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Participating Frequently
August 19, 2024
Question

Create Cameras from 3D Model

  • August 19, 2024
  • 1 reply
  • 1537 views

Is there anyone who knows about and could explain why the option "Create Camera from 3D Model" under Camera options, is greyed out and doesn't seem to get to work? 

 

I understand that AE should be able to process c4d, glb, and obj files for 3D modeling, but do they need to be prepared in a certain matter for it to function, and if so how? 

 

With or without cameras from their separate programs does not seem to make a difference, nor does it pre-composing them. For example, adding basic lights and cameras in c4d or blender exported as glb file won't make it function. Is AE not picking up on the saved camera and lights from these files overall or does something need to be prepared beforehand?

I cannot find that much regarding this option in the AE user guide or any other place online so was hoping some friendly soul here had a good explanation. Here's a bit but I do not understand why it won't work: https://helpx.adobe.com/after-effects/using/extract-and-animate-cameras-and-lights-from-3d-models.html

All the best,
Adam

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1 reply

Community Expert
August 20, 2024

If a camera is in your C4D file and you are using Cineware, you should be able to extract it using Cineware as long as you are using the C4D rendering engine. You are trying to use the Advanced 3D rendering engine. That fouls up Cineware and is not compatible with that rendering option.

 

Try just dragging the 3D file from the Project Panel to the timeline.

 

 

Participating Frequently
August 20, 2024

Hi Rick,

Thank you for the reply.

This solves one of my mistakes using Advanced 3D instead of C4D rendering with C4D files.

However, I realized for that specific option I am trying to use "Create Cameras from 3D Model", AE says that "You can currently extract lights and cameras from GLB, GLTF, and OBJ models in a composition" but then "

OBJ format does not support camera and light scene data."

So I went using a scene in Blender I found online with cameras, exporting as glTF 2.0 (.glb/ .gltf) giving me a GLB file to try to extract the camera into AE.

But still, this gives me the problem of not being able to extract the cameras or lights in AE from the file using "Create Cameras from 3D Model". I am trying to wrap my head around this function and want to understand what it does and how it functions but seems like I am missing something.






Participating Frequently
August 20, 2024

Here are some better uploads of the same images: