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I had posted this in the photoshop forum, but perhaps this is a more appropriate place. Sorry if multipole postings is discouraged. I won't do it again. I am interested in using a VR headset as a tablet input for PS, and wonder whether anyone has done this or knows how it might be done. I am creating a lot of complex abstract artwork on photoshop. I know nothing about VR technology, but here's how I envision it might be used. Here's how I envision it. I will have a large board( or cardboard) and the VR "screen size" will be the same as the board (somehow). I will use one of the VR attachments to "draw" on the board, and the movement will be transmitted to PS where it will appear in an open document. (The board is to restrict motion and will not be visible through the headset.) So basically the headset sould give me a very large area on which to work. One could even use it as a kind of easel. The PS tools, menus, etc, will appear in the headset and appear to be "on" the s
Hi all, I'm hoping someone can help me out. I keep getting this annoying pop up, which started about a week ago, shown below.I have followed a bunch of different discussions on here to get to the bottom of it, here is a list of things I have tried already:1. Uninstall and reinstall painter.2. Uninstall all apps and uninstall CC, reinstalling it afterwards.3. "clean" uninstalling as well as using the CC cleaning tool I found on another topic about popups. 4. Keeping painter uninstalled for a couple of days, however the error still pops up without the software being installed. I'm at my wits end, the pop up crashes open software, games, etc. but I also need painter installed for my job. Nothing I have tried has worked so far. If this is a bug I sincerely hope it gets fixed soon because this makes my CC unusable. Painter is currently installed at the 8.2.0 version, on Windows 11, let me know if you need any more info as I just want this fixed now.
hii want to use brush, but all i can see is "no properties found"how do i fix it?
Hello, I added an opacity channel using the PBR metal rough with alpha test shader but it's not showing textures in material display mode ( although it does in diffuse). I followed a video tutorial and his PBR metal rough with alpha test shader displayed his textures fine. My mesh has UDIM's so not sure if that has anything to do with it. I did switch the shader back to pbr metal rough and the textures showed again. Any help is appreciated, Thanks. Ps...probably something really simple.
when first bought substance painter it allowed me to click on the template but now i cant even click on it i tried adding a tf2 shader but i did something wrong and now all the materials, smart materials, and everything else is gone how do i get it back or fix it?
I'm experiencing an issue when exporting 4K project textures to 2K images. When I do this, I get a lot of strange random noise in my normal map (and likely in other maps as well, but not verified). If I change my project to 2K, then export 2K images, the result is really blurry/soft, but does not result in same noise issue. See the following normal maps. One was exported from a 2K project as 2K textures. The other was exported from a 4K project as 2K textures. Is there any way to improve the quality of the export resizing? Doesn't this app benefit from Adobe resizing tech now? If I load the 4K textures into Photoshop and resize, they look even better than the 2K project exports. Almost as good as the original 4K images.
Im trying to export a render with a transparent background. Can anyone tell me how?
Hi, I am trying to list all export preset from substance painter. I tried to list all ressources and go through it, but every ressources except for export preset seems to be listed. How can I access those ? Thanks F.
i have a problem with adobe substance painter. The bug that occured is plugin issue. I attached photo with details about my problem.
Hi, Since Substance Painter add-on is available for Blender, we have noticed it bugs on loading textures from the correct textures' path.Blend.file with SBSAR textures already configured in it tend to be lost.At the beginning of your work with a blend.file, everything is fine, but the more you work in your project, the more the add-on tends to "forgot" or tend to get "confused" with the PATHS and the RELATIVE PATHS.Like if the add-on's loading process loses the project relative path of the blend.file and then loads systematically from the SBSAR Library Textures path....It is an absolute nightmare to lose the materials you've configured.As a non-coding user, I read in the community there might be a coding issue in the add-on since latest Blender updates have some API changes...I deplore not being able to indicate manually in the add-on preferences my specific project path and folder yet.Is there any alternative ?Thank you.Pino.
Hi, I'm following the Youtube tutorials and trying to bake the high poly on the low poly one but this has happened. I was supposed to pick its color to make the low poly transparent but my material looks stretched so.. other maps have the same issues but opacity.please help!
If I have UV maps like the one shown in the image (in the zoomed-in image you can see the very small/tiny UV islands circled red which will occur when using Auto UV solutions), is this really bad when doing a normal map bake substance painter? What problems does this cause for the bakers or is it OK to have these tiny islands? Any help in this area will be much appreciated!
Hello,what would be the best way to save settings from a custom python plugin ? In javascript I can see the alg.settings... ,but I don't see this being exposed to the python api as substance_painter.settings. I'd like to save some of my plugin settings without having to save them by myself. Thx F
Hi guys, hope you are having a great day. I have textured an old mobile phone model, it has a screen made of a glass material with the opacity channel set. This works using the PBR metal/rough with alpha blending shader. But now im trying to add subsurface scattering to the rubber buttons (on a different texture set) and this shader doesn't allow me to add an SSS channel. I changed the shader to PBR Metal / rough and can now select a SSS channel. I made a SSS material and it is working well. However my glass material for the screen has lost its opacity after changing shader. When i revert back to PBR metal / rough with alpha blending, the SSS doesn't show. Is it possible to have both opacity and SSS channels. Is there another Shader that I should be using for this or another setting that I have missed. Any help would be greatly appreciated, thank you.
Hi, Substance crashes when exporting in 4k. I found the issue, which was that there were many passthrough layers I made with clone tool for erasing seams. I'm wondering if I can export the maps without the passthrough layers first and import the tiff maps back into substance, and re-export with the cloned layers. This will be like baking all the layers into one map and the cloned layer will just need to sample one layer, which should be easier to compute.Will there be any quality loss with this method, since Tiff is technically non-compressed?
While working on 70 udim mesh with Subs, the area mask of all the layers I was working on became black. At the same time, a mask was also found where the area that was not selected as a white area was selected as white. This error was caused by working the area mask as a paint mask Is it because? No changes were made to the object. The above error occurred after turning 70udim to 512 size to see all and viewing all parts in the viewport.
Has anyone been able to use the car paint metalllic successfully in Painter? I've downloaded the .sbsar from adobe source but in Painter, the material just looks like a any material with metallic enabled. I'm using the Pbr-rough-metallic shader . thanks
hi friends! i've imported a tight, good quality FBX from clo3d into substance(and all the mesh fit together tightly here in clo). also output high quality UVs. in substance, i'm using a knit fabric from the asset library. any idea how i can stop these gaps from appearing between the seams? (i've seen this youtube video already but it didnt work for me: https://www.youtube.com/watch?v=axguS69rFT0&ab_channel=WesMcDermott ) any help apprecaited, still quite new to painter. thanks!
I've recently updated to Substance 2022 (Designer and Painter). I've found that several of my Designer projects don't open, because it can't find some "alphas" I was using, that were part of the Substance Painter shelf. One example is: "square_rectangle.sbsar". I've tried searching for this, and although I still see this alpha within Substance Painter, I can't find the SBSAR file on disk to point Substance Designer at. Could someone tell me where these files ended up? These aren't my own custom alpha. They're built-in to Substance Painter, but I've having trouble finding them on disk. Thanks.
peut on utiliser un soft comme lightroom ou un plugin pour afficher les previews des fichiers*.sbsar et *.sbs car importer une bibliothèque dans painter consome toutes mes ressources (ram, proco) et ralentie considérablement mon travail?
HeyWhy do I get this artifact when baking AOThanks!
Hi, I have perpetual licences for Substance Painter and Designer 2020. Where can I download installers for these versions?Thanks in andvance.
Hello guys, hope everyone is doing Great!I have a question about GPU preference for Substance painter,Which will be good option for better performance? > RTX 4090 or > two RTX 3090 with NVLink Bridge? Thanks!
Hello good people, I am trying to make a SP python plugin which exports not only textures, but also parameters in a filter of the first layer. According to the python API document, I can access the UV tiling values or name of the layer, but it seems that the API doesn't have a method to access a parameter value of a filter. Is there a way to export those kinds of parameter values in a text file? I hope to get an answer.Best regards, Gregory Dongseok Kim
These lighting settings are messing my texture up in game, how do I make it so Substance doesn't make random parts of the model appear different? Here you can see it's made the top of the gun lighter.
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