How to solve problem of particle trails getting cut off by comp edges
Sorry for all these questions lately! I heard that CC composite can be used to create more black space behind an effect, but I'm having a lot of trouble applying it to my situation. I have a particle trail with 3 layers, and need the trails to be very small in relation to the rest of my screen. So I scaled down all my particle layers, which of course means that when I animate them to zip across the screen, they get cut off by the edges of the comp. Unfortunately, pre-comping doesn't work because then I lose the emitter controls. Can anyone tell me if CC composite is useful in a case like this, and if not then are there alternative solutions?
Thank you so much!
