Euler Filter in AE
Hi,
I'm looking for an expression, script, or option to filter the rotations of a 3d camera output from the camera tracker so that the rotations shown in the graph editor are allowed to be greater than 360 or less than 0. For example, I'm trying to avoid seeing the kind of graph in the image below when the camera is only rotating about 20 derees in any direction but the graph "pops between 359.xx and 0.xx quite often. This would make it much more intuative for me to read on modify the curves. Any ideas of how I can fix this?

