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Hi Community, I would like to use large .exrs in my camera projection mapping tool but the application just crashes when input the base colour. It is fine with .pngs but this doesn't provide enough colour information. any ideas why this is happening? is there a file size limit or a resolution limit for .exrs?
Hello! I am fairly new to texturing. I noticed my exported diffuse map looks VERY different than what I see in substance. My metal simply doesn't show up in some places and when it does there's this weird effect instead of clean cut edges? There's no metal once imported in maya either. What could cause this?Thanks! Annabelle
Hey allI want to draw some panel lines style details,and I cant find how to draw with the Paint brush tool on the Normal map.It seems I can only stamp pre-made shapes.Do I need to do this on the Height channel instead?Thanksitai
Hey there! When i'm tessellating a mesh in painter driven by a triplanar heightmap i have several gaps, boundary edges that makes my mesh opened.First i thought it's because the uv seam, but as You can see on the attached shot, they are randomly everywhere.How can i close those opened edges/vertexes (shot attached)?I don't even want to merge them, just make them "bridged" with additional triangles. More strange i started the whole process by this video, and on the video i don't see any seams, nevertheless the brutal height/tess values!https://www.youtube.com/watch?v=SL75gVPKhDs&t=687s Thank You for your answer in advance!
Hi everyone. I've been using the 2018 version 'till few days ago but I switch to the newest version because only the recent version runs on my surface pro 7. The problem is that I've been using some materials that I've purchase separately from other artists but they only work with older version of substance painter. Is there any way that I can import them in the newest version of the program? Maybe a converter, or a manual drag and drop to a specific program's folder? Thanks in advance for your help.
I made this model for a uni course and it's not being imported into substance properly or at least i think it is. The model was correctly exported and uv mapped in 3ds max as far as I am aware. I have tried both the current and last versions of substance painter and they have both imported the model like this.any help would be really appreciated.
Greetings, suppose I have a metallic, roughness, ao map in rgb. Is there a way to put it into a layer and make painter take the information from the rgb map and not from grayscale? Thanks.
Any idea why this is happening? I've never had this issue before. The render looks normal.
I'm using the Tile Generator in Substance Painter (not Designer), and one of the settings allows you to change the blending mode of the tiles. It is on 'Add' by default, so when two tiles are overlapping it adds their values together, but changing it to 'Max' or 'Add Sub' seems to have no effect. The tiles appear to still be blended using 'Add'. Am I missing something or misunderstanding the setting? Or is this a bug? I'm using the latest version of painter. Thank you
Whenever I paint a stroke on any surface, instead of getting a smooth size transition, I get a very weird stepping artifact (image below). I have already reinstalled absolutely everything (drivers for both Painter and Huion tablet, video card, etc) and had no success fixing the problem at all. Also, I tried several different pressure sensitivity adjustments on the tablet software and none of them have worked. Here is some other important info: My Substance Painter version: 7.4.3 (I had the issue on all versions I tried though);My tablet: Huion KAMVAS 22 Plus;My GPU: NVIDIA GeForce GTX 1080 Ti, Driver version: 30.0.15.1259 (I had the issue on all versions I tried though);My CPU: AMD Ryzen 7 1800X Eight-Core Processor 3.60 GHz;Installed RAM: 32 GB. I will appreciate any kind of help as I DO need the tablet to work properly on Substance Painter as this is the software I rely on work-wise. Thanks in advance!
Hello all! Firstly, thank you for taking the time to read my post.I have imported an FBX from 3ds Max into Substance Painter. I have added a pre generated Texture Atlas (Base Colours only) to a Fill layer, unfortunately certain objects within the model display the incorrect colour, in 3ds Max all objects display the correct colours. Attached you can see the implemented Albedo (Atlas_Albedo). This texture consists also of many 4x4 pxl colours top left.Magnified image of the Albedo 4x4 coloured blocks.Exported UV image from 3ds Max (for reference only, UV's within FBX are used).Substance Painter Fill options (Painter_Fill_Options), no transformations added to Fill layer. Doe anyone have any idea why certain objects display the incorrect colours? Or rather, why the colours dont match exactly? Unfortunately I am unable to provide the 3ds Max or Substance painter files. Substance Painter Version 7.4.2 Build 1551 Cheers
Hello.I have been using Substance painter since 2017 and never once experienced the following issue:The brush "Shahn" which is set to jitter by default is creating a massive mess. And so do most of the others (!). For some reason when going over a texture island into the next, the brush flips randomly into another direction and messes up the stroke direction. Also jitter brushes do NOT correctly transfer over the seam into the next Island. Please watch the video and follow what the brush does (switching angle and strokes don't transfer properly):As I have mentioned, this was never like this before when I last used the Software in mid 2021.Is it somehow possible to download the earlier builds (the one with the "Dragon Splash Screen")?Currently it's unusable Thank you.
Hey peopleIm painting some details on a separate Paint Layer, with just the Normal channel enabled,using the Normal maps in the library(bolts etc),and I want to earase some of them.I'm trying with the Earaser but it doesnt work..Any tips?Thanksitai
Hello,I want to recreate this material in Substance Painter 3D,I know how to create materials, but I don't know which things was used for this material.Thanks
Hey so as the subject says i recently moved my substance file to a new pc.But now its not exporting files.Is this because it needs the dependencies like the texture files that i originally imported to the project?if so what is the best way to transfer a file between pcs?
Can someone help me identify or solve the problem for my 3D model in Substance Painter? When I import my model as an FBX from Blender, I learned that before starting to do anything you should bake the mesh. So, I baked the mesh, unchecked the normal and ID. But then (I suppose it's Substance) adds some weird triangles on the mesh. I tried to check if the problem lies within my Blender model, but I can't find any issues there, checked for double faces of vertices, I applied the scale and rotation and that doesn't seem to be the solution. Maybe someone here knows the solution? Thanks in advance!
Hi just a quick question about the Subsatnce Painter monthly download points...Do I need to use them before the end of the month or will they stack up?!Also is the month from the day of the subscription start date or is it actually monthly, so from 01 of month until 30th for example?Sorry I'm new 😁
I've posted a week ago about this issue, sorry for the repeat, but if I don't squeak, this wheel falls off. I'm in the Trial version, the doumentation is clear enough, as is the video tutorial on working with UDIMs, new project> link to fbx> enable Preserve UV tile layout, link to textur maps, I should see all my UDIM tiles under a single Texture Set, they're each in separate ones. The tiles map correctly to teh mesh when I assign them, but I can't well paint across them. I have a perpetual Mari 2 license, need to move on, but this product not featuring tech support, I'm being directed to the forums and read that the team closely monitors for issues. It's been a week, not exactly encouraging for prospective converts. Thanks for any ideas.
I am trying to write a python script to change to IRay render and output a still frame from several cameras. I can see there is a substance_painter.ui.UIMode but when I try to set it nothing happens. Has anybody got an example of this working? can we set and control IRay using python?Thanks!
Hi guys, I'm using AMD Radeon Pro w5500 with 8gb ram, but my Substance crash / freeze / when I try to paint on object. If I pause Engine Computation it paint but does not update on viewport so it is unusable. I already try suggested solutions on forum. Any ideas ?
When will the version of this ten thousand year problem be solved!! Can an official answer it for sure?Is the software developed on a small display?a 3D art software doesn't support 2-4k display in this era. Is it a little OUT
I'm having an issue when I import a normal map in from zBrush. I have successfully done it before in the past with other objects, but for some reason this one is coming out looking like this. The normal map works perfectly fine inside of Maya. I've tried using the original object, before it was sculpted, and putting the normal on there along with using the exported obj of the level the normal was made for. None are working. Any suggestions are appreciated. Thank you!
Hi all new to substance painter when I hit iray render sometimes iray setting show up sometimes they don't any help would be appreciated.Thanks
i just only find the :<static> create(meshFile [, meshMaps] [, templateFile] [, projectSettings])How to replace the meshFile use javascript API??? By the way ,Why the Steam version Substance painter can`t use the Command lines run?? Thank you!!!
Working on a game project, I have both game engine folders & my 3D scene folder. It could be super useful to add multiple export locations to my substance painter exporter, so I can update a characters texture in engine & in 3D scene at the same time, without having to manually enter the long paths twice each time I do an export
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