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Changed featuresTriggersDragging a group of puppet layers into the Triggers panel now creates a trigger for the group instead of a swap set of triggers for the group’s layers.You can still create a swap set of triggers by right-clicking the group in the Puppet panel, then choosing Create Swap Set.Fixed issuesProjectsWhen renaming a project item and then clicking away from the text field, an “EmptySelectionElement: illegal attempt to read key getUiName” should no longer appear.(Mac only) Application can be launched when double-clicking a .chproj file when the background Ch Headless process is being used for Dynamic Link.Scenes and the Scene panelImproved image quality for scenes displayed in the Scene panel when Mercury Transmit is enabled and zoom is not at 100%.Puppets and the Puppet panelAdding an independent group to an artwork file now sets that group in the puppet to Auto attach style (Attach To = Auto), instead of the group’s parent origin handle.Changing a puppet’s Attach To or
Hi!I have a feature request that would be a lot time saving, and make it possible to do more with a single character without the need to draw extra.When you push a rectangle you equally change the graphic in one direction. I would like that the graphic is changed radially around a fixed pin when you drag around it. For example if I have a wide open spanish fan and want to close that a little, then the graphic would change radially around the fixed point. Other uses could be for example an angel spreading its wings.To get it nice now you can't have too much and too wide "content" in for example an arm. I would have a solution for when you have content there, between arm and body for example, like angel, bat etc.Maybe this feature could be used to make nice motion blur also?Thanks!
This is my first puppet. I created a swap set for Frontal, Right Profile, and Left Profile views. The profile views have triggers and seem to function. If my puppet walks from the right or left profile, it works fine. However, if it walks from the frontal view, that view still shows in addition to the walking. Any thoughts as to why?
I had put the sticking tool & draggable on the arm of character. At the same position I also create a swap trigger to show different gesture. When I drag or move the default arm it will affect the trigger arm & it become distortion. Is it possible to sticking without affecting hidden layer or trigger layer? I tried grouping & ungrouping the layer. The result is just same.
Just curious, and I can't find anything through Adobe devnet sites. I realize this is a pretty hefty request seeing as the program only recently came out of beta, but I'm starting to branch into CEP for AI and AE, and I'd love to have the ability to create plugins for Ch in the near future. Is this in the works, should I not be expecting it any time soon, is there anything I can be told about it so I can plan ahead?
I have a Logitech 922 webcam. When I select it in Adobe Character Creator 2018, it just shows a distorted flickery image.Using Windows 10, fresh install of Character Creator.I have tried everything I can think of. I have made sure my drivers are up to date. No other software is using the camera at the same time, I have gone all the way down to bare bones system services and programs running. I have tried running it right after a reboot.The camera works just fine in all other programs. I am not sure what else to do at this point. Any advice would be welcomed.
I computed lip sync from scene audio and now am trying to clean some things up. I understand how to split the track and I know how to change to another viseme or to silence. But how do I switch to surprise or smile without camera recording it?Martin
This is more of an efficiency question...As a teacher, I like to add a "talking head" (character) to my tutorial screen record videos.Here's an example: make a bowl in illustrator + how to copy and paste from illustrator into photoshop vector object - YouTube Note - the head serves no purpose other than add some life to the video. My current workflow is this:1) Record screen using Quicktime2) Export audio and convert to mp33) Put mp3 audio and "lip sync" in Character Animator4) Place Character with audio and video into Premiere5) Render videoSimple enough, but it's actually a cumbersome process and there's a lot of steps to mess up along the way (not to mention the rending time).My question is - is there a better way? I know there's a way to "stream", but it does seem to be set up for what I'm trying to do.Can I streamline this process somehow? ...how? It would be awesome if the character automatically "shows up" in the screen record without all the extras steps and rendering. At very
I have the latest version of AE (2018) and Character Animator (2018 not beta). "New Comp from Character Animator Recording.jsx" does not appear amongst the scripts I can run. Why is that? How can I run sync png and wav without manually doing it?
I've been playing with this and watching the tutorials but can't find an answer to this.When I import a character from Illustrator and drag around the arms in record mode, when I let go of the handles the arms smoothly move back into place. When I rig the arms and move with the handles, upon letting go of the handle the arm snaps back into position.How do you get the arm to smoothly move back into position rather than snap back when the arms have been rigged?
I have a lot of groups for a lot of different actions via hotkeys. up until today its been great. but I just added an extra group into my illustrator file, and in CA it doesn't have a drop down of the layers within the group. so now when i try to make it cycle layers there isn't an option to add behaviors as it doesn't register the shapes as a group anymore. not sure why that is. pretty depressing and I hope its not due to a large file size or capacity of actions and layers. Help me if you know the answer to this! Thanks!
Is it possible to make your character walking in a 4 way direction? Like when he walks to the right, he stays facing the right. And when he walks to the left he stays to the left. The tutorial on YouTube, makes the character flip back to the default position.
I have a suggestion for next update of Adobe Character animator that I hope will come true. I guess not all see this problem, but at the same time I will guess you won't mind a change either.The thing is that I am colorblind, and I would really appreciate that the body tags panel got a stronger color. I have in fact problems to see difference between the grey an blue color.Best
How do I find and install 'Mercury Transit' so I can broadcast live?
Every time I re-open my project, I have to re-connect all the scenes I dragged in from CA. Am I doing something wrong or is this a bug that's being worked out while it's in beta?
Hello, I've come to see that for me it's better and easier to create three different puppets (front view, profile/walk view, back view), rather than combine the front view with the profile/walk views as in the example of the Maddy puppet.I have two questions-1. With my profile/walk view, the puppet floats around when I move my head around using the camera (in the walk with left/right keys option). I have seen some responses to the floating around issue having to do with naming structure/stapling feet down, but that doesn't seem to work for a walking puppet... I even checked with the Walkbot example, and if I change the settings to "walk with left/right keys" then it too floats around as I move my head around...2. I created an independent puppet of the head group from my front profile puppet so that I could use on the profile/walk puppet, but when I bring in the independent head onto the puppet, the puppet stops being able to walk. I have made sure the head is also tagged with the neck
I tried to use the Ch CC control/perform panel to record a puppet movement. It didn’t work. Does it only work in streaming mode?
The distortion pulls to the bottom left of the head whether I am walking left or right. It pulls on the eye too. I checked through all the layers for misplaced handles and didn't find any. Any suggestions?Thanks!
Hei,I have made an object in Adobe illustrator with a clipping mask. Example a dress with a motive.However using this Adobe Character it looks like In other words the whole layer used in the clipping mask is shown. Is this a bug or am i doing something not correct?Joop
Hi!It's easy to drag the puppet to create new positions. It would be great if you could take snapshots of these positions to use in a cycle, just snap and name and then easy and quick make a cycle out of it. It would be more natural too, because if you draw different positions in Photoshop, then you would not draw in relation to the sticks you have on the puppet, so when you have the sticks drawings blended with that, it would also be like blending two characters with different body physics.Thanks!
Hello guys. I've had this program for over a year taking things in slowly but I get discourage at times because I'm not well versed in Photoshop. I draw my character on my iPad pro and then send files to Photoshop. I'm having issues trying to merge my drawing files with CC blank face then sending it back to CC. I try to drag it over to the next tab but it won't let me Is it proper to use this method?
Premier pro isn't able to import the character animator file. I keep getting the error "The project could not be opened."Any advice?Thanks,Helen
I have been experimenting with Character Animator, and encountered what I believe to be a serious bug. I was trying to select an item in the timeline when all items vanished. Even after rebooting and restarting items remain invisible and unelectable in the left of the GUI, though they can still be selected in the timeline. This is only for the scene I was in at the time of the incident. It may be worth noting I was placing scenes on the timeline.I am confronted with the same error each time I open this project in Character Animator. It also looks as though Character Animator thinks I am in a new project, as "Character Animator Project 3" was not the name of my project (See attachment). Does anybody know a workaround or what might have caused this bug? It's the kind of bug that gives me pause before using character animator on a serious project.https://assets.adobe.com/link/f9f7ae4f-c904-4b95-64c8-7098c23d01f8?section=activity_publichttps://assets.adobe.com/link/54dca32c-7916-4237-4e45-
Hello, I've this problem after a dropbox sync. CHA is look for a folder "repo.noindex" that's already present.Screenshots explain better than words:
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