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Participant
August 17, 2024
Question

Built by editing an existing puppets and now I can't edit the rigging to fit the new character.

  • August 17, 2024
  • 1 reply
  • 993 views

I'm encountering a problem with my puppet in Adobe Character Animator where the mesh is behaving oddly. I edited one of the Puppet from charactor animator, layer by layer replacing the existing oines by the ones of my character. After importing my PSD file, the mesh outline appears disconnected from the character, and dragging the puppet causes strange distortions. I've tried adjusting the mesh settings, deleting and reassigning handles, and checking for any overlapping layers, but the issue persists. The puppet has multiple layers that need to stay intact, and I can't find a way to regenerate the mesh or reset the rigging effectively. Any advice on how to fix this would be greatly appreciated!  Windows 11 latest version of CA.

 

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1 reply

Participant
August 17, 2024

Sorry I dont know what are the attached files I tried to send the project but here is the psd file 

TheOriginalGC
Community Expert
Community Expert
August 19, 2024

To share an exported puppet on this forum, link the file using a file-sharing service like Drop Box or Google Drive.

Participant
August 24, 2024