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Known Participant
August 5, 2022
Question

Plans on updating the Add Grain effect to use 32-bit, Multi-Frame or GPU acceleration?

  • August 5, 2022
  • 1 reply
  • 559 views

I need to apply grain frequently in my work to clean plates I’ve created, and it needs to match the 6k/4k HDR plates I’ve been provided. I prefer Add Grain to Match Grain, as it’s quicker and more accurate for me to manually set it. Because of the size of the plates, and the lack of GPU acceleration in this plug-in, it’s the main bottleneck in my rendering speed, plus 32-bit would help with color fidelity. Obviously, multiframe rendering would be great, too, but I would at least love GPU acceleration to start!

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1 reply

Community Expert
August 5, 2022

There are much better grain effects available from 3rd party developers if you have the budget. The workflow and rendering time savings will pay for Boris FX or Maxon solutions in a few days if you charge industry standard rates for your work.

ckuehneAuthor
Known Participant
August 5, 2022

Unfortunately, neither one of those grain plugins have the right amount (or any in the case of Boris Continuum) of control over the tonal range of the image. Continuum doesn't allow for any control, whatsoever, of applying the grain according to highlights, midtones or shadows. Renoiser from Maxon doesn't allow for the range that I need in those three areas. Even when I set all three of those ranges to zero, there is still grain in the image, when there should be none. When I set the application setting of highlights, midtones and shadows to zero in the built-in AE plug-in, there is no grain, which is how it SHOULD work.

 

That's why I was hoping that Adobe would just address the 32-bit issue, at least, with their built-in plugin.

 

Rick, maybe I'm missing something, but if there is some workaround that you can think of to fix Maxon's Red Giant's Renoiser plug-in, that would be great!

ckuehneAuthor
Known Participant
August 5, 2022

Actually, I did come up with a workaround with Renoiser - I have to set the grain amount to a much lower number, with the highlight set to zero, and then max out the shadow amount... Not great, but hopefully this will be addressed in a Renoiser update. Setting something to zero should make it so that there is zero grain applied, I would think.