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robrobrobrob
Inspiring
October 23, 2018
Answered

Scaling a (.ai) puppet in Ch without lines scaling? (otherwise scaling a rig?)

  • October 23, 2018
  • 1 reply
  • 990 views

So due to my own shortsightedness, i have a few puppets that weren't to scale in relation to one another when importing.

When i scale them in Ch everything scales, is there a on/off way to stop the lines scaling whilst puppet scales like in illustrator?

Alternatively, scaling them in illustrator will take seconds, but then all my rigging will have to be redone.

Is there a way to scale the rigging to spread them out again to the re-scaled puppet or do i just need to suck it up and redistribute them all again haha.

Cheers

Rob

    This topic has been closed for replies.
    Correct answer robrobrobrob

    Yeah that's what i used before... but when i have a puppet say 1000px high and one 700px high, and the 700px should actually be 400px for relative scale, the stroke weight doesn't match.

    All good but, it just dawned on me as i was replying haha!

    Thankfully i kept them as live strokes so i can just play a bit of hit and miss and lower/raise the stroke weight in illustrator and auto-sync till they match visually in character animator haha.

    Lesson learnt but, serves me right for rushing into rigging up such a broad range of animals

    1 reply

    alank99101739
    Legend
    October 23, 2018

    Have you looked at the “Transform” behavior on puppets? It has a Scale property. Each puppet gets Transform by default. You can then scale each puppet individually a scene. Is this what you need?

    Otherwise, yes, suck It up and re-rig everything. But I think the Scale property of Transform might do the trick for you.

    robrobrobrob
    robrobrobrobAuthorCorrect answer
    Inspiring
    October 23, 2018

    Yeah that's what i used before... but when i have a puppet say 1000px high and one 700px high, and the 700px should actually be 400px for relative scale, the stroke weight doesn't match.

    All good but, it just dawned on me as i was replying haha!

    Thankfully i kept them as live strokes so i can just play a bit of hit and miss and lower/raise the stroke weight in illustrator and auto-sync till they match visually in character animator haha.

    Lesson learnt but, serves me right for rushing into rigging up such a broad range of animals

    alank99101739
    Legend
    October 23, 2018

    Yes, that makes sense. Small changes can use scaling, but I understand what you mean by lines now. Sorry! Re-rigging it is!!