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Glitching / tearing of vector graphics in 3D space when Depth of Field enabled on Camera

Community Beginner ,
Feb 10, 2022 Feb 10, 2022

I'm building an animation where a camera is dollied along in 3D space, passing precomposed animated vectors. The animation works great until I turn on Depth of Field on the Camera. When I turn this on, some of the animated pre-comps 'flicker' and momentarily show their layers out of order. If you take a look at this render you'll see what I mean. If I turn off DOF and re-render the same scene the issue goes away.

 

Anyone have idea what might case this and how I can fix it?

TOPICS
Error or problem , Import and export
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Community Expert ,
Feb 11, 2022 Feb 11, 2022
LATEST

Try to move the flickered character in the z position, this can happen when 2 elements are on the exact z position or so close so in your case try to push the character a few pixels in the z position, so keep a few space between the character and the chair

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