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Correct answer Roei Tzoref

this should get you started. just follow these parameters in CC Particle systems II effect. for the opacity I used an expression to flicker it back and forth (alt+click on the stopwatch and type the wiggle expression). now you can duplicate this layer and change the random seed parameter so you get a different flickering behavior for another instance of particles. make sure you move your solid layer far enough back so the particle get enough time to accumulate.

if all of this is too complicated for you, I would suggest you look for particle world/particle systems II tutorials. they follow the same principals - you adjust parameters according to physics adjustments and set them loose.

3 replies

Mike_Abbott
Brainiac
June 12, 2017

: )

Make a solid.

Effects > Simulation > Particle Systems II (or it's 3D brother 'Particle World')

Help file: http://cycorefx.com/dloads_ccfx.php

Cycore Effects - Plug-ins - After Effects

Inspiring
June 12, 2017

Can a happy person please respond?

P.M.B
Brainiac
June 12, 2017

timothyi34297763  wrote

Can a happy person please respond?

LOL.  That nearly made me spit coffee all over my computer monitor.  Good laugh.  Thanks.

~Gutterfish
Mylenium
Brainiac
June 12, 2017

Sure, why not?! It's just a bunch of moving dots. For everything else I suggest you read the help and look for tutorials. It's more than obvious that you are a total beginner and you haven't even made an effort to disguise your noob-ness.

Mylenium

Inspiring
June 12, 2017

Thanks, How can it be done?

Roei Tzoref
Roei TzorefCorrect answer
Brainiac
June 12, 2017

this should get you started. just follow these parameters in CC Particle systems II effect. for the opacity I used an expression to flicker it back and forth (alt+click on the stopwatch and type the wiggle expression). now you can duplicate this layer and change the random seed parameter so you get a different flickering behavior for another instance of particles. make sure you move your solid layer far enough back so the particle get enough time to accumulate.

if all of this is too complicated for you, I would suggest you look for particle world/particle systems II tutorials. they follow the same principals - you adjust parameters according to physics adjustments and set them loose.