Inspiring
July 23, 2020
Answered
Face Stretching While In Walk/Run Cycle
- July 23, 2020
- 2 replies
- 2015 views
I can't seem to get my character's face to stop stretching during a walking/running cycle. The head and neck are tagged in the same place at the base of the Head layer. The Walk behavior is placed on the parent character, and all handles have exactly 1 tag. There are no issues listed in the Rigging Issues panel. The screenshots show how the face looks normally, and then how it looks when stretched long, and when stretched short. Any ideas on how I can fix this so his face maintains its shape as the head bobs up and down during the walk cycle?
Thanks!
