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Hi Substance team!Loving the new Substance Designer 14.1 update!One feature that I was really excited about was the alignment tools, but I find them a little bit hard to use right now. I am often selecting the bunch of nodes I want to align, hovering over those new icons and see which one I need to pick, click it and then repeat.It would be much better to have them appear in the Shortcuts panel to assign our own shortcuts to them.Personally, as someone who is working in Unreal, I am used to the Shift+WASD for the alignment of nodes and think that if it doesn't clash with any of the current keyboard shortcuts, this could be a good default keyboard shortcut for it. But the option to change them should still be there.I'm sure anyone working in Designer would agree with this!Thank you!
Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around. (see imgs)- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?Thanks for the help!A)B)
The new year brings some epoch-making news for the Substance 3D ecosystem, as well as some grade-A community news, and a featured artist doing some truly tasty work in Designer. Let’s go! Substance News Unmetered access to Substance 3D Assets! HUGE news this time around. As of this week, we’re launching unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D Subscribers. That means that if you’re a subscriber on a Collection or Texturing plan you now have access to the full collection of almost 20,000 professional materials, models and lighting environments without managing points. Yes, you heard that correctly. Head over to our post about this on the Adobe blog to learn more, or simply make your way over to Substance 3D Assets right now to start using the library immediately. Substance in Cinema 4D integration: Physical size support in Cinema 4D 2025.1 and Redshift 2025.2 The Maxon One winter release brough
HUGE news for the Substance 3D ecosystem: today we’re launching unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D subscribers. This means that every Substance subscriber on a Collection or Texturing plan has access to the full collection of nearly 20,000 professional materials, models and lighting environments without managing points. Moreover, this also means that Student licenses will now have access to 3D Assets. Head over to our post about this on the Adobe blog to learn more, or go to Substance 3D Assets right now to see what you can start creating.
Does anyone know what identifier goes on IMAGE INPUT node for normals to be recognized instantly inside SBS Painter once you bake your maps?Inside Painter, I have managed to properly "link" the baked maps to the material I made inside designer, so once I do my bakes inside painter the maps automatically adds to their respective maps inputs of my material but thats not the case for the baked normals mapThough I can manually add the map, is kind of tedious to add it every single time I add the material so would be greatly appreciated if anyone knows the proper identifier for baked normals map.
It would be really useful if there was an 'export all graphs' or 'export selected graphs' option. If I have a substance file with a bunch of graphs that I need to batch export, I'd like to select them all and do export selected, or something similar. I don't see any way of doing this and you need to run through them all one by one exporting, as it currently stands.
When exporting textures the export window stays open afterwards, and the program will not take any more inputs until it is manually closed. I do not see the point, it's just an extra bunch of clicking for no reason. Can we have an option to make the window disappear after you've exported and you can carry on. This might not seem like a big deal but with no option to batch export graphs you find yourself having to constantly close the window and it's just redundant clicking.
At the moment if you have let's say 3 texture nodes and you want to set a common property, such as, 'relative to parent' for example, you need to click the texture, change the properties, go to the next texture, click it, change the properties, etc...As they ALL share this common property why can't we just select all 3 nodes and change it once and have it apply to all of them? This applies for just about anything in the properties panel, this would be a great feature in my opinion, color/grayscale etc, etc.
I see dds is a file format substance could quickly export and import .. Much quicker than any other file type. What picture browser could show them ? Not Adobe bridge it sseems? A sort of addon to Windows maybe?
Hi! I'm working on a substance graph. All of a sudden, my node bar or node palette (whatever the name is) is missing from the window. A.PNG is the current toolbar and B is the original toolbar. How can I bring back all the node icons to the toolbar? Thank you in advance!
Hey peeps i am struggling trying to get the shapes of these materials any and all help would be appreciated, I tried using the random 2 and random grayscale nodes to get the shapes but there just dont off set in the right way to get a lot of varience , too many verticale lines and it looks off here is a close reference and far reference of the 2 materials
I am creating a filter for SubstancePainter.This filter applies a gradient to each stroke of paint.The strokes are broken apart with Flood Fill, and the gradient is applied with Flood Fill to Gradient, but the strokes across the UVs are separate parts.I tried a Position bake texture, but I could not get rid of the joints.Is there a better way to do this?
A new update, Designer 14.1.0, has been released today to enhance your daily use of the tool and also introduces a few additions to the Spline and Path node set. The most noticeable node is the Scatter Splines on Splines node, which distributes splines along a parent spline, offering options similar to those of a regular scatter node. In terms of your experience in Designer, you'll benefit from new alignment tools to maintain a clean and readable graph, the copy/paste parameters feature to carry over parameters from one node to another, the color sampler tool in the 2D view to pin a specific pixel and track its value across multiple nodes, and several improvements to the search toolbar. Take a look at the release notes for this latest version of Designer to learn more.
Currently I see nothing like in game when set material roughness in Designer. That "panorama" default background HDRI produces so dull highlight spot for the sun being only 16 degree high I wonder how anyone could call it Phisycally based. I know we could check in iRay to get more adequate look but why we couldn't just have same "ultra" settings like in PAinter. I constantly do darker roughnes than necessary due to so dull preview in 3d pane.
Hello, How do I go about exporting through scripting while being able to control export settings and what output nodes get exported? sd.tools.export.exportSDGraphOutputs This function is not adequate. I'm unclear on how to disable certain nodes of import and export. This function doesn't seem to help: current_graph.setOutputNode(o, False) How come exportSDGraphOutputs doesn't set the names of the exported textures correctly? It just labels them "{graphname}_output_0.png, {graphname}_output_1.png, etc".How do I configure exporting through a python script similar to how the "Export outputs" window lets you when you right click on a graph and select "Export outputs as bitmaps".Essentially, I'd like a one button export script that lets me specify:Filename per output textureColorspace per textureResolution per textureWhat output nodes are exportedFiletypeCheers
I'm trying to transform a shape without tiling it. I tried using a Transformation 2D node, but, the node tiles the shape. The node has a 'Tiling Mode' field, but it is disabled and I can't find any way of enabling it. I tried changing different fields on the node, tried different types of inputs, even restarted Substance Designer. So this is either a really weird bug, or I need to set something up differently. The field does not have any sort of tooltip that explains why it's disabled. So I have no idea whats going on here. Thanks for the help.
Hi all, I have used a win PC untill now, but now I have moved to MAC. So I am looking for the Mac version of Bitmap2Material v 3.1.x (B2M) to download.I hope, someone can help me. Thanks a lot.
Hey guys, have mercy on me. I enjoy making models and using Substance Painter, but I don't make materials/textures. I went to Free PBR and got all their texture sets, but it's a folder with a bunch of maps. I want to convert them to a material for ease (a .SBSAR file?). I have a free trial of Designer and permanent Substance Painter. Is there anyway to do this? Thanks in advance everyone!
Hi I'm trying to texture a custom mesh but it's coming apart at the seams at the slightest amount of displacement, what am i doing wrong here? It's fully UV'd
After the update to the latest version, the windows layout not loading properly. I tried to reset the layout and remake it again, but each time I open Designer, I'm getting the wrong layout, like in the image:And this is what I expect:
hey yall, im reading reading the documentation and is this a typo?im a bit confused, never used functions but i always thought they were more complex threfore less abstracted, can someone help me understand?
I've recently released accumiliation of my designer knowledge in this LED Board Generator. Chk the demonstration here:YT DemonstrationFind its use in a demo scene:YT Demo SceneUse it for free:Artstation Marketplace Thanks Dave for helping out 🙌 Happy New Year! 🎆
Materials created as part of the Substance 3D collaboration with Peclers Paris; see the Substance 3D webinar on product design visualization for more information The end of the year approaches, but there’s still time to bring another Substance 3D Community Digest into the world before the ball drops. Here’s what’s happening in December! Featured Artist This month, we’re looking at the work of Zaki Abdelmounim, also known as Creatiflux. A 3D Motion Designer who started out at Al Jazeera News, Zaki subsequently joined Alkass Sports Channels, before moving into freelancing, and working with a range of top brands worldwide. What’s the most important thing to keep in mind when creating a piece of artwork? The most important thing to keep in mind when creating a piece of artwork is maintaining a consistent style, focusing on the details, and carefully setting up the overall mood of the scene. Kibo System: see the full animated scene
I'm interested in Substance 3D programs and want to know if I can create an interactive 3D model that I can send electronically to a customer to view who doesn't have 3D software.
Hi all, I have previously owned a perpetual license for Substance Painter 2020 (6.2.2) purchased from the substance website. This 2020 license was aqcuired by updating it from on the 2018 license I have transfered from the steam version. Now I'm unable to download the perpetual license for the 2020 version since the old Allegorithmic website is done. I followed their instruction and sent on email to "allegorithmic-legacyaccount@adobe.com", but there is no response from them. I'd appraciate any help or advices. Thanks!
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