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oksamurai
Community Manager
Community Manager
May 17, 2021
Question

Character Animator body tracking now in Beta

  • May 17, 2021
  • 11 replies
  • 16582 views

Our team is working hard on a version of Character Animator that includes body tracking. If you are interested in evaluating this work in progress, download Character Animator (Beta) from the Beta apps section of the Creative Cloud desktop app.

 

For more information, see https://adobe.com/go/ch_bodytracker or the our official Beta forum thread: https://community.adobe.com/t5/character-animator-beta/feature-focus-body-tracker/td-p/12043365.

 

 

 

This topic has been closed for replies.

11 replies

New Participant
January 4, 2022

hi ive seen your viedo on youtube but when I try to open hopcotch or any other full body character it doesn't show me the body tracking icon I tried downloading from https://pages.adobe.com/character/en/body-tracker but I gives an error I will attack an image of the error below I've tried every puppet from the website but it still gives the same error  I am using version 4.4 when I try to update it say you are up to date with the latest version therefore i am not able to use the body tracking feature please help me with this

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
January 10, 2022

Looks like you have an old version. The latest is 22.1.1. Try this to update: https://helpx.adobe.com/creative-cloud/kb/creative-cloud-application-recognizing-available.html

New Participant
October 22, 2021

Hi,

 

I've just found out about Character Animator a week ago. And I've been playing with it since last week. Just few days ago I found out this beta program (with body tracking function). I've just installed it. Works just fine for me. Though it may mentioned, depending on the puppet design, I also learn that most of the movements are 1 dimensional movements. I do hope in the actual release, it comes with an ability to detect when I flip my body/limbs/hands. Because I've tested it using the puppet Taro. I noticed that when I flipped my right hand palm facing the camera (thumbs to my left), the thumbs was on the opposite side (thumb was on the wrong side). I hope this could at least be improved.

 

EdoardoETN
New Participant
October 13, 2021

Hello, i am new to character animator, but while wathing the tutorials i found out about the body tracker, i just want to know how i can download it and start using it! really excited for it!! Thank you! 

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
October 13, 2021

Check out adobe.com/go/ch_bodytracker under the section "How do I join the Character Animator Beta?"

EdoardoETN
New Participant
October 21, 2021

THANK YOU SO MUCH!! I was able to download it last night and i love this!! so much to learn but so thankful for all the infomation available!! Thank you Thank you Thank you!!!! 

tjlinzy
Inspiring
September 10, 2021

Hi Dave.  

 

Here is the file you asked for.  Creative Cloud notified me about an update for ChBeta yesterday and today.  I updated it, and it still did not work. 

 

Thanks for your help. 

Terri

tjlinzy
Inspiring
September 10, 2021

Hi, 

 

One more thing, I first started experiencing this problem after successfully exporting 6 files.  When I attempted to export my 7th file, I received a message stating that I needed to intall MeBeta, but it was already on the computer. 

 

I restarted the computer and tried it again.  I got this message about 4 times.  So I uninstalled and reinstalled MeBeta and it finally stopped giving me the to install.  However, after trying to export the file, that's when I started getting the failure message. 

 

Hope this helps. I will take the time to wipe my computer clean if necessary and reinstall absolutely everything or preferably give you control of my computer so that you can see what's going on for yourself if you have that ability.  

 

Kind of desperate for it to work for me.  I absolutely love the Beta version. 

 

Thanks

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
September 10, 2021

Thanks so much for the log file! I'm stumped, so asking the team for any insight they might have. I'll report back with whatever I hear.

tjlinzy
Inspiring
September 8, 2021

Hi Dave, it's been a while. I hope that you and yours are well.

 

One quick question...I'm using the Beta version of Ch and I ABSOLUTELY LOVE IT! Problem is, all of a sudden I keep getting a "failed" message after exporting the video into the Beta Version of Me. I was able to create 6 puppet videos with both Beta versions. Now I can't. Any suggestions? I realize that this is a R&D version, but I love it so much, I'd hate to have to go back to the older version (that I used to love).

 

Thanks for your response in advance. Be safe out there!!!

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
September 8, 2021

Thanks! Make sure you update the beta of Adobe Media Encoder as well, and you're using that instead of the normal shipping version of AME. If CH & AME are not both the latest beta versions, you can run into export issues. You can also just open up AME Beta and import the beta .chproj file directly into there instead of doing the File > Export route in CH. Let me know if that doesn't work for you!

tjlinzy
Inspiring
September 8, 2021
Hello, and thank you for your input. Both are updated, I wish that was the problem.

Thanks again…be safe.

Patience is the power that forces deception to reveal itself.
New Participant
August 12, 2021

selam

i was having adobe characteranimator version 4.4. and i didnt find body tracker. whay is that?

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
August 12, 2021

Body tracking is not available in 4.4 yet; it is currently in beta testing. See "How can I join the Beta?" on adobe.com/go/ch_bodytracker for more info.

New Participant
July 5, 2021

This first bug is huge for me, completely unusable in normal conditions. here we go, with tracker off, default camera and obs virtual camera work flawless, normal mouth and head is fine. With tracker on, they lag out and flicker at such a slow speed while trying to process. I can't make heads or tails of the cause. Separately, and not related to the camera errors. I'm using a clip on wide angle lens to avoid having to stand far back. The ik tracker does form joints on me(from what I can see in the flickering camera) so it may be a workaround for those of us with smaller offices. I'm literally using the couch for this and with virtual camera and wide angle, you can see my whole body as if I'm 6-8 feet away from the desk. Also noticed that using this wide angle and standing back reverts the eye gaze to its darker base instinct to derp. So there's good and bad. Any tips on fixing the camera?

New Participant
July 12, 2021

Hi!, I had the same problem, but now I make it work, I had to errase the body behavior I used in older adobe character and then added again the behavior, now it works! 😄

New Participant
June 20, 2021

ive downloaded adobe character animator but i dont see the body tracking part

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
June 21, 2021

See the beta information on https://adobe.com/go/ch_bodytracker. Body tracking was added in 4.3 build 38. If you don't see that version, try clicking the three dots in the corner of the updates tab in the Creative Cloud desktop app and choose "Check for updates." Hope that helps!

New Participant
May 23, 2021

Hi,

 

Super excited to see this one that I made my own character and added limb ik etc to test out. Similar to other responses below the auto tracking of arms, torso and legs are seen in my camera view but it doesn't replicate to character mapping. There is faded red instead of bright red next to limb ik when tracking. So, is it correct I am only limited to using the six ones provided for testing? 

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
May 24, 2021

Behaviors like Limb IK, Physics, and Transform are what we call passive behaviors. They don't have to be armed to work - they just work in the background. That's why you see the faded red dot - it just means it's turned on and working.

 

You should be able to make your own as well though. Make sure you add the Body behavior at the root of the puppet, the same place Limb IK should be.

New Participant
May 19, 2021

I have the same exact issue . I can see the skeleton but no movement 

New Participant
May 19, 2021

Got it sorted .

The puppets which are inbuild with beta version doesn't have body behavior hence there is no body movement but if you download the same puppet from adobe.com/go/ch_bodytracker you will get the body behavior .

I have attached two snapshot to make it more clear 🙂

 

Hope that helps

 

Regards,

Hassan.A

 

oksamurai
Community Manager
oksamuraiCommunity ManagerAuthor
Community Manager
May 19, 2021

Thanks, correct — none of the in-app characters are rigged for body tracking (yet). The examples at 

https://adobe.com/go/ch_bodytracker are the only 6 we've added so far. Hope that helps!