Premiere + OpenGL
Hello.
I created a plugin in After Effects SDK CS6 (Adobe Forum members wrote that my plugin should work both in AE and Premiere).
In AE my plugin works perfectly. In Premiere, when I don't use OpenGL and for example colorize footage everything is ok. When I use OpenGL my plugin crashes Premiere on the first line of OpenGL code...
I don't know why. I read that Premier has multi-threading render but when I enable multi-threading render option in AE everything renders ok.
How I use OpenGL:
I create hidden OpenGL context, grab all the pixels and add them to the input pixels.
Thanks in advance for answer.
Dave
