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Hi guys, haven't used flash for many years but drawn back in lately with animate. So, may I ask 2 questions please?1) So in a movie clip, I have a nested movie clip. From this inner clip, using code on a keyFrame, can I target objects in the parent movie above me? Specifically I want to change visibllity of a object up there.2) I have a variable, X, that counts up or down depending on which button is pressed. I would like to be able to see the variable for troubleshooting. Can I create a text field that displays X when I test the page in a browser?Thanks for any help, I'm shocked at how hard it is to find info on java in animate 😕😕
hi, i have a problem where i already set the brightness for selected object for -73 so that when it moves to other side, it will remain in -73, but after the second frame, it changes brightness and when it reaches the destination, it turned -73.How do I go about this? your help helped me a lot
Please share link of tutorial that clearly explains how to arrange different body parts of character in Adobe Animate and what type of symbols to use for different body parts. Then how to use character in video projects.
var a1=this.a1; var b1=this.b1;b1.AlphaMaskFilter(a1.cacheCanvas);This writin is ineffective.How to write correctly in ANCC.Or not this alphamaskfilter.Is there any other code available
First time posting here. I've searched for other answers to this topic but haven't found anythign that helps. I have a fairly simply interactive video, and sometimes it runs perfectly well and does everything fine, but other times it freezes at this same moment (frame 450, or really frame 449 since it is html5 canvas). The movie clip on the stage is still playing, and the music is still looping in the background, but the video isn't progressing. There are some buttons that take you through the video on different pathways, and it seems that if you press more of them before this moment then the video is more likely to freeze, but it also sometimes freezes here even if you press the minimum number of buttons. Whichever path you take through the video, you get to this moment by clicking a button with a 'gotoandPlay' action attached that takes you to frame 449, and then there is no active code on that frame, but for some reason it often just freezes there. Let me k
im not really seeing any options to do so. Anyone got an idea how to grab audio DIRECTLY from the library?The only option i have is using external software to record my audio. But i wanna be loyal to adobe animate so.. is there a way? (image is my pov)
I have this code, which allows me to export each visible layer as a sequence of PNGs. But I'm trying to export only the first frame, and I can't find where to change it in the code. any help? var doc = fl.getDocumentDOM(); var lyrs = doc.getTimeline().layers; var len = lyrs.length; var saveDir = fl.browseForFolderURL("Choose a folder in which to save your exported PNGs:"); if (saveDir) { // Crear carpeta con el nombre del archivo var docFolderName = doc.name; var exportDest = saveDir + "/" + docFolderName + "_PNG"; FLfile.createFolder(exportDest); fl.outputPanel.clear(); var originalTypes = new Array(len); // Guardar el tipo de capa original y cambiar todas las capas a guía for (var i = 0; i < len; i++) { var lyr = lyrs[i]; originalTypes[i] = lyr.layerType; lyr.layerType = "guide"; } var count = 0; // Establecer el fotograma actual al primer fotograma doc.getTimeline().currentFrame = 0; /
Hi Everyone. I have a question that I hopefully can find clarity on. I must grab information from an internal server to show dynamic data using HTML5 Canvas. I am using AS 3.0, which we will have to terminate at some point, but it works perfectly. My issue is moving the dynamic data accessed with internal servers using Animate HTML Canvas. Specifically, I have an issue exporting the animation with HTML Canvas while accessing the dynamic data coded inside Animate. If I hardcode the data, I don't have a problem. However, I am trying to do it so that the dynamic data code I put in Animate exports the dynamic data called. I hope doing it this way decreases the need to code outside Animate. Has anyone experienced this? And is this even possible? If it is possible, how do I do it?
Hello, I know this has come up over the years on other adobe products, but I have to reiterate something here on the Animate portion of the site.Windows does this thing where when you hit Alt, as a hotkey it selects the menu at the top of the window. Standard stuff, kind of annoying, but in programs like Animate, it's a constant problem. The alt key is used constantly in any workflow. Any time you want to click and drag a keyframe to copy it, you hit alt. Any time you want to reverse the zoom function, you hit alt. And every time you hit alt, it selects the menu and doesn't deselect unless you hit alt a second time. So doing nearly anything else, like playing the scene, you get the Windows error noise.I understand that this is Windows' problem to start with. And I also know that you can use AutoHotKey to make a script to bypass this (I can't get the script to work, I don't know if it has to do with a recent Windows update or something, but it's annoying). But the fa
I would like to create animations based on the movements of a slider but I don't see a slider in Animation. Why is that or do I miss something? Thanks for any help!Wim LammersBasicPhysiology.org
Whenever I click "test movie", one certain layer doesn't show up at all. It's not a guided layer or anything, just a regular layer.
https://youtube.com/shorts/6lYap3Manzk?si=l7cZEi1ictgh_j-D Hello there, I'm working on MacBook pro M3 sonoma with animate.Each time I'm moving the cursors of the scene, horizontal flashes appears on scene screen like strobbing flash.It also doest it when I move an element on the scene or when i draw lines.Issues appears on very different project I'm working on.I'v uninstall all Adobe produits and creativ cloud then reinstall but the probleme remains.You can see a video with the link provided.It's very stressfull all day long, hopefully I'm not epileptic.Any solution ? Thx
Hi, I'm just wondering why my previous keyframe/frames are showing up in my new keyframe as a "silouette" type of thing. I drew all my keyframes in photoshop beforehand and then importing each layer into animate. My problem is that my keyframe picture is appearing and overlapping over my new keyframe and I've already tried moving my keyframe one frame over but then it just makes it a white screen for a frame cause nothing's there. Can anyone help asap? Example down below:
import flash.media.Sound;import flash.media.SoundChannel;button_9.addEventListener(MouseEvent.CLICK, resumeSound);var sonido1: Sound = new Sound(); var soundChannel: SoundChannel;function resumeSound(event: MouseEvent): void {if (!soundChannel) {soundChannel = sonido1.play();}}Pueden ayudarme? nose porque sucede este errorse supone que la dar click en el boton deberia seguir reproduciendo el audio pero no lo hace nose que estoy haciendo mal, Estoy trabajando en adobe animate 2023
I'm having trouble resizing graphics. I'm using vector graphics. All snapping is turned off. I am looking for precision scaling. Even when input manually, not using any transform tools or scaling, the numbers jump randomly. When I lock width and height and update one measurement, I end up with different results for multiple objects on the stage that started with the same measurements. For instance: I have 7 sharps (hashtag symbol), each one starts the same: 16.05w x 54h px I size them all down, some end up: 7.45w x 25h px Others end up: 7.4w x 25h px I am attaching a screenshot showing them before resizing and resized on the right. I can line them all up in the same position on the stage or have them staggered like this, same results. Is there a snapping, preferences, or advanced editing setting that I can adjust? Also, If I manually change the width to match, selecting to "unlock width and height" the number won't stay input. So I can cha
Ever since I converted to Canvas I have not been able to embed audio into the timeline like I used to do with SWFs. The MP3 is in the library of the FLA file, and it is displayed in the timeline. It's just silent after I compile the file into an HTML. Any suggestions?
When I go to export in Adobe Animate, the colors appear washed out. Exported in H.264 format in High Quality 1080p HD.
Hey guys, is anyone else experiancing memory or processing issues with the 24.0.3 version of Animate? I'm working on a project that is much smaller than many of my former ones, and yet I'm starting to get the little grey boxes where the screen in lagging. (pic included) I know this happens when I'm doing something with a lot of big layers or anything that requires alot of processing power or memeory but I've done much bigger projects even on my last computer that wasn't as powerful as my current model. Could this be an issue with this version of animate? Whats happening?
Hey everyone! I'm working on an HTML5 project and I need to add background music that plays independently from the timeline. I've set the sync settings to stream, but the music stops when there is a frame stoppage in the animation. There are also moments where the user clicks a button and returns to earlier moments in the animation and the music plays from that point instead of continuously. I've searched the forums, youtube videos, and support guides but just can't find an answer that works for me. Appreciate any help!
Hi, I am facing an issue. I have just installed Adobe Animate on Windows and as soon as I click to create a new document it crashes. Is anyone facing the same issue?
I don't know what I'm doing, but I need to create an animation for college. So far I've designed some characters but have hit a bit of an issue which is that I drew them too small and can't upscale them without it all going horribly wrong. I've searched around a bit and Illustrator's "scale strokes and effects" seems to be what I want, but there is no such option in Animate and attempting to copy the layers into Illustrator results in a bitmap.I've attached an image of one of my characters as its original scale, then an enlargened version and then a copy which has been converted to a symbol before being scaled. As you can see, neither of those options work too well. And yes, there are better ways of doing things than colouring things in the old-fashioned way, but I couldn't get anything else to work.Any ideas on how to scale line thickness with the rest of the content as well then? Seems like a weird limitation. 😕😕
Plz It's so inconvenient! The angle doesn't go straight even when I press shift, and I'm drawing, but the screen keeps spinning, so I can't proceed. Is there a way to turn it off?
just worked for the past couple hours on an animation, did test movie and accidentally clicked "no" on the save..my settings are on autosave for every 20 minutes but there is no recovery file. is there any possible way to get this file back?i went in the /Library/Application Support/Adobe/Animate CC 2019/en_US/configuration and i didn't see it there either..(im on a macos mojave)
I recently started working with Adobe Animate and while I love quite some features I am struggling a lot with the unintuitive User Interface. One thing I find particularly annoying is that whenever I want to zoom into the timeline, it scales around its origin instead of scaling around the current position of the time cursor. This means on a longer sequence I always lose the position of where I currently am and have to scroll back there before being able to continue to work.This certainly must have been addressed a long time ago in a software which has been around for such a long time, right? I am only missing the proper way to do it, right? Right???? Any help is highly appreciated, thanks!
Hello there, I'm currently working on my first bigger project in animate and I wonder whether I am missing something regarding the editing of motion tweens because they are so hard to actually work with.The thing which keeps bugging me is working with motion tweens. I would like to have an object bounce to the rhythm of a song and therefore adjust the keyframe tangents in the motion tween's graph (see attached image). This is such a struggle though! First thing is that by default all interpolation is linear and in order to get some easing i need to ALT+Click EVERY keyframe TWICE in order to pull the handles out which is super fiddly! There must be an easier way to do this, isn't there? Second problem is that once I try to change a keyframe's value by dragging it up or down in the graph the whole graph starts scaling so I very quickly end up with crazy high or low values. I can't imagine that everybody else is working the way I just described as well so I hope somebody can tel
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