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Hi, thanks for replyI am working on a python plugin to manual control all the silder value in Mesh map by using our product,We noticied that there isn't a callback event to get the notification that user change to other texture, or we didn't find it?Is there any other work around that we could be able to know that the user's currently activate stack has been changed?Thanks for any reply!
Hey, I'm new to substance 3D painter and am having an issue where whenever I import a mesh (From Blender) it seems to show some sort of shadow. (As seen below) I have looked over the UV map of the object and all apears to be okay. I have baked the texture multiple times but the brown and darker shades have not seem to go away. I have watched countless videos and serched around and have found no one who appears to be having the same issue as me. Could really use some help Thanks!
In substance painter, I often want to inspect the textures after baking. For example, I want to look at the normal map to see if there are any problems. unfortunately, I can only figure out how to view small thumbnail images of each baked texture. How do I see large, high resolution versions of the baked textures? If I go into the 2d view there is a base color drop down, but that doesn't include half the baked maps. for example, there is no option to view the id map or the world space normal in that drop down, so for those maps, I usually just squint at the little thumbnails and guess that everything is fine.
Hi!I am facing some issues trying to bake in Substance.I attached to files That I created to test Substance.Here you can see what happens. A very bad edges. I am using here 2048 in resolution that need to be enough for a so simple geometry.What I am losing here? thank you
Hi guys. Im fairly new with S3DP and was wondering if there was any ways to hide part of the models in Iray when rendering. Thx in advance. Fran
Hi, so im using substance painter to create decals. I'm confused. I have watched multiple videos on masks and i get the gist, but for some reason, it's proving very difficult. How do i add different colors? Every time i try and add one color on a separate layer it affects everything.
Although I baked curvature map and added curvature smart mask & curvature generator the map kept the same I tried turning of auto tone mapping with minimum -0.1 and maximum 0.1 it was affected but the rest of maps changed I tried to add layers, turning all the layers on and off this map never changes using layers, colors, generators or smart masks
Maybe I arased 'em... Somebody share .sbsar "Curvature" and "Ambient occlusion" generators plz
Hello!Is there a way to import geometry in world scale and position rather than have it always be adjusted to a 1-size-fits-all bounding box?When doing adjustments to the mesh that affects the overall bounding box size of the asset preserved strokes and so on will get messed up.Thank you!
Hello! I'm trying to bake using cages in Substance Painter. The plaster on the nose should have dots on it uniformly, right up to the edges, but the edge has artefacts on it instead. During the bake, this image briefly appears where the artefacts appear:The UV of the high and low poly models are the same so I can't think of what could be causing this issue. I've tried both a flat cage just hovering over the plaster and an all encompassing cage surrounding it but neither have worked.Any help would be very much appreciated! Thanks!
I'm trying to drag an alpha file into my screen but nothing happens when I do this.
Hi, so been at this for a few hours and very lost. Basically, I have made some leaks in Painter, I am trying to use them in Unreal and they work great. Until I try and use a mask over it and it shows the image in the background. I am quite new to this all, so any fed back would be a huge help. The image where the red arrow should be invisible. I have tried countless versions of exporting / only exporting opacity, ect. Just stuck. Thanks for any help
So I'm having an issue where I want to bake the normal map of part of my model. I've included the high/low prefix for the parts that I'd like baked and left the other parts without naming prefix's. Substance still produces artifcats on the parts that I want left alone. Why is this? See the artifacts on the edge of the coat in the image I've attached. Theres no high poly mesh to bake onto this so why is it producing these results?
Hi I need a solution keep getting this error whenever I try to uplaod an FBX file, I tried import a simple cube from blender and I see this error[Scene 3D] Failed to load 3D scene.No meshes in sceneThamks
This may be a very dumb question, but a client sent me a file with docens of materials and 7 udims (and me being a noob at this workflow didnt realised that having materials is an issue if not planned), and now i cant use the textures because instead of 35 i have 250ish textures.. so im ussing TextureSetCombiner (TSC) to put them back toghether but TSC doesnt work well with udims as far as i can see, soooooo.... TLDRi would like to edit the "Document Channel+Normal+AO(With Alpha)" (the preset that works with TSC) export Preset to put the "_AO", "_BaseColor", etc. at the end of the texture filename, instead of the UDIM Number, but aparently that export preset is not on the list of editable presets so, im a bit loss on what to do...any suggestions??
Hi, Is it possible to remove disabled texture sets with the API? I checked the documentation and I can't find any reference to it.
I had a problem when I started painting with a brush, Substance Painter would freeze and stop workinghelped to increase the paging file from 8gb to 24gb (I have 16gb of RAM) Now i have a new problem:when i change texture resolution from 1024 to 2048 then Substance Painter freezes and stops working.(if you minimize the window and maximize it, then Substance Painter turns white, only after restarting Substance Painter can it work.)what to do?
I canceled my Substance Painter Subscription, long story....depression. Anyways, how can I un-cancel or restart my subscription? I just use substance painter, nothing else. Thanks to anyone that reaches out.
I have a mech made of about 2000 spheres but when i use geometry masking with mesh names i cannot get the mask to work. It works fine for other armoured parts of the body.It recognizes that the object are different and masks in the viewport but when i go back to paint mode it colours every sphere
Hello friends, can I register my substance program that I bought about 2 years ago to my adobe account with a serial number?I saw it on sale when I bought it on Steam and have been using it ever since. I didn't want to pay for this application again in my Adobe account and I wanted to find the sequence number and register, but I don't know if it can be done or not.Anyone know about this?
Hi! I'm looking for a way to export multiple diffuse at the same time from the same project. Let's say I want to export my regular textured diffuse, but I'd also like to export at the same time and as a separate output a specific group which only contains a black layer and a white layer with a mask on top (this is just an example to make things simple). So basically, exporting two diffuse outputs at the same time, one of which only references a group (or a layer) in particular. Is there any way to do that, or something close to it? Thanks a lot!
Hi, I have followed this link to try to sign up for a student subscription for Substance 3D. However, after entering my email, I never recieved an email to verify my eligibility. When I try to re-enter my email, it just says that the email has already been used. Has anyone run into this? Any ideas of what I can try?
I previously attempted to renew my student license on Feb 12th 2023, and my eligibility request was approved by identit-e, but I never received any redemption code at that time (or so I thought). It only occurred to me now that the email containing the 24-digit code that I need to reactivate my 12-month license was actually sent straight into my spam emails, which I didn’t think to check back then . Spam emails are deleted by Gmail after 30 days, so it seems the redemption code I need has been permanently deleted, and cannot be recovered. What can I do in such a situation, and is it possible to re-send an email with the redemption code?Thanks for the answers!
In substance painter after baking high poly versionlow poly how do I fix this?thanks
Thanks for reading my post in advance! The material in SP looks like this.The export textures setting are these.But the textures that being exported looks wrong. I have watched some tutorials and tried to figure it out for several days.
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