Air 25.0.0.108. I can't publish on app store. I got the following message:"Dear developer,We have discovered one or more issues with your recent delivery for "Eventer - Stream your event". To process your delivery, the following issues must be corrected:Missing Info.plist key - This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSContactsUsageDescription key with a string value explaining to the user how the app uses this data.Missing Info.plist key - This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCalendarsUsageDescription key with a string value explaining to the user how the app uses this data.Once these issues have been corrected, you can then redeliver the corrected binary.Regards,The App Store team"What is strange is that never asked for and I don't need access to calendar and contact.
Hi,There are no chances to send sound to bluetooth headset using AudioPlaybackMode.VOICE.To check this, try test app - Dropbox - SoundTestApp.zipAlso, please see related problems with bluetooth:https://tracker.adobe.com/#/view/AIR-4196360This feature is important for our team.Please fix it for us. This problem with bluetooth headset since october 2016.
I use photoshop elements 12 since a long time, on a iMac. Since a few days, the map does not appear so that I cannot locate my photos than you for helping me?
According to the AIR 27 release note, insecure web connection no longer being supported. However, iOS does have NSExceptionDomains to support whitelist of trusted domain. Can something similar be available for Adobe AIR?
Dear Friends,Iam creating an elearning app, in that iam loading a flv video its loading fine. working well. If I move to next slide while loading the flv video, the vo is playing behind. If I move to next slide after the flv loaded, there is no issue. Pls tell me the way to track whether the flv is still loading? iam using the following code to load my flv video.import flash.display.Sprite;import flash.events.NetStatusEvent;import flash.events.SecurityErrorEvent;import flash.media.Video;import flash.net.NetConnection;import flash.net.NetStream;import flash.events.Event;var videoURL: String = "testvideo.flv"var connection: NetConnection;var stream: NetStream;var video: Video = new Video();video.width = 640;video.height = 360;video.x = 0;video.y = 0;NetConnectionExample()function NetConnectionExample() { connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHa
Has anyone used application storage on iOS / Android ?I need to be able to take a photo with the device and save that photo to the application rather than the device camera roll. When my app is opened I need to read these images and load them.Any help with how to tackle this would be highly appreciated.Cheers!
Hi,When I updated from Air22 to a higher version my game now longer loads on iOS (still works fine for web, Android & desktop). It crashes after it has loaded the locally packaged swf files required to run the game and then it attempts to use them. I've narrowed down the issue to when an Interface is referenced both from the main and child swf. If I access the classes directly via reflection without using their interfaces it work, so the problem isn't that the code wasn't compiled. Interfaces are used extensively throughout the game and engine.While I appreciate that if I only have one swf I won't have the issue, that isn't practical for this large project, and it hasn't been an issue up until now. It is a supported feature according to this page:Packaging and loading multiple SWFs in AIR apps on iOS > Local secondary SWF with ABCI posted this bug report a month ago without any response which suggests that it's just something I'm doing wrong. I've included a sample app that repl
I have issue when trying to install adobe air with the application,it says exactly this, Update error 9003.After trying to deinstall and install application and air it came message of digital ID and policy.I cant copy paste what it said cuz now i get just what ive wrote above.Further more issue revolves around missing email adress and ip protocol of my net,just to say things straight i need application to play poker .I can play on poker stars but this application is made in my country and its easier to use .So i wanna know if its fixable and what i can do to fix if it is.
Hi, I'm having a hard time figuring out how I should port a Flash game to Steam. I can create an installer file with Adobe Air, but Steam should perform the installation on its own, so I need an executable file that boots the game directly, and I'm not sure how that works.Any help would be greatly appreciated, thanks.
Hello All,I have a problem using ADT command to make package in native exe format.So I would like to have any suggestion.[Symptom]When I run the following command:adt -package -target native -storetype PKCS11 -providerName aaaa sample.exe sample.airThe following errors are output:unexpected failure: nulljava.lang.NullPointerException at java.io.File.<init>(Unknown Source) at com.adobe.air.ADT.parseNativeSigningOptions(ADT.java:1420) at com.adobe.air.ADT.parsePackage(ADT.java:689) at com.adobe.air.ADT.parseArgsAndGo(ADT.java:587) at com.adobe.air.ADT.run(ADT.java:435) at com.adobe.air.ADT.main(ADT.java:485)[Additional information]Above error occurred when using token (PKCS11) in the environment (1).Above error occurred when using tok
We have an application that implements auto-renewable Subscription and In-app purchases.With iOS11, Apple is introducing new ways to promote in-app purchases (SKPaymentTransaction). We wish to implement the same in our app. Implementing this will need iOS 11 SDK headers in Adobe AIR SDK version. When will iOS 11 SDK headers be added in AIR?How can we implement new Promoted In-App Purchases?Reference: https://developer.apple.com/app-store/promoting-in-app-purchases/
HI: I used Air27 beta SDK, do ane that it is play video on android. and back Air, textures of current surface is disappear, In Air 26 , textures not disappear. please check it.
We have an issue that we just discovered in AIR 26. On Android, when opening a purchase dialogue the app will be deactivated and unable to receive the events fired by the ane. When the dialogue is closed the app is activated again. From what we can tell this problem is present in AIR 25, 26 and in the 27 Beta. We were using FreshPlanet's AirInAppPurchase.ane and running the app in full screen. Our environment is Inteliij, but the problem is also present when compiling manually with adt..
I can't find the flash player I installed on my Macos Siera in the application folder, and it's not working on Safari,or google Chrome.
I see that I'm able to monitor network connection with the URLMonitor class, but checking whether or not the application is connected to a network is not enough. I need to be able to see the network monitor on the standalone desktop application and see all of the service calls, HTTP Post and Get requests, etc. That way I can have QA run the standalone application and see the network monitor logs.
I am at the point where I am running into incredibly long build times for my project and more projects to come. I would like to make a build server but I have not had any experience with them aside from downloading files from them as an end user.My ideal setup is this: A GitHub where I can place my .fla file, classes and ANEs. The server sees this, compiles it, and allows me to test it remotely or hook into some debugger that lets me see stack traces and active variables at breakpoints and errors like Adobe Animate or Flash Builder.Now I see there are GitHub plugins for Jenkins. I see there are questions referring to how to set one up with Flex/AIR. I come here with a few issues.I am too far into my project to switch over from using Animate to something like Flash Develop or anything ADT related. The only thing I have found is how to take existing elements from my library in Animate and have them in a .swc for handling. However, this doesn't let me access existing elements in the Timel
Hello, I run a game called Aeon Rivals (https://aeonrivals.com).During installation of my game app, many Windows users encounter an error when first installing the game without the AIR runtime. I haven't isolated it to a specific OS yet, but when they run the game installation file (aeonRivals170.exe), the installer progress bar fills up and gets to the "Checking download" state and then closes. I'm not sure it it then tries to hook a process and it simply fails, but the installer never reopens itself and just fails to install. This error has occurred on Windows 8.1 and Windows 10 so far, possibly others.I tried asking them to manually install the AIR runtime afterward, and that usually seems to fix the problem. After they install it, the installer continues on without a hitch. The main problem is that it's happening for so many users. Is there anything I can try or anything I'm missing? If you need any other info I'd be happy to provide it.
We are using the stageWebView to embed video in one of our products. There is a page which contains several videos and audios. After upgrading to AIR 26, we found that the audio cannot be played after playing a video. We also found that once the app is opened again from sleep mode, the audio which you clicked to play (no sound) before go to sleep mode will be played automatically and the audio playing function will work again until a video is played. We tested on iOS 10.3.x and iOS 10.2.x, all of them have the same problem.
Hi, We use Adobe Animate CC as the main software tool to develop AIR for iOS and AIR for Android apps. Can someone from Adobe provide feedback for this questions? Is Adobe going to continue updating Animate CC to support AIR for iOS and Android mobile app development? We will need to know this to prepare for our next step.Thanks much for your attention on this issue.
According to the release notes (http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air19_flashplayer19_releasenotes.pdf) and a guide provided by Adobe (Adobe Developer Connection | Universal Links for iOS) Air 19 should support Universal Links in iOS 9.Having completed all the steps I should be able to receive the url information via the InvokeEvent. However, while old openUrl style deeplinks still work I find that there is no handling for applinks.As a point of reference I have:enabled Associated Domains on my app regenerated a provisioning profilehosted an apple-app-site-association file on my domain with correct formatting and signingentered my root url (as applinks:root.url) into the iOS Entitlements under com.apple.developer.associated-domainsRight now, pointing to my site (for example root.url/foo/bar) will open the app but I only receive a standard invoke.As an additional measure, I have attempted some Air hackery in an ANE. By swizzling (http://nshipster.com/method-sw
In Release Notes | Flash Player® 20 AIR® 20 I have read that this bug is fixed:ADL quits unexpectedly in certain sceanrios [4092617]While working last weeks I got many adl.exe crashing, with no error or stacktrace. Only I can get windows mini dump file. I am working on desktop application with Apache Flex 4.16.0 and AIR 19.Maybe I got trapped into that error that is fixed in AIR 20, but would like to know for sure. So, where to find more info about bug id 4092617? Can't find it in tracker.If it can be of any use, mini dump files opened in WinDbg look like this:User Mini Dump File: Only registers, stack and portions of memory are available************* Symbol Path validation summary **************Response Time (ms) LocationDeferred &n
I have a Flex application loaded into AIR with an htmlLoader. The Flex application displays a link that when clicked, calls navigateToURL(...) and displays a new browser window. This functionality works with the Flex application, however it does nothing when wrapped in AIR. Any thoughts? Thanks.
Hi,I was just wondering is it possible to increase the minimum version of iOS that app supports when compiling with Flash Builder 4.7?I want to compile app for iOS so that minimum version of iOS that app support is 9.0.I am compiling with AIR 27.Currently when I submit app to App Store I get this:Device RequirementsMinimum iOS Version6.0Supported Architecturesarmv7, arm64Device FamilyiPhone / iPod touch, iPadRequired Capabilitiesopengles-2, armv7Regards,Caslav
Air 26/Feathers 3.3.0 - iOS 10.3.3 - MAC (10.12.6)In development - the following shows up in the system console when the APP starts and the APP then continues to run without issue:1) libMobileGestalt MobileGestaltSupport.m:153: pid 1509 (APP) does not have sandbox access for frZQaeyWLUvLjeuEK43hmg and IS NOT appropriately entitled2) libMobileGestalt MobileGestalt.c:550: no access to InverseDeviceID (see <rdar://problem/11744455>)However, an Ad Hoc build - the APP hangs and does not load anything other than the two lines above:When searching for rdar://problem/11744455 - it appears this could be to do with the use of:1) location servicesI have an appropriate InfoAdditions key/value: <key>NSLocationWhenInUseUsageDescription</key> <string>This allows you to choose your location when searching</string>I also check for permissions and prompt the user appropriately with myGeoInstance.requestPermission()I also do the same for CameraRoll and FileRefere
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