Expression linking size of layer to camera's Z position to keep same pixel density
Hey everyone,
I've been stuck with an issue here and I need your advice.
I've got a 3D parallaxed enviroment with a character running in place while the rest of the background is linked to a Null which runs on the X axis. The camera is also linked to a Null and that way I can control the zoom in's/out. There's also some passive wiggle to the camera's orientation, just to add some life in the whole outcome.
My main issue is that I want a 3D layered text to appear next to my character which in return will keep the same pixel ratio wether the camera zoom's in or out.
I've been thinking if there's some sort of expression that links the Zposition of the camera to the Scale size of the text layer so it can keep it always the same pixel size.
