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Jon Chambers
Inspiring
December 16, 2016
Answered

Adobe Character Animator CC Beta

  • December 16, 2016
  • 1 reply
  • 1765 views

Sorry if this is not the correct location for Character Animator questions, or if discussing Beta products is strictly forbidden. Not sure how it works here.

Anyway, my puppet has one eye that's half constructed and one eye that's mostly constructed. The half constructed eye can animate to the mouse, but not to the camera. The fully constructed eye can animate to the camera, but not the mouse.

Could anyone please explain why they don't both animate to both? I can upload my work in progress if required.

    This topic has been closed for replies.
    Correct answer oksamurai

    Thanks!

    Try this example: https://adobe.ly/2hEz2wj. I just made a basic placeholder extra eyeball and blink layers but you'll see the structure I used.

    The main reason things we're working correctly is because the eyes weren't set up exactly as you'd ideally want. You want Right Eye and Left Eye groups, and then have Left/Right pupil, blink, and eyeballs inside them, each layer or group named in a very specific way. There is also a bug where stuff doesn't work as well if you only have one eye - that will be fixed in the next release to the joy of cyclopses everywhere.

    The eyebrows seemed to work okay for me, maybe the restructuring helped? I believe the structure and size of the eyes below can play into the eyebrow calculations if I remember correctly...

    1 reply

    oksamurai
    Community Manager
    Community Manager
    December 16, 2016

    It's probably just a tagging or structure issue. Yes please - can you upload on Google Drive / Dropbox / Creative Cloud / etc and we'll take a closer look?

    Jon Chambers
    Inspiring
    December 16, 2016

    Wow, I was just watching your tutorial. Good tutorial by the way. Wouldn't have got this far without it.

    Here it is Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.

    I'm sure it is, but it's a very odd issue that the mouse but not camera works on one eye, but the camera and not mouse works on the other. Just the fact that that error is even possible means I must've fundamentally misunderstood something critical about how this software works.

    oksamurai
    Community Manager
    oksamuraiCommunity ManagerCorrect answer
    Community Manager
    December 17, 2016

    Thanks!

    Try this example: https://adobe.ly/2hEz2wj. I just made a basic placeholder extra eyeball and blink layers but you'll see the structure I used.

    The main reason things we're working correctly is because the eyes weren't set up exactly as you'd ideally want. You want Right Eye and Left Eye groups, and then have Left/Right pupil, blink, and eyeballs inside them, each layer or group named in a very specific way. There is also a bug where stuff doesn't work as well if you only have one eye - that will be fixed in the next release to the joy of cyclopses everywhere.

    The eyebrows seemed to work okay for me, maybe the restructuring helped? I believe the structure and size of the eyes below can play into the eyebrow calculations if I remember correctly...