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New Participant
December 13, 2018
Question

STICKY character breaks

  • December 13, 2018
  • 3 replies
  • 3490 views

Hello,

When I try to add a logo to Sticky's shirt, the character breaks and adds a secondary body and the unwrapped hair in the background. Then, when I revert back to the character, it does not go back even when I do a refresh of the character or restart Character Animator.

Any ideas?

I love how far this program has come!

Thank you,

CJ

This topic has been closed for replies.

3 replies

New Participant
July 6, 2020

It takes me some time, but I have found the 4 layers added when you edit Sticky in Photoshop, which should be deleted in Character Animator after the Puppet update.

Check it in the screenshot.

I hope it could be helpful still for someone.

 

Greetings

 

 

Fran

Inspiring
January 10, 2022

This is helpful, but you also lose your changes. Because there is no left/right head profile when you edit original in PS. Then it appears back in Ch. has anyone found a workaround for this? So stressful 

Community Manager
December 13, 2018

Hi. I'm partially responsible for Sticky's structure. We're definitely looking into simplifying how it's setup, but may need a feature request or two to make it work much better. I was actually planning on a tutorial video showing how to customize Sticky since I like her so much.

It's very confusing, but after making an edit in Photoshop, you'll see that a bunch of stuff shows up in CH that wasn't there before. We're bringing back some layers that were previously deleted because they're used in other parts of the puppet vs. their location in the original PSD file.

So, after making a change in PS, just delete the files that are selected in the attached screenshot and you'll keep your Photoshop edits, but lose the extra stuff.

i.e., the only groups in the Puppet panel should be:
Stick Person
     Left Profile

    Frontal

    Right Profile


You can happily these from the Puppet panel(not Photoshop):

The Head

torso

Facial HairHair_Back

---

You've motivated me to make the tutorial video though, so I'll make sure to get that out before I leave for the holidays.

Cheers,

Dan Ramirez

CH QA

New Participant
February 6, 2019

Hey Dan, thanks a lot for the answer, as I do have a similar issue and it is for a really big Client...

I want to add my own layers to the PSD file. So lets say, I dont want to paint on the "Shirt" layer but bring in my own created layer that I want to use for the Shirt.

How can I do that? when I bring in a layer in the same structure and also Name it "Shirt" it won't Show up in Character animator.

Is there a way to do that?

in my case I have taken Pictures of a jacket and a trouser and want to bring it in as "Shirt" "arms" and "legs" how can I accomplish that??

Many many thanks in Advance!!

Inspiring
February 10, 2019

For some reason, the way Ch seems to handle shareables makes it so that extra layers added into a shared group won't show up.  In this case, "Torso" is shared.  If you create extra layers anywhere inside that group (or nested groups), they won't show up in Ch.

A workaround for this is to merge down to an existing layer.  So, for example, if you create a custom shirt layer above "shirt", then merge that down to "shirt", it'll show up.

alank99101739
Brainiac
December 13, 2018

Screenshots might help. And a screenshot of the rig hierarchy. I am guessing you changed the puppet structure while editing which CH relies on. If you change the structure too much rigging and triggers etc can get disconnected.

but just a guess!

New Participant
December 13, 2018

Hey there,

I didn't actually change the structure of the file at all. In fact, I hit UNDO until it was back to the original structure.

Cheers,

CJ

DanTull
Adobe Employee
Adobe Employee
December 13, 2018

Yes, sorry, Sticky was created in an unusual way (some shared parts that are recombined creatively) that confuses the normal artwork reconciliation mechanism a bit. I'll ask if we have some notes on what further edits are required to fix it.

DT