Graph Editor is garbage
I'm mostly a Maya animator, and although I've been using AE for 20+ years it's mostly been as a compositing tool and never really had to do too much fine editing of animation. I'm now doing a full 2D/2.5D animation project in AE, and I cannot BELIEVE how absolutely rubbish the graph editor and motion editing tools are. I know this is a well-known fact about AE, but I'm still flabbergasted at just how pathetic the graph editor is and how even the most basic animation curve editing features are rudimentary beyond belief and totally lacking in user friendliness. I am mostly trying to work with Puppet Tool animation. First issue there is NO ABILITY TO SEPARATE CHANNELS on position pins, a capability that exists on just about everything else. Why is this missing? This then has the knockon effect of not being able to frame only one X or Y curve easily, since the button to do this automatically frames both channels. I have yet to figure out if there is an easy way to zoom in and out of curves in the same way there is in Maya's graph editor. It's worth noting that AE's 3D camera navigation shortcuts pretty much are the same as Maya's, so why on earth is it not also possible to implement something similar in the 2D view of the graph editor. This is 2021, and editing animation curves is essential in any animation tool, so why are AE's capabilities stuck in the late 90s? Why is there still not a separate expandable window for the graph editor, like there is for just about everything else? I also hate the way that framing keyframes in the graph editor ALSO frames keyframes in the timeline, which I usually do not want, so constantly have to readjust my framing when I switch back to the layer view. Overall, editing animation in AE is just a nightmare and incredibly time consuming in a way it simply should not be.
