Multi-Frame Rendering is here! (AKA The multithreading you’ve been asking for)

Adobe Employee ,
Mar 10, 2021 Mar 10, 2021

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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.

 

Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.

 

Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.

 

Check out the blog and FAQ post to learn the following:

  • What is Multi-Frame Rendering?
  • What factors influence performance?
  • Which effects have been optimized for Multi-Frame Rendering?

 

Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.

  • How much faster is Multi-Frame Rendering compared to Single-Frame Rendering with your comps on your machine?
  • Does our benchmark project perform at the expected speed on your system?
  • If you run into specific speed or quality issues with your project, share your project with us at mfrbeta@adobe.com.

 

Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render

  • Use Ae Render Queue to export your comp in Multi-Frame mode.
  • Purge both the disk and memory cache, then
  • Use Ae Render Queue to export your project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode. Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode

 

Leave a comment and the following information in this forum:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed (Use “Render Time” noted in your status bar)
  • Multi-Frame render speed

 

If you detect any problems with render speed or quality, submit your projects

  • Open your After Effects project
  • File -> Dependencies -> Collect Files -> Collect -> Save As (Name Your Folder)
  • After Effects will store your .aep file, footage, and text report (file log)
  • Zip up your project and send it to us at mfrbeta@adobe.com (or send a link to it hosted on your creative cloud storage if it’s too large to email).

 

Share the following information in your comment:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed (Use “Render Time” noted in your status bar)
  • Multi-Frame render speed
  • Mercury CPU or GPU Mode used

 

Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:

Benchmark Render Speed Improvements.png

 

To test the benchmark project on your machine:

  • Download the benchmark project
  • Use Ae Render Queue to export the benchmark project in Multi-Frame mode.
  • Purge both the disk and memory cache, then
  • Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode
  • Use Ae Render Queue to export the benchmark project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode.

 

Share the following information in this forum:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed
  • Multi-Frame render speed
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New Here ,
May 10, 2021 May 10, 2021

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Hey! Nice to see that progress!

My system: AMD Ryzen 9 5950x (3,4GHz -> no overclocking) 16 core/32 Threads, 64GB RAM, Nvidia Quadro RTX 5000 16GB VRAM
My results:
Multiframe no GPU: 5:17
Multiframe GPU: 5:19
Singleframe no GPU: 15:27
Singleframe GPU: 14:51
3 times faster, thats great!!

Can you tell when it will be out in a regular release?

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Adobe Employee ,
May 10, 2021 May 10, 2021

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We don't have a specific date for public release just yet. We still want to roll out support for preview, media encoder, premiere pro rendering AE compositions, and a bunch of other things, into the beta and make sure it is working well before we push all of this to all customers. But hopefully sometime in the second half of 2021. 

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New Here ,
May 10, 2021 May 10, 2021

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Thank you for your fast reply! Thats nice to hear!
Would be great to see it in release this year!

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Explorer ,
May 11, 2021 May 11, 2021

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Couldn't agree more. Really excited about what's coming down the pipe. RAM
preview in particular is very exciting.

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Explorer ,
May 11, 2021 May 11, 2021

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Couldn't agree more. Really excited about what's coming down the pipe. RAM
preview in particular is very exciting.

--
t. 07879 625194
www.moley.tv

This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should not
disseminate, distribute or copy this e-mail. Please notify the sender
immediately by e-mail if you have received this e-mail by mistake and
delete this e-mail from your system. E-mail transmission cannot be
guaranteed to be secure or error-free as information could be intercepted,
corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
The sender therefore does not accept liability for any errors or omissions
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Explorer ,
May 16, 2021 May 16, 2021

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I cannot post my results 😞

 

The system says there is "post flooding"

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Explorer ,
May 16, 2021 May 16, 2021

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So excited about multi-thread rendering for Ae!
Thank you Adobe Ae team!
 
My hardware specs:
• 2019 Mac Pro 11.3 (20E232)
• 3.2 GHz 16-Core Intel Xeon W160 GB 2933 MHz DDR4
• AMD Radeon Pro Vega II 32 GB
• Project and support files on internal 4TB PCI SSD Sonnet raid card
 
My Adobe test project (AEPulseBenchmark.aep) results:
• Single-Frame render speed: 13:16
• Multi-Frame render speed: 05:21
 
My own project: 3840 x 2400 29.97 rendered to ProRes 422 w/o audio TRT: :10
• Single-Frame render speed: 03:51
• Multi-Frame render speed: 02:46
 
Adobe test project:  59.7% faster
My project:  28.1% faster

 

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Adobe Employee ,
May 19, 2021 May 19, 2021

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Hello Beta Users,

 

It’s been a rather busy month as we’ve been working on support for preview, AME encoding, render queue notifications, finalizing the SDK for our plugin developers, migrating more effects, and much more. Thank for you continuing to run the benchmark (and your own projects) and reporting your results back to us – it continues to validate the data we see in our own testing and gives us confidence MFR is going to work across our entire user base.

 

In the next few weeks, we’ll start to roll out some of the above mentioned features into our Beta Program including:

  • Rendering AE compositions in Adobe Media Encoder (AME) – No big surprise here, but AME will soon render AE compositions using MFR, which will speed up export to formats that the native Render Queue does not support. H.264 anyone? 🙂 
  • Speculative Preview – While AE is idle (e.g., you’ve stopped to admire your beautiful design, checking email, or getting coffee, etc.), the composition that has focus (and any pre-comps in that comp) will begin automatically rendering in the background. You’ll see green cache marks appearing as frames are rendered and you will not lose your place in the preview window. This should allow you to then scrub around the composition with frames already rendered, speeding up your design/preview iteration loop.
  • Render Queue Notifications – Soon you’ll be able to receive notifications when a Render Queue job completes (or fails) as well as when your entire queue of jobs complete. Initially, you’ll be able to receive notifications in the Creative Cloud Mobile app along with the Creative Cloud Desktop app.

 

What about Preview and the rest of the effects I need?

Preview is coming along but there is some work that we need to finish first to ensure MFR previews (along with exports from the Render Queue), start quickly and don’t break your design flow. When that work is done, we’ll enable Preview. We know that is the feature you’re most looking forward to, and we want it as much as you do.

 

The rest of the built-in effects are coming along nicely however we’ve prioritized the above features (and some we haven’t yet talked about) to ensure we get them tested for as long as possible. Effects take work to port to MFR but the testing is easier and we can automate most of it, so we will finish up the effects once the features are all released into Beta.

 

Speaking of effects, Auto Contrast, Auto Levels and Shadow/Highlight will support MFR shortly. Why these? They use certain features of the AE Effect SDK that require special work to support MFR so they have been great test cases for us. We are also getting ready with updates to the CC effects, Keylight, EXR and Mocha AE plugins with full MFR support. You should also start to see more third-party effects supporting MFR this summer.

 

As we roll out the above features and updated effects, we’ll announce here on the Beta forums to make sure you know what’s available. We need your help to make MFR great for all our customers and we appreciate any time you can give to make that happen!

 

Thanks again for all your support.

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Explorer ,
May 20, 2021 May 20, 2021

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Dope!

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Adobe Community Professional ,
May 20, 2021 May 20, 2021

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Sneaking in something like Speculative Preview like it ain't no thang. CANNOT express how excited I am that that's coming.

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Adobe Employee ,
May 28, 2021 May 28, 2021

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OpenEXR MFR Support

Today’s AE beta, 18.4x11, contains an update to the native support AE has for OpenEXR, including Cryptomatte, IDentifier and EXtractor. These 3 plugins as well as the underlying OpenEXR file reader have been updated to support multi-frame rendering and a new caching mechanism that speeds up the performance of reading and parsing the EXR file format. Additional bug fixes in the EXR file reader (e.g. images being cropped unexpectedly) are also in this update. 

 

If you are a regular user of the EXR file format in AE, please download the latest beta and give it a go. Please let us know any issues you run into at mfrbeta@adobe.com

 

Thanks!

Sean

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Adobe Employee ,
Jun 22, 2021 Jun 22, 2021

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Hello All!

 

Today is an exciting day as we are making 3 new features available: Speculative Preview, Render Queue Notifications and AME Export of AE Composition using Multi-Frame Rendering. You’ll need to download AE Beta 18.4x37 or newer to access these features.

 

To help manage feedback and discussions, we've created new posts for each of these features. Please use those forum posts for discussion of the individual features. You'll also find quick intro videos for each feature in those forum posts. 

 

Speculative Preview Now Available in 18.4x37

Render Queue Notifications Now Available in 18.4x37 

Adobe Media Encoder Export of AE Compositions using Multi-Frame Rendering Now Available in 18.4x37 

 

We'll have more updates on MFR preview soon so stay tuned. Not long now!

 

Thanks!

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Contributor ,
Jun 23, 2021 Jun 23, 2021

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Super sweet, keep up the great work! Finally some fresh breath in After effects' old corpse!

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New Here ,
Jun 24, 2021 Jun 24, 2021

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Jaw dropping!  

From 25minutes and 58 seconds (Single Frame) to 9 minutes and 4 seconds!!!  (Multi frame)

Processor: Intel(R) Xeon(R) CPU E5-2680 @ 2.70GHz (2 processors) total 16 cores (32  Hyperthreading)
Total Memory: 256 GB

 

Nvidia GTX  1070 8Gb

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Explorer ,
Jun 24, 2021 Jun 24, 2021

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This is sooooo awesome!

I just got my Creative Cloud annual renewal notification email this morning and for the first time I feel good about it!

Speculative preview is speeding me up so much! Multiframe rendering is x5 faster and now I can encode H264 with media encoder!

 

YES!

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Adobe Employee ,
Jun 29, 2021 Jun 29, 2021

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Thank you for all your feedback and support for the new features we rolled out last week. It’s been wonderful to see how well speculative preview, render queue notifications and MFR via AME is working for you all.

 

There are a few things happening today that we wanted to make sure you knew about:

 

  1. AE Beta builds have transitioned to Version 22.0. This is part of an effort to align our version numbers across our video apps and align to the Creative Cloud release year (e.g. AE 2022). You'll see Premiere, Media Encoder, etc. moving to Version 22.0 as well. 
  2. There is a change in today’s build, 22.0x6 that represents the last of the changes required for third-party developers to officially support Multi-Frame Rendering with their plugins. If you have had early access to a third-party plugin with MFR support, it may not work with builds starting today – please follow up with the developer to get an updated plugin if needed.
  3. Shadow/Highlight is now enabled for MFR. More MFR supported plugins should be rolling out regularly now until all are migrated.

 

Thanks,

Sean

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Community Beginner ,
Jul 12, 2021 Jul 12, 2021

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Hi Sean and team,

On a slightly unrelated note, can you advise me on an ideal operating drive setup for After Effects?

 

I came across a video mentioning that it's better to set your media cache on a separate drive from your operating system. stating that the best setup is:

 

SSD1 Internal: Operating System

SSD2 Internal: Media Cache

SSD3 External: Project and Media Files

 

I'm using an iMac, so I can't add a second internal SSD. Is it advisable for me to partition my OS drive or is it necessary for me to get a thunderbolt 3 external SSD (or will a 10Gbps drive be sufficient)? Baring in mind, this is only for performance improvement.

 

My specs are:

iMac 2019 Intel i9

72GB RAM

 

Thanks in advance!

500GB SSD

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Adobe Employee ,
Jul 16, 2021 Jul 16, 2021

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There may be better opinions / information from the community as a whole, however... Partitioning a drive won't give the same performance benefits as more than 1 physical drive. The same physical drive partitioned doesn't allow for the same concurrency as multiple physical drives. So a thunderbolt 3 external drive will likely perform much better than a partitioned internal drive if you're trying to read/write to the same physical disk.

 

What you want to do is create a configuration where media files can be read from one drive while at the same time media cache or other exported files can be written to on a second physical drive. That's going to allow those operations to happen concurrently, speeding your workflow up.

 

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New Here ,
Jul 18, 2021 Jul 18, 2021

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Your fastest drive is where you want to store your Media Files. These are files that will be used by AE most often - when previewing and rendering and doing anything in AE means AE has to pick up these files for processing.

Your second fastest drive is where you want to place AE's Cache. Reading from AE's Cache is essentially reading a single layer for playback. Hence, you do not require a super fast drive. If you're dealing with HD1080, then an SSD that reads/writes above 450 MBps will be sufficient.

Having written these, there may be a case to have a faster then 450MBps drive for cache since AE will be doing lots of writing to this drive, it makes sense to have a fast drive. Regardless, the fastest drive, as a general rule of thumb should go to your media+AE project files. And as already highlighted, separate Reading and Writing tasks to different physicals disks, to allow AE (or any app actually) to optimize its processes.

HTH

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Community Beginner ,
Jul 19, 2021 Jul 19, 2021

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Thanks for the feedback, everyone! This is most helpful.

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Participant ,
Jul 19, 2021 Jul 19, 2021

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Mac Pro 2010

2 x 3.33 GHz 6-Core Intel Xeon

12GB RAM

Radeon RX 580 8GB

macOS Mojave 10.14.6

AE Beta 22.0

 

Single frame speed = 27 minutes

Multi frame speed = 11 minutes 55 seconds

 

I've attached a screenshot showing CPU usage while rendering single frame and then multi frame. No prizes for guessing which order I did it in. The mac was responsive throughout. Very impressed!

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Participant ,
Jul 19, 2021 Jul 19, 2021

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^^^ TYPO ^^^ That should be 128GB of RAM, not 12GB.

 

Why can't we edit posts?

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Adobe Employee ,
Jul 20, 2021 Jul 20, 2021

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Starting today in After Effects 22.0x28, when Multi-Frame Rendering is enabled in After Effects, any composition or speculative preview can now take advantage of Multi-Frame Rendering. The same performance improvements you've seen with Render Queue and AME to AE export, is now available in Preview. Please try it out and let us know how it's working for you!

 

One thing to know: Depending upon your project complexity and your system hardware, you may find a delay when starting a preview while MFR warms up. This is the same delay you experience with Render Queue Exports today. If that is a workflow blocker, simply turn off MFR until you're ready to export. Over the next few weeks we'll be rolling out improvements to Preview and Export that will reduce or remove that delay completely. We'll post here as those changes are available. 

 

In addition to MFR Preview, we have also updated the following plugins to support MFR:

  • Keylight
  • Bulge
  • Minimax
  • Color Balance HLS
  • Levels
  • Levels (Individual Controls)
  • Bilateral Blur
  • Cartoon
  • Basic 3D
  • Linear Color Key

 

More effects are being ported everyday, so if your favorite effect isn't ready yet, it should be soon. 

 

We've also rolled up our announcements so far into one blog post here: https://blog.adobe.com/en/publish/2021/07/20/a-faster-after-effects-is-now-available-for-testing-new...

 

Thanks again for all your support, testing and contributions to After Effects!

Sean

 

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Participant ,
Jul 21, 2021 Jul 21, 2021

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@jenkmeister Dear Sean, due to the multi-frame rendering in the Composition Preview (if enabled) is there currently a short delay when hitting the space bar for playback because it is initiated?

Thanks for implementing this great feature!

René

 

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Adobe Employee ,
Jul 21, 2021 Jul 21, 2021

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Yes, there can be a delay due to the complexity of the project as MFR prepares for rendering it. We are in the final stages of removing that delay and hope to have that update into public beta in the next few weeks.

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