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I used substance designer on a laptop for the first time today and it is HORRENDUS. It's actually impossible to navigate without a mouse remotely comfortably. Why is every program like this? Does no one use laptops anymore? Cause my god. We've had fantastic track pads on windows for like 10 years now and every program is stuck in the early 2000's. This is why people move to tablets no one cares on PC. Please, please make this work properly with trackpads, and touch while you're at it. Programs like these NEED decent navigation. Use blender as an example, navigating it's nodes is a DREAM on a laptop. It's fluid and just works how you expect.
Paste from inkscape sort of works actually but it's weird and unusable . The shape is impossible to select . it's in wrong scale and place . Could you please make it workable. The native svg node is so terribly inconvenient .
The Raytraced ambient occlusion node has a lot of potential use for me, but the problem with it is it's very noisy. A denoise node would allow lower samples and better performance along with keeping the quality high. Please add this.
Doing it through save as/open dialogs is anannoying waste of time . Couldn'twe just copy from photoshop and paste with same image scale and position. Not that Ai selection in Photoshop is especially good for textures but it's still a nice feature we could use in Designer . Ecpecially when you mix something photogrammetry based with procedural extra details . the paste in svg node doesn't work really . I managed to paste from inkscape but never in right place or scale. Make it work with Adobe soft please. Would be a reason to still pay Photoshop susbscription. I need one.
Hi,I currently have this cooking error and having a hard time finding out where it is: [WRN][1254][Linker]Error (severity 0): L12292 variable GET before being SET, possible cache injection issue. If you were logging the name of the variable in cause, this would immensely help to find out where the problem is.Thanks.
Hello. I am evaluating the pruchase of the Adobe Substance 3D Collection. For that reason, I've been installing its 5 apps... wait, well, no, 4 apps. I just found out that even though Adobe Substance 3D Modeler is shown as part of the collection it is not, quite; not yet at least. For now Adobe Substance 3D Collection is an optional install as it is stil in beta. Where is this disclosed? Somewhere in 3pt. type perhaps? The marketing of this collection should be transparent; show the "Md" app as part of the 3D set when it is available as a fully-released app, not before (just so it looks like we are getting a whole lot for $50/month). The susbscription fee is for 4 apps plus assets. For Beta testing an app, Adobe should be offereing a discount, or a free T-shirt, or a mug, or a "thank you!" check, AND making it VERY clear that this is a beta app. Thank you. A. C.Santa Clara, CA
Half of my environment textures are rendered in 3d package. Shape splatter never gives you same pixel-to-pixel quality . Always aliased alpha. Never true nice AO , Never true physics aware small things non-intersecting each other. You instantly see it's fake unless it's something only quite sparsely scattered. And what amazes me more is that some modern GPU renders actually works faster than shape spatters stack togeter with all their UV channel to color data extract nodes giving you an illusion of proceduralism while being unresponsive as hell and rather hang your substance. So I would really love cryptomatte masks extracting node and milti layered exr importer.
Dear Sir, hello. I am a user of multiple software and have previously used Substance 3D Designer. I remember that the exported sbsar file can be placed in UE and parameters can be changed in real time to change the model. However, I know that after the update of UE5, substitution has been removed, so this real-time modification method cannot be used in UE5.3. I am not sure what your thoughts are. I have previously reported a channel bug to you, but it seems that there has not been any change. Therefore, I hope you can add an export function in SD software, which is a UE5 specific file. I know that there are too many types of sbsar files, many of which are non planar and can be used. There are a lot of bugs, so don't use sbsar files anymore. These files can be imported into UE5 and automatically synchronize the parameters added in SD, just like UE instances. You don't need the plugin to be too powerful, just make real-time changes to a plane with many faces. If possible, this will be ve
Like ctrl + stroke across connected lines disconnects them . Shift+ stroke across connecting lines make shared or multiple reroute points. It's so much more convenient than designer way really. Alt + move disconnect selected node from connecting lines on both sides and if you move it next to another connecting line it connects automatically when you release Alt . Ctrl+shift +D duplicates connected node . Bypass M works on nodes with multiple similar connections, not just single input nodes . Never works for material blend nodes in Designer for example. copy paste driver to driven input . one click solution vs gazillions exposed parameters and never ending mess of extra created inputs
When you open some old sbs file you usually sit for 5 minutes or more hitting "no" for some missing resource again and again till you see something on your screen. Could you please add a checkbox to answer same "no" to all such requests and to use same path to all missed images after you point to first one. it's so excruciatingly annoying and time consuming I often start from scratch again. This software behavior eliminates the main advantage of Substance Designer , reusing old assets and quickly re-building new versions. I tried to persuade chatGPT to make me a python script that would relink all images to same another folder but no success yet. It doesn't work nicely with anything but Blender really . Editing sbs in a text editor is very
When you type grey into the search bar, by pressing TAB, you will not find anything, because all nodes are written in american english.Same problem with color and colour.Either Adobe fixes it, or make it possible to create aliases for nodes would be helpfull, too.
I make a lot of plants with SD and the spline nodes have been a blessing. When I add a new quadratic spine I have to move all the points one by one to where they are required in the 2D viewport. Be aware that I'm usually copying a poly spline node that I've preset with 10 points and the setting to suit how I'm working. Moving these points becomes a massive unproductive chore, is there a technical reason why I can't select all at once and move them? Thanks
A user defined grid in the 2D viewport would be helpful for layout, thank you.
So if I have a number of linked files in my graph, how can I update the puth to all those files at once If I moved the folder somewhere?
Hey,i created a substance, that i use for unreal landscpae layers. Unfortunately i need to resize all my exported images always to the correct size. As example 4096 needs to be downsized to 4033. Or 8192 needs to be resized to 8129. There is no possiblity yet, to enter a custom resolution. Would be amazing. I know i "miss use" Designer a bit, but it works perfect for my usage 🙂 Greets Spaehling
I think it would be very handy to have the option to use your currently selected preset's name in your texture naming on export, this would allow you to more quickly reëxport for example maple and oak planks without having to enter these names every time.
Having a tire track on a ground driven by a spline for a example . Decades agp I loved Creative House Expression for so called "skeletal strokes" . Splines where you could make up to 10 randomlly alternating fragments smoothly deformed along a spline. Also spline based scatterers with precise control how much spacing and offset objects are getting off the spline . It had been much more controllable than typical SD splatters. It had been my first perfectly non destructive and procedural soft for textures in early 90th .Still missing many of its features
Recently I was taken aback by the fact that I could not use an Equal node with a pair of Float2s or Integer2s. In theory, this seems like it should be possible and relatively easy: for every value type that comes in multiples, just compare each respective value to see if they are equal. The same should apply to other Boolean operations such as Greater, Greater or Equal, Lower, Lower or Equal, etc.I would find this feature useful and it would simplify my graphs. Thanks!
Hello!Could Substance Designer support touchpad navigation on Windows?Being able to pinch to zoom in every view (2d, 3d, graph) would be fantastic. Similarly, being able to pan around with two fingers would be so useful to work on Substance on the go without a dedicated mouse.In the last years, the Windows touchpad situation has gotten quite good, and now the native so-called Precision windows touchpad support is quite widespread.As a reference, Blender has added native Windows precision support in one of the latest releases, and it is a pleasure to use. Could we have something similar in Substance?Thanks!
Hello, in the text node of Substance Designer, is there an option, the increase or decrease the spacing between letters? The same as Photoshop text option
Gradients are so powerful, but they have to go largely unused in a lot of my library graphs because there's no way to manipulate them anywhere besides on the node.Please consider giving us the option to expose them as a parameter.
Hey,so i have a large graph with a few exposed paramters. Now i wanna re-check some nodes, if those parameters still make sense or a valid at all. Anyway, i would appreciate it to have an "hint" on a node that have exposed parameters. See image for explanation.Picture Idea:Just a small circle on top right (as example) with an "E" for "exposed".I hope you like the idea.Greets Spaehling
What’s missing is a small navigation window, especially when the project is complex, I would like there to be a mini map in the corner so that with one click you can teleport to the desired area of the network
//General features, sorted by most useful// ability to select multiple nodes and change multiple parameters simultaneously, so long as they're the same parameters. tool options to distribute nodes evenly, horizontally or vertically. dynamic input node (input that accepts grayscale and color, like on most atomic nodes) smooth min mode for voronoi nodes atomic histogram equalization node atomic gaussian blur Filter (the blur HQ node is a favorite among most users, so why not make it an atomic node? having 2 separate nodes is a burden for something people use very frequently, and blur HQ is rather slow, in my humble opinion. a fast atomic gaussian blur would be an awesome addition) ----------------------------------------------------------------------- //Pixel/Value Processor Features, sorted by most useful// mipmaps for sample gray/color, both manual and automatic. this is my #1 suggestion/request. It would open up so many doors. multiple outputs for custom functions, and a
It would be nice when you preview non square material on square plane or default cube . Bet it should be super easy to do . Just make a second tiling slider please .
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