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Hello friends,How or when will Adobe AIR support 64-bit (arm64-v8a) for application development: "AIR for Android"? Does anyone have any information about this possibility? Will it be included in version 33 AIR SDK?It appears to have a time to update (for 64 bit) AIR applications in the PlayStore until August 2019.Link: Ensure that your app supports 64-bit devices | Android Developers Thank you very much for your attention.
Hi, everyone. I have a big problem. I'm developing a digital signage app and is everything fine. Also, this same APP works in desktop. I take a screenshot each 2 minutes to all stage, the video is local. It works in desktop, but in Android it doesn't.I had tried to pause the video and take the screenshot (using BitmapData and the method Draw) and the video turn black, so, when I get the screenshot it's only black. Please, I searched about permissions but it doesn't have sense because the video is inside the android device.This is the code to get the screenshotvar foto:BitmapData = new BitmapData(stage.fullScreenWidth, stage.fullScreenHeight); foto.draw(this);After "foto.draw(this);" the Video Object turns blackHelp me.
Adobe AIR SDK still doesn't support @11867269 expression in native iOS code. If one uses native library which uses this API, app can't be built: Undefined symbols for architecture arm64: "___isPlatformVersionAtLeast", referenced from: +[Class methodWhichUsesAvailable] in Somewhere(Class.o) ld: symbol(s) not found for architecture arm64 Compilation failed while executing : ld64 This is native iOS feature since such a long time ago and it's honestly sad that this is not supported with Adobe AIR SDK. Writing native extensions which we are porting to numerous non native mobile frameworks (including Adobe AIR) suffer because of this and are forced to use macros for checking current iOS version. Natively compilers are unaware of these macros and they flag usage of deprecated APIs all the time, even though we are using them properly. With usage of available expression, we would be able to remove those warnings, but if we use that expression natively, Adobe AIR ANE is useless, s
A user posted on the Starling Forum and brought to my attention that both Flash Builder 4.7 & Scout were both missing from the list of software you can download with the creative cloud. I noticed this a week or so ago, but I could still find a place to download FB4.7 on Adobe website. Now that seems gone as well.Seeing as how we're SUPPPER behind on getting a roadmap on AIR, and now that Adobe has removed FB4.7 & Scout from being able to download... I can't help but feel some sad news is on the horizon. I can understand FB4.7 as we have alternatives, but Scout is a bigger tell for me.Please someone tell me I'm wrong and have missed something
Made a bit of an error in a recent release of an Android app and accidentally changed the name of the swf that was packaged with the app. (We upgraded this project from FB to IntelliJ and ignored the output name change.)It seemed fine in testing however we use a SharedObject in this app to store some user data and I hadn't realised that a SharedObject is stored in a path containing the name of the swf:#SharedObjects/app.swf/objectname.solSo the name change to swf meant that our users are losing their data when upgrading the app.#SharedObjects/app_new.swf/objectname.solI was hoping to be able to do a new update and merge the two objects, but I can't seem to load the old data with SharedObject.Does anyone know how to read the .sol format directly? Is there a library available anywhere?I can access the file in the old path but I'm hoping I don't have to write a parser.
I have installed Adobe air in my mac running by Japanese MacOS Catalina (10. 15.3) .But it does not work due to 64 bit system.So I want to uninstall it by the uninstaller in uitility folder but I can not. the message is" Adobe Air Uninstaller.app は壊れているため開けません".It was indicated "“Adobe AIR.framework” is damaged and can’t be opened.".Could you please tell me how to uninstall it.
Hello, I'm not a developer I'm a user, on Big Sur, and I'm trying to install version 33.1 on my Mac, yet there is no apparent dmg file. With the myriad of files in the download I can't figure out what executable launches the runtime. I have an existing Air application and I'm trying to get the runtime installed to see if it will run. Thanks,Dave
Why all of a sudden without any known reason this is happening. Is it an update/software problem between Apple (Mac) and/or Adobe????I know cant run my Shearwater Desktop to download my scuba dive logs.Please provide a simple way to fix this error. If I need to add any ext to a path, please provide step by step instructions as we are not all IT guru's lol.Thanks sooo much in advance.
Hello! I am currently running on Mac OS Catalina and I tried installing Adobe Air multiple times tonight. I kept recieving the same error message "Adobe AIR.framework is damaged and can't be opened." I need this software to run another application that I am using for school. Any help would be appreciated!
Please helpI tried to create an ANE using IterableSDK, build the ANE when try to run the app it shows the crash report asTermination Description: DYLD, Library not loaded: @rpath/IterableSDK.framework/IterableSDK | Referenced from: /var/containers/Bundle/Application/D6078430-31A2-447C-8A63-A36D8ED7888E/xxxxxxx.app/xxxxxxxxxx | Reason: image not foundAny kind of help is appreciated.
We are trying to embed a Swift framework in our iOS/AIR app.I'm following the tutorial by Sourabh GuptaSwift based ANE for iOS/tvOS.Since XCode 9 one can only build dynamic frameworks for 64 bit processors.So our Swift framework "DummySwiftLib" is arm64 only.When I'm building the ANE I get the following error."Error: Apple App Store allows only universal applications. "DummySwiftLib" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/framework."Since we are unable to build universal dynamic frameworks, how to avoid this error?ANE build commandadt -package -target ane YoWindowNative.ane extension.xml -swc uiNeLib.swc -platform iPhone-ARM -C ios/out . -platformoptions platformoptions.xml -platform default -C default .We are building with AIR SDK 28.Please help!
Adobe has instructions (ancient, relatively) on installing and running AIR applications from a web page (https://help.adobe.com/en_US/air/build/WSfffb011ac560372f-1c6efe05128cca667e7-8000.html). This requires Flash Player to run, which isn't viable moving forward... I found another question (https://community.adobe.com/t5/air/air-custom-install-badge-support/m-p/10402577?page=1#M54628) from a year ago asking a similar quetion. Is there a way to do the badge seamless install/run that doesn't use Flash Player behind it?
HiVideo can't visible often available after iOS 14 updates.You can reproduce the issue by playing the intro video. Movie : HLS streaming with Wowza 3.xRenderMode : gpuSDK : 33.1.1.98 / 33.1.1.217Device : iPhone, iPad (IOS 14)app link : spekingmax normal operation NetStatusEvent code :onNetStatus > NetConnection.Connect.SuccessonNetStatus > NetStream.Pause.NotifyonNetStatus > NetStream.Play.StartonNetStatus > NetStream.Unpause.NotifyonNetStatus > NetStream.Buffer.Full video is not visible NetStatusEvent code :onNetStatus > NetConnection.Connect.SuccessonNetStatus > NetStream.Pause.Notify
Does anyone know if with the Flash Player End of Life, the Windows AIR plugin will be affected or are they completely separate themes? Sorry for my English.
I am trying to install Harmans SDK 33 with flash builder 4.7. I believe I have installed the SDK correctly. When I run my app using the simulator, I get the Harmans logo and everything seems to be functioning as expected. However, if I try to build an export release I get an JAVA error. I tried to copy my java contents over into flash builder but flash builder wont start up after the copy is completed.All contents fromC:\Program Files\Java\jre1.8.0_251\IntoC:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\jre\I also un commented these two lines out in the adt.cfgDefaultArch=armv8OverrideArch=armv8Error occurred while packaging the application:java.lang.UnsupportedClassVersionError: com/adobe/air/ADT : Unsupported major.minor version 51.0at java.lang.ClassLoader.defineClass1(Native Method)at java.lang.ClassLoader.defineClassCond(Unknown Source)at java.lang.ClassLoader.defineClass(Unknown Source)at java.security.SecureClassLoader.defineClass(Unknown Source)at java.net.URLClassLoade
Dear All,Is it possible to use a cookie created from safari browser in Adobe Air app?For example, for domain: https://xxx.com, I firstly login the site through safari, keep the safari browser open, then open the Air app, the app will load the same URL, can the cookie set in safari be used in the Air app? Thanks!
I'm having trouble packaging our application for iOS with the icon properly. I've followed the instructions in the Air 28 release notes to package the Assets.car file and I've listed all the available sizes in the app.xml but the app still shows up on device with the default blank icon.
Ever since I published my app using the new Harman SDK the status bar appears over my app, even when set to fullscreen true. What can I do?
I have inherited a code base that is to be re-released as a new game with no ties to the old one. No-one knows what the old password was but we thought it wouldnt matter as its a new game we are working on that is not to be associated with the old one. How do i do this?Thanks
Hello!We are curenlty in the process of upgrading everything to be able to publish for Play Store"Please note that AIR SDK now requires Java version 8, in line with Google’s requirements for the latest Android build tools, and that Flash Builder’s internal JRE needs to be updated accordingly: please see http://blogs.adobe.com/flashplayer/2018/02/running-adobe-flash-builder-on-mac-with-java-78.html"After this update, FlashBuilder doesn't compile a swf. No errors, no nothing. If we switch back to the old jre folder, it works.Any clue what we can do?
I've got a suggestion field in my app. The code was, so far, working (or I thought it was). It's linked to a txt file. Each sentences in the text file are seperate by a #; Example :Hi#How are you?#Good job# I've got 175 sentences. Weirdly, if I enter "N" for "Non",the code is working and suggest me every sentences with the letter N But if I, then, enter "No", the sentence "Non" (and lot of other with letters "No") isn't suggested anymore ! And it does that with a lot of sentences....Here's my code : function checkKeypress(event: KeyboardEvent): void { if (event.keyCode == Keyboard.BACK) { trace("back pushed"); for (var l:int = 0; l < textfields.length; l++) { removeChild(textfields[l]); } suggested = []; textfields = []; currentSelection = 0; } } function load
Hello everyone ! This is my first post here, so I hope I’m not doing anything wrong. After searching here and there, I couldn’t find anything close enought to my issue. So i’m posting it here. I would like to know if some of you had to deal with the following issue : On iPhone (iOS 12+), while on landscape mode, when hitting on a TextField input or a StageText, the keyboard is not showing at all. Thing is, we DO NOT have that problem if we put the app on portrait mode, or on iPad (portrait or landscape), which is quite weird. I also notice that in landscape on iPhone, the statusbar is hidden, like it would be if the app was set to be on fullscreen mode (which is not the case in our code). We tested that on iPhone 7 (iOS 12 and 13), iPhone XS max (iOS 13) and iPad mini 2 (iOS 12). We are using the AIR SDK 33.1.1.98 + Flex SDK 4.6.0 on Windows 10, using FlashDevelop (for coding and compiling) + Adobe Animate (to m
If you have mac 10.15 you can't install adobe air from the following link. https://get.adobe.com/air/ It gives a os version is not valid official messages is "your operating sytsem does not support the latest version of adobe air. please reer to the current miminum system requirements.
I have successfully created an Assets.car file in XCode for my Adobe Air mobile project. I know I need to add it to the root of my application. But I need help with two things:1) How do I change the descriptor file to identify and use the Assets.car file. Any documentation or instructions would be greatly appreciated.2) I wrote my app using AIR 28. With the Assets.car file, I should be covered for icons in iOS 11. For older versions of iOS, do I still need to include the icon files in my app along with the descriptor file pointing to those various icon sizes the way icons used to be added to an AIR project, or is Assets.car backwards compatible With older versions of iOS???Thanks for any insight.
Hello, I am trying to use two air applications from the same folder but I am having some problems. It might be a rookie question but is it possible at all? The two sepererate programs are trying to reach files with the same names (meta inf folder for example). Thank you Tamás
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