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Hi, I could import illustrator graphics to animate before last upgrade. I am having error " could not import the file because the file type is unrecognized". It was faster me to import object by this way. Do you know why i am having this error ?
Is there a way ai can move multiple points of a line at once or do i have to do them all indiviually, likethe points shown in the photo.
HiIn the latest version of Animate (I didn' use if for a year) when you're on the scene and select something, then hit the delete key, it deletes only from where your pointer is on the timeline. Very annoying.Same thing when you want to Paste something... it does only where the pointer is.Can we get back like it reacted before ?THanksMitch
I am trying to get this to work but im having problems, can anyone help me please, I have it writing the answer to mychoice, but i cant get it to go to a url if the answer is "english13i34gb128gbblack" , this is what I have on the frame action at the end of the timeline: var _this = this;_this.stop();mychoice = language + size + cpu + ram + ssd + colourdocument.write("Your choices are: " + mychoice);if(mychoice = "english13i34gb128gbblack") {window.open('https://www.success.com/', '_blank');} else {window.open('http://nomatches.com/', '_blank');}
Flash has been discontinued by Adobe and Microsoft have disabled it in Windows as of today.This means that our screensavers no longer work as they were created using flash (.swf) files with InstantStorm. Users will now receive a white screen when the screensaver starts.What are our options? We created the .swf in Adobe Animate. Then converted to .scr using Instant Storm.
Hi, I'm trying to figure out a problem with the use of radio buttons, and radio button groups. I'm trying to set a value to each radio button, so and then use if-tests to use them in my equation. But my radio buttons value won't show up, and I get this error; Scene 1; Layer 'Layer_1', Frame 1, Line 166, Column 17 1120: Access of undefined property event Hope someone can help. This is my code: import fl.controls.ComboBox;import flash.events.Event;import flash.events.MouseEvent;import flash.display.MovieClip;import fl.controls.RadioButton;import fl.controls.RadioButtonGroup;import fl.controls.DataGrid;import fl.data.DataProvider;import fl.controls.dataGridClasses.DataGridColumn;// Her koder jeg en knapp som gir informasjon angående applikasjonen, og hva man skal gjørebtnInfo.addEventListener(MouseEvent.MOUSE_OVER, visInfo);function visInfo(evt: MouseEvent): void {txtInformasjon.visible = true;stage.addChild(tabell);var myFormat: TextFormat = new TextFormat
Does the canvas output from Animate CC automaticlly scale the canvas on 4k monitors? I have a project that it seems is reporting:Normal monitors: stage.scaleX: 14k monitors: stage.scaleX: 2This seems crazy because if you scale the canvas then the coordinate system gets messed up, which is happening in my project. When I try to use event.stageX the positioning value is way off.
HiI sometimes work on Banners that was done in MAC, and have to continue the job on PC.Unfortunately, all the texts have line heights that have increased much, when opening them in PC.Can we have a compatibility fix for this issue ?ThanksMitch
Hi! I am working on a project in Animate, 2021 version on a Windows computer for a class. I'm trying to use the pentool to draw, and I'm having several problems. When drawing a shape with curves and corners, it seems to be impossible to create sharp corners (change directions). I am very good with the pentool in Illustrator, but it doesn't work the same way, and I don't know what to do. If anyone could help that would be great! Thanks. Moved from Using the Community (which is about the forums) to the correct forum... ModTo find a forum for your program please start at https://community.adobe.com/
Hello! Currently I am working on an animation where I am having a character look around. However, upon running a test movie as well as export, the eyes and pupils become flat on the top. I'm not sure how this is occuring, as the eyes are fine in the file itself. Images are included.
Hi everyone, I'm trying to find a way to react to events happening into Animate. My focus right now is being able, using an extension, to detecte when I enter in a symbol:Using ctrl + E,or by double-clicking it. I'm using the JavaScript API. I have a minimal example script running, but I cant find anything related to Animate events listeners. Are events happening in Animate avaliable in some way to extensions developers, and is there a way to subscrive to them? Please keep in mind that I am new to developing this kind of extension, so I might be missing something obvious. Many thanks.
so I've been using Adobe Animate for a short while now, and for the first time today when i tried to export "Video/Media" it said "Error creating SWF movie file. Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long." any help on what's wrong because i have no clue.
Did anyone experience the problem with missing audio after export from Animate? I simply cannot export a single animation containing audio. Could someone help me?Thanks for help.
Hello, I'm attempting to put together a small animate project for my finals in college, and I've run into a massive roadblock with one specific function.I want to be able to have a button's graphic change based on a button press.The current system is as stands: In frame 0 there is the title, the instructions, and four buttons, three of which bring up additional content. All three of these will present the user with choices, where when you choose any of them, or the main menu button, it returns you to frame 0. However, I want the choices you have (AKA the buttons attached to those choices) to change the image of the button you originally pressed.IE: >Click WorldChoiceButton; >Opens Menu; >Click PeacefulButton; >Changes image under WorldChoiceButton's frame to Peaceful.jpgbut I can't figure out what to do here to make this work. At first, I wanted to try changing the whole symbol used for the Buttons entirely, but then I decided to leave the button as a frame, with transparen
We are developing apps with Adobe Flash CC 2015 (ACS 3.0).I am trying to register an Android app, but the APK is not registered because the version is low.(Only API version 26 or higher can be registered.)However, if you change to android: targetSdkVersion = "26", the flash does not run normally and stops.(android: minSdkVersion = "14" android: targetSdkVersion = "19"The AIR SDK (version 30.0 or later) is also set up correctly.Why is the problem that the app launches and the flash screen stops?
Hi Everyone I keep coming up against roadblocks when it comes to finding a suitable place to host my HTML5 output in my company. I previously used Adobe Experience Manager (AEM), but it was incredibly time-intense. Each time I made a change to the files, I had to modify the HTML, JS and AEM script, which took a huge amount of time (I tend to work with multiple Animate files to keep them lighter, otherwise the user will be stuck with a forever-loading file at the beginning). Having inquired into further possibilities with IT and not having been given any satisfying solutions, does anyone know of a ready-made platform for this purpose that I could use or purchase? I'm not much of a techie, but I understand an FTP server is probably needed to link to the files - if I had that, could I link to the files with WordPress for example? Could Google Drive be used as a host for the files themselves? Is there any simple solution to showcase our Adobe Animate work and how does everyone else de
hello everyone. i am new to adobe animate and i want to learn this app. but i want to find a free tutorial to learn. i searched from the internet but all of the people use light pen in their tutorials and i do not have a light pen i want to know that is there any free tutorial without using light pen? thanks a lot 🙂
Hello,I’m trying to make a reusable widget for our design team, and instead of the user having to put this.movieClipInstances in a array inside my logic, I’d like to sort through the children of my container movieClip using Easlejs myContainer.children and storing them dynamically. If I console.log myContainer.children, I get an array with all the children in the movie clip - Great! But if I try to get the length or try to get an index of container.children[0] it returns undefined. I am so confused as to why this shows up but I’m unable to access it?On the stage I have a movieClip instance myContainer.In myContainer I have three movie clip instances test_01, test_02, test_03.(Inside my container movieClip)var c = this;var arrChildren = c.children;console.log(arrChildren); //returns arrayconsole.log(arrChildren.length); //returns 0console.log(arrChildren[0]); //returns undefinedIf I console.log arrChildren, I get:Array(3)0: lib.Symbol1{objects properties}1: lib.Symbol1{objects pro
and it's not working.here is the code:var movieClipName = 'main'var component = 'Retailigence Ladybug (Compact)'var base = fl.configURI.split("Users")[0];fl.runScript(base+'/Users/yuval/Tremor/CreativePython/createenvcreative/scripts/config.jsfl');var componentPanel = blinkComponentsvar layerBefore = 'Bug'var parameters = {}parameters['retailerid'] = 'f4b57e8f-1538-4cd3-8971-ed9ee0b44cbb, 21992066-3a78-4797-a82d-2ea8ae5356c7, 5a41ddd9-fb0c-4e2f-88cc-9015ccb1144b, 19b5eaaa-1f71-40b5-9701-8bd4b163b363, 8700a410-cd23-440a-aeab-2aea7fc1e95d, 1a91fa7e-96af-4cd7-84c3-fcd0d6799241, e57dbeb1-ce01-4cde-b223-a93e0c8bd158, abe3d757-6a09-49ef-a971-dd26fd478aa6, 05d16795-cded-4ae1-82d6-3f6b9a452610, 2034938e-e9ff-4228-9679-81388a8dff14, 78102105-c814-4c37-a4de-82d7bc461b74, 05d16795-cded-4ae1-82d6-3f6b9a452610, 3baf6d91-e9f0-42b2-ac74-c68bfa303bb6, 102aff7a-c831-47ea-b976-9dd6e4468b43, 06b2126a-93cd-4127-afe0-9e370382b1d3, 2f1be15a-6a89-4947-ad73-e3d7967b3b8a, 2a07c9
Is there a maximum limit on layers in an Animate "Character Animation" file or am I doing this wrong? I have a 60 second animation with 100+ objects, and so I have 85 layers so far. Each time I add a character (a Symbol) that will move, I create a new layer. It's going to be 4 mins, so I'll have 300 or more moving symbols by the end, on ~300 layers. Is that the best way or should I be re-using layers, with symbols that appear later on being put on a now unused layer? Or failing that, is there a way to collapse previous layer groups while you're working on newer ones? ThanksEventually I want to put this on YouTube with music, so - 2nd question - what's the best format to export this video in? Or do I need to use a different Adobe product for that? Thx.Using Animate v21.0.3 on a Mac Mini M1 OS11.2
1. I have an audio in the library with a linkage of "dude"2. I use the following code to instantiate and play the audio. var audio = new Audio(dude); audio.play();It doesn't work.3. I need to add 100's-1000's of audio files - (Learning English platform.) I would like to host them on google drive and download as necessary. This way I save on traffic to my website. Is that all possible. Could you point me in the right direction to learn about streaming audio.Also, if it's streamed then it won't have a linkage name as it's not in my library so how can I instantiate as needed.Thanks.
Hi! Im just new to animating, and I already have a problem and I cant find a solution online so here I am seeking help. My main point is my timeline, Im working on a nested symbol and when I put a keyframe on frame 23 to 30 and play on the main scene it just animate after the whole scene, like litteraly after the transition. Here are some pictures: Please help, I cant find online. Thanks for your understanding.
I want to export my graphic design/animation from Adobe Animate to HTML5 canvas.I'm a graphic designer and not a webdeveloper or coder. I have noticed that when I export my graphic design to HTML5 in Animate, when viewing in the webbrowser, I see that it draws a lot of Power from the GPU. I'm making something for a website where you see an animation when entering the website and then the final frame is a still frame and is kept on the screen. At the moment that still frame keeps drawing power from the GPU, and i don't understand why. So i did some testing. I took a simple bitmap image (1920x1080) put it onto a HTML5 canvas (25fps) in Animate and exported that as a HTML5 without any animations.I noticed that even though it is a still frame, it keeps drawing power from the GPU (+/- 10%).When Changing the 25 fps to 1 fps, I noticed a drop to 1% GPU usage. So this probably means that even though it is a still frame, HTML5 sees it as an animation?Is that something that I
I am new to Animate CC which I really like and makes creating animations quite easy. When I publish an Animate OAM package and place it on a web page using Dreamweaver CC and Bootstrap 4, the animation looks great and is fully responsive from lg to sm screen sizes - but as the screen size gets smaller there is a proportionally larger span of white space between the OAM and whatever element is next. On my cell phone this empty space takes up half the screen,Here is a good web page example: https://andrewandterry.net/TestingObjects.html.In the Animate publish settings I select responsive=both. As you can see from the web page attached I get the same behavior if I wrap the OAM in an <object> tag (default Dreamweaver) or an <iframe>. I use width = 100% and height = animation pixel width. I have tried several different configurations including wrapping the <object> element in a div class embed responsive item, etc.Anyone have suggestions?
One of the most frustrating things in this app beside it crashing and not saving your work is when your work become corrupted. This is the first time it has happened to me and now I see that a lot of the community has suffered from the same thing. Something I don't see though is a solution to fix this problem. Adobe Animate needs a system to refresh and uncorrupt fills that they have ill judged. A lot of good work that people had worked on for a while just has to get thrown out become the platform you created destroys their hard work. This should be seen and fixed as soon as possible if you want to see more art and animation posted on your platform. Hopefully, a program can be developed to fix these issues and allow the great work of others to be finished. Thank you, please help.
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