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The material picker is a great tool, but it sorely lacks an option (or alternate picker) that restricts it to a single channel. Use case : when handpainting a texture, I often find myself wanting to pick color from the base color channel. Yet the material picker will also activate a couple other channels based on whatever is underneath and if I don't want to use these, I need to turn them off maually.
Situation:I have paint mask on solid chunk of model but because of tight corners of shape, i need use small strokes on edge= cant go bold with big brush stroke. Lasso selection would be great addition to polygon fill toolWhy: that would improve speed of painting or selecting particular elemenets of model. Lasso and polygonal lasso tool is basic in 2D, and substance is sort of 2D as well.
https://forum.substance3d.com/index.php?topic=23637.0Yes, We have the none pbr specular shader as starter assets which works with alpha test,But we also need a none pbr specular alpha blend as a starter assets.I think most game artists would need this when using painter as work。I notice 2022 alpha dithering has some denoise when displaying, which looks like alpha blend.But it wont draw the interior part of model when using it .(ex: glass with ice cube) which is kind annoying。 Please add this as one of the starter shader.
A model with maps already needs to import SP for editing, why do you have to remove maps and then manually import maps?Wouldn't it be easier to import models with maps?This is a problem that has bothered me for a long time. I wonder if it can be solved?
Hi, Wondering if there is a tutorial out there about fixing seams in Substance Painter? This texture set it using UDIM uv's and I need to be able to work across seams to repair the seams that are present. It's for a human character I created but I used a merchant resource pack as the base and I guess it's got seams that need to be corrected before it can be completed and accepted to the marketplace. Honestly, I wasn't planning on another subscription but if I need this program to make the magic happen then so be it. Thanks so muchRichard
I made material using substance designer. I magnified 3 times. I can export 8k from substance alchemist. But, Since I switched to substance sampler, I can't export 8k. I don't know exactly why. No rendering at 8k resolution. substance alchemist was all happening. I will be glad if you help. I tell you what I mean in the photos
What can I miss? ps. I replaced a texture manually with new version and hen I hit update it brings preciouse one back . I am lost.
I have recently downloaded Adobe Substance 3D Painter for school, but once I open the app the program crashes immidetly. Then a pop up with along report pops up. Why is this not working?
When I open a project file directly, through a shortcut on the desktop, I get Steam "Allow game launch?" window appears. It's annoying. How I can fix this?Thank you
Hello there.Substance 3D Painter 2022 Steam versionI need to open two windows/instances, how can I do it?For example, to compare textures from different files
hello,When I start it, the following message will appear, and selecting "reopen" will force it to close. I reinstalled(Latest version) the software, but the result is the same. Is there some kind of configuration file left somewhere? If anyone knows how to deal with this, please let me know. macOS Catalina 10.15.7iMac (Retina 4K, 21.5-inch, 2017)3.4 GHz quadcore Intel Core i516 GB 2400 MHz DDR4Radeon Pro 560 4 GB
Running all Adobe 3D apps. Yesterday they all updated automatically. to the following...Painter V7.4.0 Designer V11.3.0Sampler V3.1.1Stager V1.1.0I am using a MacPro (2012) with 2 x 6 Core XEON, 64GB RAM. Radeon RX 580 8GBOS is Cataline 10.15.7All apps were running fine 2 days ago before the upgrade, and all of the apps with the exception of Painter all work now.Painter loads the Splash Screen and then crashes.The Log.txt file in the Application support directory is Zero BytesI have tried restarts, etc and still have the problem.
I have downloaded Adobe Substance 3D Painter. I recieved the licence from my school. Downloading it was fine. But When I open it automatically crashes. Whys is this happeneing and what shoud I do?
This has been a long-term gripe with Painter, I'm hoping that maybe something can be done about it... When loading up shelves, material thumbnails are generated every session. This is not only slow and frustrating, but it seems like a remarakbale waste of resources. Is there no way that these thumbnail images could be cached to a location, and only marked for re-generation in the event that said material has actually been altered, rather than re-generated every time I open the programme?
My Substance Painter Files are 1-2GB large, just working on a simple piece.What's causing Substance Painter creating such large project files and how to reduce them? thank you
Hi guys, somehow all the maps in my Generators are missing. Anyone some idea why? Greetings from Germany Tommy
Hi is there a way to export texture in size 32 or 64 ? I can see that i can bake it this size but i want to bake it in higher quallity and just export texture in small size.
I am looking at the steel painted stained smart material smart material and in a fill layer there is grunge_map_012 in the material mode slot. If I try to replace this map with another grunge it is not allowed. I am having a hard time understanding what is happening in this layer.It is a grunge map in the slot or a material? How would you go about changing this map to something else?
My substance painter UI looks very upscaled on my monitor which makes it difficult to navigate and see the viewport. Is there a way to lower the UI scale?
Would be nice to have access to fonts from PC or Mac instead of the limited few that are on here.If Photoshop has access to them can we get that done for Painter?
I use Marmoset for baking for a few reasons and this can be said for any images related to project imported.Updating them I have to do one image at a time. Can we do a batch update on images in Project as well clear selected. Select images to be removed. More options on imported images as rotate and mirror?
I have a basic question about Shader.When i add a new param in shader,It's always lined up under common.How to put it on the top.All of these parameters are commonly used.When it's at the bottom, it's hard to use.
I create materials inside Substance Designer.--> Publish them for Substance PainterOnce I am trying to tweak material parameters inside of Substance Painter, I notice that my PC takes forever to output the result in the viewport.I am using a very powerful CPU and GPU.Are there any settings inside Substance Painter to improve the performance?Is OpenGL faster vs. DirectX or does this not matter at all?Or what else am I missing here?Thanks for any info that helps improving the performance, appreciate it!
I tried to open an .obj file from Maya in substance painter, but got an error message saying "[Scene 3D] Unable to open file ".../.obj". I tried with a .fbx file and got the same error. Once thing I noticed, when selecting Template, I used to choose the option "PBR - Metallic Roughness (allegorithmic)", but the current version doesn't have that option any more. The one I selected (screen capture below) didn't work. I also tried a few other options but with no luck. I don't know if this was the reason I couldn't open the .obj/.fbx file. And where can I look up the detailed information on all the options of the Template dropdown? Thanks a lot!
Now that Painter has support for color management and official support for ACES I am perplexed as to why it does not have the simple viewport menu to toggle between display formats that Designer has. Designer has a simple menu option to view in ACES in the 3d viewport. From what I can see Painter still does not have this option. I want to work in the same legacy color management as previous Painter versions but I want to be able to view in ACES to get a closer match to Unreal. It seems incredible that Painter does not just have a "match Unreal" mode given the popularity of the two packages working together. Am I missing something obvious? What would be the correct setup for the new color management options in Painter to match Unreal?
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