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We have an old version of our application that was successfully code signed using a Thawte SHA 256 certificate. This certificate expired and we are now using a new one.When the user upgrades from the old version of the application to the latest, they encounter this error:Reinstalling the application gets around the issue but we want a more professional solution.I used the following shell script to sign it, which seems to run successfully, but am still getting the errorif (($# < 1))thenecho "Usage: $0 version"exit -1fiecho "Fixing file permissions..."chmod a+x bin-debug/bin/SWCecho "packaging Air file for mac..."cd bin-debug/Volumes/Macintosh\ HD/Users/Shared/flex_sdk_4.6/bin/adt -package -storetype pkcs12 -keystore ../../../thawte\ certificates/airSigningBackup2018.p12 -storepass myPassword -target air ../SW_Desktop_mac.air DieBook-app.xml DieBook.swf bin/SWCM bin/SWCMLE builddate iconscd ../Volumes/Macintosh\ HD/Users/Shared/flex_sdk_4.6/bin/adt -migrate -storetype pkcs
Hello everyone,I'm having an issue during debugging with relative path directories. Previously I used an IDE that I used batch files to execute the adl command in order to debug my AIR app. This worked fine. The batch file would change to the root directory of my app, and then run adl from there.When my app starts, it starts up a secondary executable, and because adl was run from the correct directory, the secondary executables working directory would be the same as my app's working directory which is the same as where adl was run from.I have since switched to IntelliJ with Flex/ActionScript support. I could have the same setup to make it run, but it's convoluted because I have to run a configuration that uses the Flash Remote Debugger but runs another configuration that runs a bat file that runs the adl command and it's messy.. But I'd like to simplify it with IntelliJ's build-in flash run configurations. The problem is that IntelliJ runs a java process to start the flash debugger. Th
Many years ago i installed a "try-ut version" of CS5. I think is also when Adobe air was installed.I don't use this computer much and haven't thought much about this. However, today I have been going through old programs etc. This is when I noticed I have something called "Adobe air uninstaller" and "Adobe air application installer" in the Program folder. I don't think I need Adobe Air and thought I should try to uninstall it - but when I doubleclick the Adobe Air uninstaller it just says "This version of Adobe Air is already installed".So how do I actually UNinstall it???And when I double-click the "Adobe air application installer" I am encouraged to choose an installation package.There is also a folder called "Adobe installers" but it looks empty.Looking into this I also found a folder in my Library/Application Support/Adobe. In this folder there are folders calledAAMUpdaterAdobe PDFAIRColorContensstoreCS5Service managerLingusticaSINGIn Finder there is also an Adobe folder that conta
How can I track the moment of switching headphone to speakers in Android? I want this moment to put music on pause in the app.Thank you.
Hello,I'm in the process of creating an ANE for an iOS SDK and I'm encountering issues when using the generated ANE in a test project.When trying to debug the app on the device via Flash Builder here is the error I'm getting:Error occurred while packaging the application:Undefined symbols for architecture armv7: "_OBJC_CLASS_$_ASIdentifierManager", referenced from: objc-class-ref in com.mycompany.MySDKANE.old: symbol(s) not found for architecture armv7Compilation failed while executing : ld64It looks like the error is saying that I've not added the AdSupport.framework when packaging my ANE. When I look at the ANT script I've implemented I can see that the platform.xml file correctly lists all the iOS frameworks I need.Here is an excerpt of my ANT script :[...]<!-- Package --> <target name="package" description="Create the extension package"> <exec executable=
Is there any word from Adobe about whether or not they plan to make performance improvements to the Desktop version of AIR?AIR on mobile has two features I desperately need when publishing Flash games on Steam: Stage quality and/or GPU render mode for bitmaps.Both of these features have a lot of votes on Adobe Tracker/Bugbase, but are marked as not a priority and there's been no comment from Adobe for months:https://tracker.adobe.com/#/view/AIR-4123650Tracker Tracker Without these features I'm considering finally ditching Flash and moving to Unity. There's no point in me developing on a platform that isn't supported, and many ex-Flash devs I've spoken to feel the same way.
I'm creating an HTML/Javascript based AIR app, but getting the error that 'bind' (a standard JavaScript function) is undefined.Since bind is being used in a 3rd party library this pretty much kills my hopes of using it unless I wanted to hack through that library, which I don't. I guess this is because the version of WebKit embedded in AIR is not able to support bind for whatever reason (I'm publishing to AIR 13.0)But I'm wondering if the correct approach is to create an ActionScript based app that uses StageWebView? Is StageWebView using a more updated version of WebKit?Thanks
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Hi, I'm not used to Animate CC (I usually use Flashdevelop) but for a specific project I have to use it to package a Desktop AIR app. I don't know why but the "package AIR option" is not available. Is there something I missed? I'm using the AIR 23 SDK.
i resecntly reset my computer and and not re loading all programs that i need and Air is one. However i have downloaded the dmg file for mac and it will not open on the computer. I have tried many ways of trying to open the dmg file but it does not open. any advice.
When compiling with air sdk 23 app crashes on start on ios 6. Device is ipod touch 4. gen.When tested with air sdk 21 this error did not occur.I think the error is related with the GameController framework as it was introduced in ios 7.Is it possible to link it as optional so we can use newer air sdk?A part of the crash log:Dyld Error Message: Library not loaded: /System/Library/Frameworks/GameController.framework/
Background:Recently, we have published an iOS game made by AIR, some players report to us their virtual joystick some times is in a mess.So i deep into the touch events, found that some times the TouchEvent.TOUCH_END dies(TOUCH_TAP dies either)!After days research, i found this is a Bug for AIR internally. I'v wrote a sample code to reproduce the issue:(AIR SDK 20.0, iOS 8.4, iPhone 6 Plus, iPhone6 tested) package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.TouchEvent; import flash.text.TextField; import flash.text.TextFormat; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; [SWF(backgroundColor=
Hi! I don't have a problem downloading Adobe Air. I have an issue with installing it. I keep receiving this message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator".Its my personal laptop. Windows 10.Thank you for any help!
I have a maxed out Mac Book Pro .. very powerful. Yet the iOS simulator runs my apps in what looks like about 2 FPS. Is this a setting somewhere ? My apps are GPU enabled if that matters.My apps run buttery smooth on device.. but can not run in the simulator.
There are several posts that remain unanswered regarding installing Air that all list the same error:Error occurred during msi install operation; beginning rollback: [ErrorEvent type= "error" bubbles=false cancelable=false eventPhase=2 text= "1603" errorID=0]No solutions appear to exist, Adobe has nothing listed that seems to work, and several of these posts are multiple years old. Has Adobe dropped support for Air?
My application has the set stage size of 640x960. I have it scaled with SHOW_ALLvar screenH:Number = Capabilities.screenResolutionY; var screenW:Number = Capabilities.screenResolutionX; scaledH = screenH / 960; //2 for iPhone 6+scaledW = screenW / 640; //1.6875 if (scaledW < scaledH) { screenRatio = scaledW; } else { screenRatio = scaledH; } screenHextra = (screenH - (960 * screenRatio)) / 2; screenWextra = (screenW - (640 * screenRatio)) / 2;After the scaling is done using SHOW_ALL, screenHextra should technically give me the extra stage space on the top and bottom. This works on iPhone 5's and somewhat on iPhone 6's but the numbers being returned on the iPhone plus sizes are way off. Is it something i'm missing?I have tested the values returned on the iPhone 6, my graphics which are positioned based on the screenHextra are not exactly where they should be, but usable.
Maybe somebody knows how to make music control (play / pause) on the lock screen Android? As in the example http://sapandiwakar.in/android-media-player-lock-screen/Is it possible in Adobe Air?Thank you.
We wrapper our flash based application with Adobe AIR for our clients to have a controlled execution environment (not dependent on the version of flash on the client). We were working fine with the version of the SDK with flash 15. Recently we are having problems so decided to upgrade to the latest ( with flash 24). Now we are having problems lauching our application from the Adobe AIR wrapper because of the file NPSWF32.dll that comes with the SDK. Prevous version were a much larger size and since about version 2.1 of the SDK, a smaller version is included.Has something changed in the way the SDK works with flash versions?
Hi,We are not able to throw an Android exception within extension's method call; the exception seems to be caught automatically. Here's an example:public class Crash implements FREFunction{ @Override public FREObject call( FREContext context, FREObject[] args ) { // The exception does not make the app crash and will go undetected throw new RuntimeException("This is a runtime exception!"); }}This is a problem because bug tracking libraries use uncaught exception handlers and if some of the ANE exceptions are caught automatically, a lot of issues are never detected by the bug tracking libraries.If the exception is thrown outside of the extension's method call (for example, in a custom Activity or in a posted Handler), the exception is not caught and the app crashes as it should.public class Crash implements FREFunction{ &nb
So I'm trying to publish an app for ios, but I'm constantly getting the same error message in Flash CC. I know that my certificate and password are valid because I managed to publish the same app, but with a development certificate. Needless to say, I had exactly the same problem, but after restarting my PC and selecting "remember password for this sesion," it worked out. Unfortunately, I'm having the same problem today and I can't seem to solve it. I tried moving the certificates to the folder with my fla file, but to no avail. Has anyone experienced the same problem before?
HelloWe are trying to compile AIR with the flags of:<android> <manifestAdditions><![CDATA[<manifest android:installLocation="auto">...</manifest>]]></manifestAdditions><supportsAndroidTV>true</supportsAndroidTV><banner>"path of the banner image (320x180 px, .png file)"</banner></android>and getting:C:\MediaSignageDepot\Solution\5.0\Products\SignagePlayer\Android\SignagePlayerAndroidApp-app.xml(206): error 103: application.android.supportsAndroidTV is an unexpected element/attributeHas anyone had success compiling these flags with latest Adobe AIR for Android TV?we are uisng the swf-version 31 flag and namespace 20.0 to try and access this feature.we are using AIR 20Regards,Sean - http://DigitalSignage.com____________________________________________MediaSignage.com, FREE Digital Signage for everyone!5776-D Lindero Cyn Rd #182Westlake Village, CA 91362Phone: 1.877.DIG.SIGN (1-877-3
i started have problems with adobe flash and adobe air last year after a update and it has only gotten worse to the point i am now uninstalling and reinstalling twice a week its only on certain sites where theres problems. i can understand and dont mind doing this once a month but now twice a week is going to far. i have completely gone thru computer and keep it cleaned. also it works good for a few days after reinstall with no adjustments or changes else where then stops working on some sites and i start getting crash messages and freezes near constant. every day i go thru clear cache and cookies thru out. i have had computer looked at and its not the issue, its something to do with adobe. any ideas would be helpful. getting tired of this problem.
Are there still plans to improve codecs for Adobe AIR?It would be great if any video that the mobile device can play can also run in AIR!It's kind of weird that AIR has access to the camera, but can't play back the recordings.I know there are ANEs and StageVideo, but these both have serious drawbacks - the main problem being that only 1 video can be played at once, and if Stage3D is already being used this can also make that impossible.What would it take to make Adobe AIR work with any videos? Isn't high quality, interactive video one of AIR's main goals?
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