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Inspiring
June 21, 2022
Question

After Update 22.5 Profile Limb Draggers Not Working

  • June 21, 2022
  • 5 replies
  • 2559 views

Hey All,

I updated Character Animator this morning and suddenly my dragger handles for wrists and heels have stopped working when my character is in profile view (frontal view seems to be working fine in some puppets.) 

Anyone else experiencing this and/or has a fix?

Much appreciated!

This topic has been closed for replies.

5 replies

Adobe Employee
July 1, 2022

This thread has a mix of questions and suggestions. Please let me know if you're running into any issues that AREN'T the following:

#1 Can't drag wrists on a Walking puppet - This is because we've changed some code under the behaviors to allow them to cooperate better. The way it previosly worked meant that Dragger and Walk were actually fighting for the handle. Here is an example of a way to get it to work right now: https://shared-assets.adobe.com/link/858ac3e1-cc6f-4ae8-4e5b-9482d4960588

I added a Walk behavior to each arm and set the strength to 0%. Now the Dragger, Body, or any other behavior can freely control the wrist or elbow handles. 

#2 - I have Initial Foot Pinning on in LimbIK(currently the default) and I can no longer drag the feet. It's now the case that you don't need Initial Foot Pinning on in order to get a character to stand with their feet on the ground plane. If you uncheck that parameter, you should be good to go. 

Please let me know if you have any other issues. 

Inspiring
July 4, 2022

Hi,

Thanks. I reinstalled 22.5, tried this, and it did not go well 🙊

I'm attaching a screenshot of the rig and a video of the result for reference.

 

Inspiring
July 4, 2022

In Beta (22.6) I tried your suggestion of removing "initial foot pinning" from limb IK. As long as there's no walk behavior, I can move wrist and heel pins, but once there's a walk behavior attached to the puppet, tagged handles won't drag. And if I use separate draggable handles and have a walk behavior on the puppet, even with "initial foot pinning" unchecked, the heel still distorts and tries to stay pinned to the ground.

Inspiring
July 1, 2022

ty for letting me know this. I was looking for what I pressed wrong for an hour.. xD

Inspiring
June 22, 2022

For anyone encountering the same issue, I posted about it in User Feedback: https://adobe-video.uservoice.com/forums/911317-character-animator/suggestions/45336175-after-update-22-5-rigged-draggers-not-working please vote - maybe they'll fix it faster 🙂

Inspiring
June 22, 2022

I am having this same issue... my wrist draggers are working but the heel draggers on my legs no longer work in any of my projects... i'm scared... 

Inspiring
June 21, 2022

I've figured out that if I remove "draggable" from the same handle as wrist or heel, and add another separate draggable handle, dragging works again. However, this means updating previously working puppets and having to have lots of extra handles. I'm hoping the Adobe team has noticed and is working on fixing this!

Inspiring
June 21, 2022

Also, it's not really working for the legs/feet as pinning from limb IK is still holding the handles labeled "heel" and "toe" in place.

b.diskin
Inspiring
June 21, 2022

I have 'Novice' fating with Character Animator. It sounds like you've already done my first suggestion — rebuild the puppet. Removing Behaviors, Handles, etc. I've had to do that after too many revisions to the original art file.

 

Other suggestions:

1) Make sure your the software you used to create the puppet art is up to date also.

2) Fake edit the original art file. Select a layer and using one of the arrow keys, move it one increment up, down, left or right and then back to its original location. The Save it. Perhaps having Character Animator update the "revised" file might pop it back into working order.

 

Good luck!