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Participant
February 27, 2026
Question

P: People Masking fails on Mac (Intel)

  • February 27, 2026
  • 66 replies
  • 1502 views

Since the latest versions of Lightroom Classic and MacOS the masking of people always shows “No people found” – even on photos where it was working before.

 

Lightroom Classic version: 15.2 [ 202602111402-ec4112e8 ]
License: Creative Cloud
Language setting: en-DE
Operating system: Mac OS 26
Version: 26.3.0 [25D125]
Application architecture: x64
Logical processor count: 24
Processor speed: 3,3GHz
SqLite Version: 3.36.0
Adobe GSDK Version: 1.4.0.171

Built-in memory: 196.608,0 MB
Dedicated GPU memory used by Lightroom: 4.743,3MB / 16.368,0MB (28%)
Real memory available to Lightroom: 196.608,0 MB
Real memory used by Lightroom: 3.040,3 MB (1,5%)
Virtual memory used by Lightroom: 55.303,7 MB
Memory cache size: 62,7MB
Internal Camera Raw version: 18.2 [ 2482 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 631MB / 98303MB (0%)
Camera Raw real memory: 644MB / 196608MB (0%)

Cache1: 
Final1- RAM:519,0MB, VRAM:1.818,0MB, ALP05331.ARW
NT- RAM:519,0MB, VRAM:1.818,0MB, Combined:2.337,0MB

Cache2: 
m:62,7MB, n:253,8MB

U-main: 129,0MB

Standard Preview Size: 6016 pixels
Displays: 1) 6016x3384

Graphics Processor Info: 
Metal: AMD Radeon Pro W5700X
Init State: GPU for Export supported by default
User Preference: Auto
Enable HDR in Library: OFF
GPU for Preview Generation: Off (S5_15)

Application folder: /Applications/Adobe Lightroom Classic
Library Path: /Volumes/Sonnet m2/Lightroom/Lightroom Catalog-v13-3.lrcat
Settings Folder: /Users/zippo/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) Publisher, By The Turning Gate

Config.lua flags: 

    66 replies

    JohanElzenga
    Community Expert
    Community Expert
    April 19, 2026

    This is a known issue with the GPU drivers of your AMD Radeon Pro 5500 XT. I’m not sure if there is a fix. GPU drivers cannot be updated independently from a MacOS update. There is a very long thread on this already: 

     

    -- Johan W. Elzenga
    김중석
    Participant
    April 19, 2026

    I am experiencing a critical issue with the "Select People" masking feature in Lightroom Classic.

    System Specs:

    Hardware: iMac 27-inch (Intel), AMD Radeon Pro 5500 XT 8GB

    OS: macOS Tahoe 26.4.1

    LR Version: Latest (v15.2.1)

    The Problem:
    Since April, the AI masking says "No people found" on all portrait photos. This feature worked perfectly on the exact same iMac until late March.

    What I've tried so far (and failed):

    Clean reinstalled Lightroom and Camera Raw.

    Deleted 'CameraRaw' settings folder in Application Support.

    Formatted the SSD and reinstalled macOS.

    My MacBook Air M5 identifies people instantly with the same settings/version, but my Intel iMac does not.

    Is this a known driver compatibility issue between the latest Adobe AI engine and Intel/AMD GPUs on macOS Tahoe? Any help would be appreciated.

    patrickg38409787
    Participating Frequently
    April 18, 2026

    Any update on this critical bug?

    Patrick Gendron Photography
    Participating Frequently
    April 18, 2026

    the update is to abandon Adobe like they have done to us

    YvesNeifoto
    Participant
    April 10, 2026

    Same problem here with iMac 2020 (intel i7 with AMD PRO 5500 XT 8Gb) and Tahoe 26.4. Tried everything but nothing works. However on my MacBook Air M1 it does work!. Problem seems to be with INTEL Mac?

    Participant
    April 10, 2026

     

    We've been dealing with this problem for a while now, and Adobe doesn't have a solution. Do you think they'll find one?

    Participating Frequently
    April 17, 2026

    if it's anything like the last two times this happened, they will release an update around the same time Apple releases one and say Apple fixed it. that took almost 7 months. it's an issue with adobe, if it was an apple driver issue then none of the smart making features would work not just people masking. I updated to Tahoe and it was fine, then I updated Lightroom to 15.2 and it got borked

    Known Participant
    April 1, 2026

    Camera Raw Masking is “Unable to select people in this photo.” in almost every photo, including ones where there are CLEARLY visible people. I am having the same issue on both my 2020 iMac and my 2024 MacBook so I opened up Lightroom Classic (which I hate using) just to test it, and I got the same thing over there, “No people found.” I have attached screenshots of the system info for both machines as well as examples that show it happening in a photo where the people should be easily found. 

    In Camera Raw, I Reset GPU Support, shut down the program, and restarted my computer, and it’s still present. I don’t really know which recent update started it, as I have been spending my off-season blowing through my backlog of unedited personal family snapshots which don’t require masking. Off-season is over now, though, and I really need this fixed.

    Participant
    April 6, 2026

    Hi michelegranja,

    It is still not resolved for me.

    I have been working on solving the problem for a few days now.

    I read somewhere online that it might have something to do with full disk access in LRC.

    I find this very annoying and hope that it will be fixed in a future update!

     

    Regards, Rene (from the Netherlands)

    Known Participant
    April 6, 2026

    @René26819315d930 It isn’t resolved for anyone with an Intel processor yet. They gave me a fix that *mostly* resolved the issue for my Silicon MacBook with said the Intel processor issue is “being worked on”.

    (NOW, because I am always jumping back and forth between the 2 machines trying to get SOME kind of work done, they have the nerve to incessantly reset my password, giving me errors that “someone else is using my computer”… even though it is only activated on the 2 devices I am allowed. We can’t win for losing with these Adobe people.)

    Claire H.
    Community Manager
    Community Manager
    March 30, 2026

    Hi ​@Captainpenguin, Welcome to the Lightroom Community forum! To better help you with this issue, we would like a few more details. Can you send your system info, a screen recording of the issue, and a numbered list of the exact steps needed to replicate it? You can find your system info by going to Help > System Info, copying and pasting it into a text file, and attaching it here. Thanks! ^CH

    Participant
    March 30, 2026

    Lightroom Classic version: 15.2.1 [ 202603161217-0bf813d9 ]
    License: Creative Cloud
    Language setting: en
    Operating system: Windows 10 - Home Premium Edition
    Version: 10.0.19045
    Application architecture: x64
    System architecture: x64
    Logical processor count: 4
    Processor speed: 3.0GHz
    SqLite Version: 3.36.0
    Adobe GSDK Version: 1.4.0.212

    CPU Utilisation: 50.0%
    Power Source: Plugged In
    Built-in memory: 8001.5 MB
    Dedicated GPU memory used by Lightroom: 0.0MB / 0.0MB (0%)
    Real memory available to Lightroom: 8001.5 MB
    Real memory used by Lightroom: 1143.3 MB (14.2%)
    Virtual memory used by Lightroom: 1463.4 MB
    GDI objects count: 758
    USER objects count: 3335
    Process handles count: 1825
    Memory cache size: 177.3MB
    Internal Camera Raw version: 18.2.2 [ 2512 ]
    Maximum thread count used by Camera Raw: 3
    Camera Raw SIMD optimization: SSE2,AVX,AVX2
    Camera Raw virtual memory: 182MB / 4000MB (4%)
    Camera Raw real memory: 183MB / 8001MB (2%)

    Cache1: 
    Final1- RAM:155.0MB, VRAM:0.0MB, Stoke Bruerne 18.09. 2017 00014.rw2
    NT- RAM:155.0MB, VRAM:0.0MB, Combined:155.0MB

    Cache2: 
    m:177.3MB, n:130.0MB

    U-main: 128.0MB

    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Standard Preview Size: 1600 pixels
    Displays: 1) 1600x900
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

    Graphics Processor Info: 

    Init State: GPU Unsupported
    User Preference: Auto
    Enable HDR in Library: OFF
    GPU for Preview Generation: Off (S0_0)

    Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
    Library Path: C:\Users\Acer PC\OneDrive\Pictures\Lightroom\Lightroom Catalog.lrcat
    Settings Folder: C:\Users\Acer PC\AppData\Roaming\Adobe\Lightroom

    Installed Plugins: 
    1) AdobeStock
    2) BLACK WHITE projects 5
    3) DxO PhotoLab 8
    4) DxO PhotoLab 8 Importer
    5) Flickr
    6) HDR Efex Pro 2
    7) Luminar Neo
    8) Negative Lab Pro

    Config.lua flags: 

    Adapter #1: Vendor : 8086
        Device : 412
        Subsystem : 7501025
        Revision : 6
        Video Memory : 112
    Adapter #2: Vendor : 1414
        Device : 8c
        Subsystem : 0
        Revision : 0
        Video Memory : 0
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: System Default - Speakers (High Definition Audio Device)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 48000
    Build: Uninitialized
    Direct2DEnabled: false
    GL_ACCUM_ALPHA_BITS: 16
    GL_ACCUM_BLUE_BITS: 16
    GL_ACCUM_GREEN_BITS: 16
    GL_ACCUM_RED_BITS: 16
    GL_ALPHA_BITS: 8
    GL_BLUE_BITS: 8
    GL_DEPTH_BITS: 24
    GL_GREEN_BITS: 8
    GL_MAX_3D_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS: 8
    GL_MAX_VIEWPORT_DIMS: 16384,16384
    GL_RED_BITS: 8
    GL_RENDERER: Intel(R) HD Graphics 4600
    GL_SHADING_LANGUAGE_VERSION: 4.30 - Build 20.19.15.4531
    GL_STENCIL_BITS: 8
    GL_VENDOR: Intel
    GL_VERSION: 4.3.0 - Build 20.19.15.4531
    GPUDeviceEnabled: false
    OGLEnabled: true
    GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters 

     

     

    I am going into Develop module and click on remove people

    Sameer K
    Community Manager
    Community Manager
    April 3, 2026

    Graphics Processor Info: 

    Init State: GPU Unsupported
    User Preference: Auto
    Enable HDR in Library: OFF
    GPU for Preview Generation: Off (S0_0)

    Library Path: C:\Users\Acer PC\OneDrive\Pictures\Lightroom\Lightroom Catalog.lrcat

    Hey, ​@Captainpenguin. Thanks for adding the System info. Two things I’d like to point out.

    • Your catalog is in a folder that syncs to OneDrive. This can lead to database corruptions, as well as the issues you’re seeing. Try moving the catalog to a non-sync folder, and check if Lightroom behaves better. 
    • The GPU on your machine isn’t supported/unrecognized by Lightroom Classic. Newer & demanding features such as ML Masking, & the Remove tool will fail to work if the GPU isn’t correctly configured. Please follow the steps here to troubleshoot the GPU on your machine: https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html#:~:text=Update%20your%20graphics%20card%20driver.

     

    Thanks!
    Sameer K

    Participant
    March 30, 2026

    Sinds kort werk de tool bij mij "personen detecteren" niet meer.
    Wanneer ik een foto opent met een mens er op wordt aangegeven dat er geen
    mensen zijn gevonden terwijl ze wel in de afbeelding staan.
    Dit is zowel in camera-RAW en LRC.
    Heeft altijd perfect gewerkt bij mij.

    Heb alle update’e gedaan
    Ik zou niet weten dit op te lossen.
    Alvast dank voor een evt oplossing

    Participant
    March 30, 2026

    I have been using Remove Peope in Lightroom and Lightroom Classic but it has  recently stopped working and says No Distractions Detected,any idea why this is

    johnrellis
    Legend
    March 28, 2026

    [View this post in your web browser. It contains formatting and images that don't appear in email.]

     

    @sirthrosturv, ​@Hot Tubs Oxfordshire, there are many reports that People masking fails on Intel Macs with Mac OS 26.3, and the evidence strongly points at a buggy AMD graphics driver released in 26.3:

    While waiting for Apple and AMD to release a fixed driver, try this workaround:

     

    @Hot Tubs Oxfordshire I intalled Mac OS Sequoia on an external drive (since it appears impossible to downgrade Tahoe) and people detection is no an issue when runnig Lightroom under that OS on the iMac.

    That’s further evidence it’s a bug in the Mac OS 26.3 AMD graphics driver.

     

     

    johnrellis
    Legend
    March 28, 2026

    Moderators, ​@Rikk Flohr_Photography, please merge with this thread about the People masking / Intel Mac issue:

     

    dj_paige
    Legend
    March 28, 2026

    Are you using Lightroom (Lr icon) or Lightroom Classic (LrC icon)?

     

    Please go to Help->System Info and provide all of the information shown there.