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When I go to File > Export > Export Textures > choose my configuration to either Default or Unity5, my textures are separated by the material but all character parts are combined into one jpg. In the end, I end up having one jpg for ambient occlusion, base color, metallic, normal and roughness but not for each part of the character. I am hoping to get each individual texture to be on its own as opposed to having the hair, the clothes, and the body textures in one jpg. I managed to this with a previous character but I am struggling to replicate the process that allowed me to do so. Does anyone know how I could separate my textures within or outside Fuse?I have attached the two different setups in case I wasn't able to explain myself well.
Hello, Wondering if one can generate blendshapes with mixamo somehow? Or if not, is this functionality available in some other Adobe tool, if so which one? I am already missing FUSE and the ease it allowed me to rig characters. Be that as it may, I want to thank you for all of the years you provided this service free of charge. Regards, Rob
Hey, guys. I am currently doing a very large project on Unity and use rig and animation from Mixamo(I drew 3D models myself). So can I put my asset up for sale? Or not?
Hi, I want to make a dataset with the help of the mixamo character and animation for my research at the university, is this legal ?
Hi. I am wanting to upload CC3 characters to Mixamo and they are pre-rigged via FBX format. When exported out of CC3 they have blendshapes. If you would accept FBX's from CC3, I could preserve a large part of my pipeline that was lost due to Fuse evaporation. - Hardleft121/Greg
If you export both Obj and Textures from Fuse, and then go to the Mixamo Website and upload Obj, you can animate without skin. You can go to Blender or Unreal and put in your textures from there. Technically, it's just a longer way of doing it. My biggest concern is whether or not Fuse will stay as an application. I don't care if it's supported for user help because this workaround exists, I care if it gets removed from CC so we can't make models anymore. Any word on that?
Is it possible to upload pre-rigged cahracters from CC3?
Hi,I'm trying to apply an animation to an uploaded FBX that I created in CC3 with LOD Low. It seems to upload fine, but clicking on an animation results in the Loading Screen showing forever: In the Chrome console log, I see: Thanks,Yarns
hello how to fix that animation its go bend into the floor when you are selecting descending stairs .
Mixamo no longer creates a full 65 bone skeleton with 5 fingers!It stops after creating ony 1 finger.This was working fine a few days ago. date now is Sept 18 2020
Hi All, I'm new to this and need to put clothes and a guitar on my Mixamo default guitar player.There are no tools there to do this. The information there talks about rigged, custom characters, .fbx files and how to upload them. This presumes you have one of those, which I do not.Where do I get the clothes and the guitar for my character?Thanks you for taking the time to help me. I know I could YouTube this, however, I keep thinking the answer should be right there on the Mixamo character building page. Blue Skies,Tiik
As of Monday, September 28th 2020, Fuse uploads to Mixamo will no longer be supported as part of Fuse being end-of-lifed.
How much does Mixamo cost? I would like to experiment before I buy if possible.
So I'm slowly getting back into character anim, and I've been playing around with the Mixamo pipeline in Maya 2020.2. So if I do the standard Mixamo pipeline, i.e. import a Mixamo jointed (not control rigged) mesh and add various Mixamo FBX animations through the time editor everything is perfectly fine and standard as you'd expect. I can import multiple FBX animations, move them around, crossfade, etc. etc. All fine and good. My issue is if I apply the Mixamo control rig script/UI, obviously I get the control rig as you'd expect. This of course renames everything, creates targets, constraints, splines, etc. It also renames the skeleton joints. So as directed I use the control rig interface to "Import Amination to Control Rig" This too works as intended, it imports an FBX animation and applies it to the rig. Here's my challenge. I want to import multiple FBX animations to a single control rigged character, much like you would with the standard Mixamo
I cannot get any of the animations to work for the Paladin J Nordstrom character in blender. Every other character I have tried seems to work except Paladin J Nordstrom and Paladin J Nordstrom w/prop. They just import in default T pose. Anyone else having the same issue or know the fix?
I seem to be unable to download assets in COLLADA format. This was working last week. Looking to download as COLLADA as I've noticed FBX has leg rigging issues in the file downloaded.
Hi guys! I've been doing a lot of googling and youtubing but I still have not been able to find an answer on how to fix this. Whenever I try to combine mixamo animations, I always end up with the model getting her arms crossed. Everything looks fine when I import both the main fbx with my model and the other fbx without skin. However the second I use the other fbx action on the main armature, the arms get crossed. (Additionally, if anybody can let me know how to have the second mixamo animation to start at the position the last animation ended instead of blinking back to the main starting location , that would be great!)
Okay, so in zip files and some individually, I have tried these file formats and the uv/textures did not appear. The model still came up grey. 1) .fbx exported from maya2) .jpeg/.bmp/.png for textures3) .obj .mtl Is there something I am missing here? I tried all variations presented in the digital drop box but nothing. Any help would be greatly appreciated.
Wondering how one would use characters in film if they already exist on Mixamo - how does one credit a creator or create a character for Mixamo use? Are there terms of use for this?
Hi.I create a character in Fuse, choose an action in Mixamo, satisfied:click DOWNLOAD.Format: FBX, Frames: 24, with skin, Keyframe Reduction: none:click DOWNLOAD.. smooth so far, but...In about three minutes, Mixamo times out - every time.Windows 10 PC, same non-results 24/7, Google Chrome, high speed cable working smooth.Attached, please see timeout screenshot.Your help is appreciated.Edwardza9990@hotmail.com
Can i use adobe 3D models and mixamo character for commericial use for free
can i develop and sell my game personally just using mixamo animations? for example on steam platform or other one. because i wanting to develop my game legally and creating animations takes a lot of time for me. but all of game models mine. i'm using magicavoxel and creating models more easier for me. but i can't talking same thing for animations.my english isn't good enough by the way. sorry about that 🙂
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