advance parallax effect and fluid head turns
Hi there is there an option or an tutorial how to add the parallax-effect?
as far as I can see this effect is only influencing the "eyes" and "nose"-taged elements but i want the mouth to be influenced as well and
maybe if possible the ears and some other parts of the face (maybe even inverted paralax movement to simulate rotation for the ears and hairstrains)
Or maybe in addition to that is there any work-around to create a fluid head turn - I found a tutorial on making it with cycle layer options but it stresses my out to set every key and group-Setting on every frame and it seems to make it laggy with many of these complex single frame-groups as "inbetweens" regarding my computer performance. Isn't there a chance to rearrange and maybe even transform the Face-Elements in Character Animator itself for the different Head-Position and it tweens the motion for every element between the set positions?
Another thing I just can't fix on my project, the pupils movement seems to be inverted (left ist right und up is down) - can't figure out what may be the issue...
I would be very glad for any kind of help or links to tutorials regarding the topics. Thanks.
