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1. Substance 3D Painter 7.4.2 ,Unreal Engine 4.27.22.Windows 103.Livelink does'nt work from substance 3d painter to UE44.The following error is displayed in the log[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)' map[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_Normal(_$colorSpace)(.$udim)' map[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_OcclusionRoughnessMetallic(_$colorSpace)(.$udim)' map Could you tell me the solusion of this problem.I try changing the default preset ,but it does'nt working.(I removed (_$colorSpace)(.$udim) in the default preset.) Thanks for your help.
it is very strange that steam edition SP does not work with this addon, but the trial from creative cloud works!This is very frustratinghttps://github.com/gshadows/blender_addon_substance_painter#readmecan someone help???
Hello, I am trying to reload a material via the python API, and got an error I don't quite understand. For context the material is applied to a texture set in the scene, and it is a sbsar. I am using the url of the applied material to get the old ID, import the new material to get the new resource, and then callsubstance_painter.resource.update_layer_stack_resource(old_resource_id, resource)However, in the python console, it reads out a RuntimeError: RuntimeError: Unable to update Resource. Resource type not supported. Only images, particles and substances are supported.In the API docs, some limitations are called out:The new resource must be of the same type as the resources it replaces. For example a base material resource cannot be updated with a smart material resource.Moreover:If the resource is a Substance material, it must have the same number and names of outputs.If the resource is a Substance filter, it must have the same number and names of inputs and outp
Hey there guys, I'm having a brain fart.Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down.Thanks in advance.
Hello,I am trying to recreate the functionality of Edit -> Project Configuration -> Updating the file via the python API.I found substance_painter.project.reload_mesh However, when I pass in a path to my file, and a substance_painter.project.MeshReloadingSettings(False, True) object and a loading mesh callback, it seems that the texture sets don't line up. If I do it manually they do.My loading mesh callback just does a print right now of the value, in this case 0 since it is successful. Is there something I am missing in the API call?Thank you for any insight.
Hello, I'm asking because, we have plugins for Substance Painter and we are to developing automated tests to insure the stability of those plugins. Those tests are running remotely on a PC using our build system.We are using an FRL liscence version on that PC to execute those tests, but even with that, we are having an issue. During our tests, when we open Substance, there's a warning that says "Are you connected to the Internet" with the message "We can't verify your subscription status". Here's a screenshot of the exact message, it's from the report generated by our tests: The thing is the machine is connected to the internet and if I'm connected with Remote Desktop, the tests will work without any issue, but a soon as I disconnect from the Remote Desktop session, this pop up will happened every time and prevent Substance to start. Do anyone ever had a similar behavior? Do anyone know a possible solution? That would be greatly appreciated. Thank you in
Hi, The colour picker doesn't work when using a secondary screen. This is frustrating, as I'm using my cintiq screen for my substance painter work. When trying to colour pick, it will always pick pure black. When I move the window to my other screen, the colour picker works again. Does anyone know a fix for this?Thank you,-Wouter
Hey! I can't for the life of me find the allegorithmic folder and subsequent subfolder for Substance painter... So adding new materials to the shelf etc is not possible. I'm looking in my documents folder and through 'users and documents'. Any help would be appreciated. Thanks
I set window scale to 150% then substance painter ui is to largeand when i set window scale to 125% then ui is to small . I attach screen shot of both ui . please solve this problem.
Hi guys. I have the object of the leaf and its thin object (without thickness). In 3dsmax in vray I have added vray2sided material to it with translucency and I have created two different uv maps (uv mapping channels) - one for the front side and one for the back side (because object has no thickness I had to use two different uv maps). Now I wanna replicate the same effect in Subctance painter but I was not able to find any tutorials on youtube about the similar things. So what I want is to send the leaf object with two different UV maps into Substance painter and to have different textures applied to the different sides of this thin leaf object. Is this is possible? Or its necessary to apply the shell modifier to the leaf so that I have some thickness? But the problem with that it will increase the polygons count too much later. Thanks
Hi AllI am currently seeing issues with exporting textures from Substance Painter. I have setup a project where I have 6 'groups' that I turn on/off to export different variants of the texture. I can happily open a project, open export textures, and then export them to the preset I'm using. However if I then hide any one of the layer groups, and unhide another layer group, then open the export textures, then try to export them I find that Substance Painter crashes after only a couple of seconds.I have tried all of the suggestions on the Crash During Export page ( https://substance3d.adobe.com/documentation/spdoc/crash-during-export-186975730.html ) including the two registry keys, changing my page file settings, updating drivers, and there is ample disc space available. The textures are being exported at 2k, and on the first export are working fine.If I hide the unwanted layer, unhide the wanted layer, change the export location (since I'm exporting them t
IS there a way to add more UV tiles in substance? I want to add different layers to different parts of a pair of pants, but when I go to the geometry mask section it only has one UV tile and I don't know how to separate sections of the pants to get the exact part that I want to edit without editing the whole UV tile.
When I bake the mesh maps the normals are transitioning from one diection to another. See screenshot.The direction and scale are all correct on the fbx.Any thoughts?
Hi there, We are importing a fbx model into painter, where each individual part is already unwrapped, but some of the UV islands are overlapping. The following import options gives good results:However, are UVs are normalized with a constant texel density, and we don't want to loose track of their scaling, in order to get the materials tiling values right later on.If any scaling happens during the UV packing process, is it uniform accross the different UV islands?Is there an option to prevent any scaling on the UVs during the packing process?Alternatively, can we query the total UV area for a given texture set, using the python API? That way, we could figure out the scaling that was introduced by the packing process, where scaling= sqrt(new-uv-area / old-uv-area) Thank you! Isabelle
Hi,I have problem with license in Substance 3d Painter.First,I downloaded a trial version. This version worked fine, so I decided to apply for the student licence.When the student licence is confirmed, I downloaded a licence key and saved the file according to instructions.https://substance3d.adobe.com/documentation/spdoc/activation-and-licenses-142213404.htmlNow, I receive this message and can't start Substance Painter We can't verify your subscription status.Your Adobe substance 3d Painter trial has ended.We can't reach the Adobe servers. ........ Can you tell me what is the problem and how can I solve this problem.I need Substance Painter for my study almost everyday, so this is a very important for me.Regards
Hi, I'm following this guide and I have this mesh I've made and imported. It has a hole in the top mesh no matter how I turn it.In blender it has the same design as the bottom.
I'm working on a school project, and I have a high poly and a low poly version of a car model that I am trying to texture in Substance. When I bake the meshes, however, I lose the curvature. It seems no matter what I do to the settings it doesn't appear. I'm sort of new to this level of Substance so any help would be greatly appreciated.
Hello, I am trying to add the "Burning Coals" material to my mesh. When I drag the material to the layer, it displays black on my mesh (and layer preview) but it shows the original color on the library. How can I fix this? Thank You
When I try exporting to photoshop with substance painter 3D I get this error. [MapExporter] Could not save /Users/admin/__TT_ALL/_________PROJECT/1 DAILY/2 Innovation/22_03_28_Butterfly/WORK_top/EXPORT/v08/butterFly_v09_update_photoshop_export/shader_v04__normal_41328.png map: Couldn't open a device on file:///Users/admin/__TT_ALL/_________PROJECT/1 DAILY/2 Innovation/22_03_28_Butterfly/WORK_top/EXPORT/v08/butterFly_v09_update_photoshop_export/shader_v04__normal_41328.png I have already tried deleting all the photoshop.jsx, made sure that all the folders on W mode, removing the _ from the file paths, and updated the photoshop-export plugin. Is there any other solutions I can try?
I am getting some strange artifacting occurring when I perform the bake and some awful stretching of the UV's. The tile workflow seems to be setup correctly and the Unwrap performed in Blender is all porportioned correctly. I am not sure what is going on. Can someone help?
When I export normal map as 2k/4k, it's not same as 1k texture. It has shadows on some areas. Is someone can help to resolve the problem?
Every material I download I put in an own library and can load it without a problem in substance painter later on, except this one: electric_socket_type_j.sbsar. I downloaded it in April 2022, and have done so again today (both files 190 kb). I deleted the thing several times, closed painter several times, restarted the computer and so on. I also tried it with the standard "Your assets" library.I opened the sbs in substance designer and sent it to substance painter.I "published" the material and put that in these libraries.I tried all this with different, shorter names. Everything to no avail. It's just not under materials. It's also not in the .alg_meta folder (every other material is also there). If I install another material into the same folder, it works perfectly swell. As I use substance only for a short time, I'm far from knowing enough (but cudos to the designers: one can be productive from day 1). The thing may be shown somewhere else than in the mater
Hello Why there is no possibility to set default-baked-ambient-occlusion-map into mask?Ambient-occlusion map is a perfect candidate for mask Thanks
I can not find info on this anywhere I've looked. Only one person asking this somewhere and it went unanswered. Now that I have the adobe versions installed, should I get rid of my older launcher, and is it ok to do so / will there be any issue in doing so? Thanks
I'm subscribing to Adobe's Student Plan.I wanted to add a Substance3D Painter student license.But it doesn't work. I can't link my account.나는 그것을 해결하는 방법을 모른다.나는 당신의 도움을 주셔서 감사합니다.
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