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New Participant
August 3, 2019
Answered

My 3d layer acts weird when it rotates or scale is changed. (Need help)

  • August 3, 2019
  • 3 replies
  • 3942 views

(ADOBE AFTER EFFECTS CC 2019) When ever I turn on 3d layer its normal but when i change any of the X or Y positions or rotation it looks like it would be stretching then closing in. When I press space to preview it, it shows how it is supposed to look like.           

1st one glitched.

2nd one the right way its supposed to be.

( PLEASE HELP )   

    This topic has been closed for replies.
    Correct answer Martin_Ritter

    You miss the camera view setting.

    In your comp-panel, the view is set to front:

    This is a view for creation process. When you preview render or final render, it renders the camera-view, which is whatever you set up, or some default when there is no camera-layer in comp.

    To see what the final outcome will look like, just change front-view to - I think - active camera. Play around with the views to gt a feeling for it.

    *Martin

    3 replies

    New Participant
    October 26, 2024

    Just Change the camara rendere from 4D cinema to 3D

    Mo Moolla
    Brainiac
    August 3, 2019

    Check your camera is set to one or 2 node

    This makes a huge difference.

    So basically when you create a new camera you will see the option 2 choose a single or 2 node camera

    This camera option affects all 3D layers in a dramatic way.

    Try 2 node. Should solve your issues

    Mo

    Community Expert
    August 3, 2019

    Mo Moolla , There is no difference in the perspective between a 2 node camera and a 1 node camera. The only difference is in how you point the camera. The reason that the OP's view looks weird is that it is an isometric view - there is no perspective.

    Any view other than Active Camera is an isometric view. NO perspective. Perspective is controlled by camera position, framing by focal length. It's that way in the real world, it's that way in AE's virtual camera. If your view does not say Active Camera it will not render. If your view says Camera 1 or any other camera in the comp, only the top camera in the timeline will be chosen as the active camera. If you want the other cameras to render you have to move them to the top of the timeline. If. you want to cut between cameras you have to set in and out points for the camera layers.

    All of this is explained in the User Guide.

    What is an isometric view?

    Martin_Ritter
    Martin_RitterCorrect answer
    Brainiac
    August 3, 2019

    You miss the camera view setting.

    In your comp-panel, the view is set to front:

    This is a view for creation process. When you preview render or final render, it renders the camera-view, which is whatever you set up, or some default when there is no camera-layer in comp.

    To see what the final outcome will look like, just change front-view to - I think - active camera. Play around with the views to gt a feeling for it.

    *Martin

    VR Editor
    VR EditorAuthor
    New Participant
    August 4, 2019

    Thank you so much!