Questions
Als letztes aktiv
PleaseCan I use all these characters for YouTube videos without any copyright claim or strike in future ? By Adobe or Mixamo organization Please clear my doubt ?
Ok so I have my character I rigged in blender. He poses correctly in blender and he will import and animate in mixamo for the most part, but his head won't move in the animations. It is like he has a neck brace on. Here is a screencap of the bone hierarchy in blender.I suspected that it had to do with the backpack bone (which is a sibling of the head) that I had for adding a bouncing motion to the backpack after I get the base animations from mixamo. So I removed the backpack bone and tried uploading it that way to no avail. What should I try next? Big thanks to anyone who takes the time to read my question. P.S. Bonus thanks to whoever can help me understand why zipping my .fbx and my .png texture before uploading does not result in my character having textures in the mixamo preview.
I'm having trouble with these animations specifically. I have downloaded other animations into Unity without problems such as Rifle Walk and Rifle Strafe and Walk and Strafe but for some reason the Pistol versions cause strange behaviors. Has anyone else had problems with these or might know what an issue is?Thanks
Can I just combine the hair from the Mixamo website with my own model into a new model and use this new model for commercial use?
hello, I ve got a character model (and it has beard hair clothes etc) , I want to use the Mixamo Animation Library but i need some help for these questions;1-how can i create a “root motion” animation. 2- how can rig this complex model? Rig the base model than add physic prop later on? Or is there a way to rig the complete model? Thank you
when I pass my assets from blender to mixamo to animate it, it happens that the left shoe disappears. how is that solved
i try to use this model https://www.models-resource.com/pc_computer/spongebobsquarepantsemployeeofthemonth/model/11631/ and the textures is flicking.
How do we stand now with regards to characters created with Fuse? Am I allowed to sell anything I create? Or is that still not allowed?
I'm new to Mixamo, because I'm taking a 3d class for the summer, and I keep running into problems. My main issue at the moment is when I import the character model I made in Blender to Mixamo for the auto-rigging. It's always after I upload the character that parts of her head go missing. She has hair strands on the sides of her face, so after I upload, the outer faces of them disappear, leaving them hollowed out, if that's the right term. And I can't fill in the vertices after moving it to 3ds Max
Hello,I can't find the answer so I ask here;Is it allowed to convert mixamo animation for a game to share for free with players to make films or machinimas in the game ?I hope yes haha because these animations are so useful
when i louad a obj+mtl in a zip the textures wount apply plz help
ive been trying to download my character but i keep seeingERROR occured on export: Argument list too longunable to download asset.any one have idea how i could fix this or where i should look?
Hello, I'm using both custom and native Mixamo model exports with Adobe Aero but they all come through with a metallic shiny texture that looks really unnatural. Is there a way to edit the glb file or resolve this issue? I'm also talking to the Adobe Aero people on this. Aside from that it works great and I'd like to make it a major part of the prototype pipeline! Thanks for any ideas.
I upload the ch, rig it apply anim, all fine. But when it downloads, the anim isnt there? Any ideas?
I usually import game models but then it bugs when I import the Toad model. I decide to come back to it but then PEACH glitches... fix this please.
Hi, I was wondering how exactly the animations have been recorded. I am assuming that they were motion captured, is that correct?If yes, which post-processing has been applied to it? I am asking mainly because you can modify the animations with sliders and if it was just pure motion captured data, that should not be possible. Is it possible to get the data as it was recorded without any (potentionally unnatural) modifications of the pose?
Hi. I want to create a unity shooter package and I want to use mixamo animations in my package. I will be selling the package on unity asset store an I was wondering if I am allowed to do that? Is mixamo animations are royalty free and am I going to have a license problem if I use mixamo animations in my package?
How can you add a skirt to an animated character?
Hi, So i have skinned the eyes and jaw on the Jill character and have used the mixamo Auto rig, then adding my own controls to the eyes and jaw. However after a few tests, i have noticed that the AnimData doesn't include the jaw and eye joint which when i export the animation, the mouth and eyes are not moving. Does anyone know how to solve this problem? Please excuse the textures! Thanks in advance! 🙂
if i dsownload any format it is downloading in maya
Hi All, I need to know what are the specifications of mixamo default characters? Thanks
Can I sell a mixamo character that I've included in my game as an in-app purchase?(The user cannot export or copy objects. He only gets a chance to play the game with this character.)
I upload a human obj model from Makehuman and set up a standard 65-joint skeleton. He should have all 5 fingers on each hand like in the picture. But in the end I only get 1 finger. Other configurations (3 chain Fingers, 2 chain Fingers) also do not work and set the same skeleton with 1 finger instead of 3 and 2. Why is a standard skeleton with all fingers actually a skeleton with 1 finger? Is it like this for everyone, or just for me?
I can't do auto rig with my character.The character was made by Cinema 4D.The file is FBX. How can I solve it?
Sry for translator.After importing the character model from daz3d, I remove the bones(in a blender) and fill them on Mixamo(I tried both in obj and fbx).The problem is that the autorigger that places bones gives an error like "Put all the markers on the character", although I am sure that I did everything correctly and tried to fill in 100 times in 3 days in different ways (I also changed the placement of markers).Once it turned out, I don't even know how, but then again the same thing.On the Internet, I searched for this problem, found only information that something may be wrong in the model itself. Another option is that the autorigger is hindered by hair.So, I would like to hear, maybe someone has encountered this or has an assumption that specifically in the model can not give the mixamo to arrange the bones and assemble the rig, today I tried a couple of times to load without hair, it seems to work, but this option does not suit me, because I tried to animate the hair and substit
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