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Community Manager
September 28, 2022
Open for Voting

Adopting the powers of node-based programs by tweaking the set matte effect.

  • September 28, 2022
  • 13 replies
  • 911 views
Inspired by Node-based workflows. We often want to combine different mattes into one layer without the need of pre-comping—and then even use the same matte for multiple layers.

If we improve the already existing "Set Matte" Effect with the functions of the "Track Matte", we may be on a better path!

Here is a video of how that could work: https://vimeo.com/138156034


1. Add a "Track Matte" switch to set matte:

This could make the "Transform Properties" of the set matte behave the same as how "Track Mattes" do. (this is possible already by sandwiching the set matte effect between two transform effects)

2. Multiple "Set Matte" Effects on one Layer
"Add" and "Subtract" Mattes from each other. Similar to how masks work.

More info: http://www.sandervandijk.tv/after-effects-features/mattes

13 replies

andi_urra
Known Participant
September 28, 2022
Roei, thank you very much for your AE Blues tutorial on the set matte effect. Great work! I wished it would not need such wizardry to get the effect working the way it should ; )
Roei Tzoref
Brainiac
September 28, 2022
the set matte could be improved no doubt, but to make it work for non-vector layers there is a workaround that is quite easily implemented. simply continously rasterize/precomp->leave attributes-->collapse the layer and the reverse render order will kick in and it will work exactly the same as Ae's vector layers. here's a tutorial demonstrating how to work with set matte for all types of layers: https://vimeo.com/274047695
Participating Frequently
September 28, 2022
Something like this would be very useful, as I end up with so many instances of the same track matt in my comp, when all I'm really wanting is to be able to point to one matt source- which I'd assume would render faster, and would certainly be easier to roll out modifications revisions...