Mixamo Control Rig-Multiple FBX animations on one rigged character So I'm slowly getting back into character anim, and I've been playing around with the Mixamo pipeline in Maya 2020.2. So if I do the standard Mixamo pipeline, i.e. import a Mixamo jointed (not control rigged) mesh and add various Mixamo FBX animations through the time editor everything is perfectly fine and standard as you'd expect. I can import multiple FBX animations, move them around, crossfade, etc. etc. All fine and good. My issue is if I apply the Mixamo control rig script/UI, obviously I get the control rig as you'd expect. This of course renames everything, creates targets, constraints, splines, etc. It also renames the skeleton joints. So as directed I use the control rig interface to "Import Amination to Control Rig" This too works as intended, it imports an FBX animation and applies it to the rig. Here's my challenge. I want to import multiple FBX animations to a single control rigged character, much like you would with the standard Mixamo