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Based off the okay Samurai Dec 2016 Tips & Tricks video, that was excellent. It works excellently even recording wide and tight parent groups with audio being recorded off the mic. When I use the "Compute lip sync from scene audio" the lips only move on the default parent group even though on recording, I kept changing triggering between my tight and wide parent groups. The final recorded video shows only the lips moving on my default- the wide, but while the head movement records on both, the lips don't move on the tight. I want to add my backgrounds in AE but need the wide and tight shots in one take so that the body/face/eyes gaze are uniform between the shots. Is there a way around this?
I can't control the character's mouth movement, correctly.I think this tool only support alphabet pronunciation like English, Spanish, German, etc.Is it right?I hope just it is a bug. Happy new year!
I'm not sure if this is something that is handled in Illustrator or in Character Animator. When I raise my puppet's right hand, her body disconnects from her head which stays in place smiling at me. It's a bit disconcerting. How does one make sure the two parts stay connected?
Online (HTML-based) help is available for the latest release in the following languages:DeutschEnglishEspañolFrançaisItaliano日本語한국어Português de BrasilPусский简体中文Tutorials and sample files are also available on the Character Animator Tutorials page.
We noticed the other day, during the Adobe Character Animator live feed on youtube, lots of people asking how to stream the puppet out, to overlay onto games, videos, etc. Even those who had found OBS seemed not to know how to get transparency so that your puppet can be overlayed on top of other footage. So we put this video together quickly to show how it can be doneThe other issue we found that people has with OBS, is a lag between the audio and the lip syncing on your puppet. Again, there is a solution for this, and we have a video for that too
It is difficult to move components like arms and hands to a specific position and back during recording without keyframing them prior to starting the recording session. Anyone got any tricks for this?
How can I get a warp independent object from stretching when using a draggable handle? For instance, let's say I have a forefinger that I want to move independently of the hand using a draggable handle (pivot point at the base of the finger, handle placed at the tip), but I don't want its length to stretch at all. It's okay if it "bends" left and right at midfinger, like a knuckle. I just don't want it to stretch beyond the height value that I gave it in AI. How can I accomplish this? Here is a screenshot of the problem.
Is there a feature that I can do show live performance on Second monitor while controlling the puppet on a main monitor?
Please help. He is visualised but just disappeared. he is not behind anyone and I NEED HELP QUICK.
Hello, did I dream this or did I hear or read that it is possible to control two draggers at the same time with a tablet pc? For, say, moving the arms around intuitively while talking…? I can't seem to find s.th. about it in the online-manual.Or is that s.th. that'll come up in a future version? Thank you, Stefan
I would like to pay someone to help me create my puppet fro use in ACA CC.I have most of the parts made, just can't get around to bringing it all together inside ACA.Please let me know if you can help.
I have a character with a frying pan as an extension of his arm. I have him shaking the pan, but need the food in the pan to shift around and then get flung into the air and caught back in the pan. I am trying to figure out if there is a way I can drag individual particles (different pieces of food) while recording to make this action. Any pointers would be so very appreciated!
Using a "Making Your First Character" tutorial (by Okay Samurai) as a guide, I rigorously followed the instructions for rigging the eyebrows and pupils for a simple test character, then tested the character several times. The eyebrows and pupils won't respond, even with the parts labelled and assigned correctly (I think) in the puppet panel; and even with facial recognition having no problem in the camera window. Can someone please tell me why these parts don't respond? I am attaching a screenshot of the setup in the puppet panel. Yes, this is how I dress at 11:44 am when I'm working on Adobe projects. And, yes, I will still have my robe on until 3 p.m.Also, as a test, I opened the Wilk character provided as a download in the tutorial, and the eyebrows and pupils worked fine in that setup.
I haven't been able to find any hardware specs required for Character Animator. Are there any details posted yet? If not, is there a minimum required resolution, camera's or camera features to look for or avoid?I'm also not finding any hardware specs. I realize this is a beta so maybe not available but would appreciate some recommendations. I'm finding my 3 year old system is a bit slow, especially for preview and rendering, and trying to determine if small upgrades or hardware replacement are needed.Currently usingWindows 8.1i7 3.6 Pentium8GB Ram720 Nvida 1GB DDR3 Ram VideoI've already have 8GB RAM on order, and considering a swapping in a 740 GT SC with 4GB DDR3 if I can find one used ( most video I think I can manage in this without adding cooling and more power supply. Hoping too that the cuda cores and extra DDR3 will give this machine enough performance to run this and AE better.Thanks in advance?Message was edited by: Johnathan Ross Added other hardware specs/ related que
Hello,I have a problem regarding eye movement control (Independent Mouse Control). As long as my character stays motionless (or slight movements) there is no problem, but as soon as the movement of my character becomes more dynamic it is impossible to control the eyes. Sadly they adapt to the movement in a wrong way.To be more specific. For example: I want my character to look at a object (a TV) the whole time. First I record the camera movement without the eyes. Afterwards I record the eyes with the mouse. But if the movements of the character are to dynamic the eyes adapt to them and I am not able to focus the object.Is there a way to focus an object with the eyes regardless of the movement of the character?The eyes should move independently from the body movement and should not lose their position because of the current character position.I show you an example. In the video you can see that I am not able to focus the tv properly.Szene – Tvshow hintergrund.mp4 - Google Drive
We are looking for an experienced puppet rigger to join our show. DM me directly with your experience. Thanks.
So.I finally Upgraded Video apps to 2017.Everything works but Character Animator.AE is fine.But CA ICON bounces in dock a couple times then vanishes when trying to open.No other versions of CA or AE on computer.1. Tried rebooting computer (multiple times)2. Tried holding shift. (mt)3. Tried signing in/out of CC. (mt)4. Uninstalled and installed CC.5. Uninstalled and installed CA. (mt)6. Tried opening from Applications (mt)6. Tried opening from CC Window (mt)6. Tried opening from AE (mt)This is nuts.Now what?iMac (27-inch, Late 2012)3.2 GHz Intel Core i532 GB MemoryNVDIA GeForce GTX 675MX 1024 MB
Does anybody know about Character Animator? I installed AE already and tried to crack the license error of Character Animator, but I cannot open it properly. Always says OpenGL... screen seems like blank. Blahblah blah....How to fix it?How to install Character Animator properly?
Next Wednesday, Red Monster will be live answering your questions on YouTube here: https://www.youtube.com/watch?v=qBUOKI22hzIThey don't have to be Character Animator related (just keep it clean and fun).You can also tweet questions ahead of time using the hashtag #redmonsterlive.Hope to see you there!
Hi guysI recorded my puppet with the scene set to: 304 sec duration, at 24 fps, with a width and height of 1000px x1300 px.my finished recording stops at frame 1707 and the time is 00:01:11:03.so I changed the W X H to 500 x 650 and reduced the duration to 71 sec ( which i'm calculating as the actual length of my movie) and I left the duration he same at 24 fps.I then export the scene to Media Encorder, left it at the default setting but my mp4 when it plays is black and you only see the puppet every few seconds.I'm looked through all the tutorials to see if I can find where I made my mistake but can't figure it out. I did it a couple of times but no difference.Any ideas??!!thanksDenise
Hello. All the tutorials operate with standing characters. May someone advice me how the chain of independence/attaching/draging handles have to look like to sit down the character on the chair for example? I was playing enough with standing or walking figure but stuck with realistic sitting movement.Like if I'd want to put the blue monster from the welcome window on a chair which points and where I have to put on his body? And what the "paranting" order has to be in it? Maybe someone faced such a task and can help me out.Thank you a lot in advance.
Hey Guys,Just a quick one to see if anyone else has encountered this whilst using character animator. I was having a few problems with making my hands being dragable, so I attempted to toggle on "show mesh" just to see how the character was working together. As soon as i did this though my computer displayed an error message as follows: Internal Error Code: (1682591070:2292+11) attempt to index a nil valuethe message continued to pop up every time i attempted to do anything after this and wouldn't allow me to continue until i restarted the programme.Anybody encountered this before or have a quick fix ? RegardsHumberstone83
Please help! Animator crashed on me and now when I open my scene my puppet is a group of colored blocks (in both the puppet panel and scene panel)with the words background, left arm etc.. I've tried restarting a few times and also refreshing the scene but no change.Anyone any ideas ?I have a lot of trouble with the app crashing on my laptop (which is pretty new).Denise
i want to use my puppet on twitch but the cpu usage of character animator is between 20% and 45%. is this normal?maybe the camera is using too much cpu? there is a way to disable the camera preview and still use the face capture?there is a plan to make an app for use the finished puppet so i dont have to have the editor open so i can save cpu usage?.because obs+game+ch animator i will get 100% cpu and thats not good.
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