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Mocho Cinematic
Inspiring
April 16, 2017
Answered

Character Animator, Head not connected to body.

  • April 16, 2017
  • 3 replies
  • 20130 views

Hi, I am having some problems with a character.

So I have all head types, and 3 different body positions. I had the body as a draggable and with motion triggered so it would change the body type plus a walk cycle.

But when i tried to animate the arms it  just  drags the body, Then i disabled that and added keys for the bodies and motion, and when i try to drag the hand the body moves and the head stays in place.

I tried to pin the feet so it would not move but still, I cant animate the hands and the head does not fallow.

What should I do?

Video and image for reference.

This topic has been closed for replies.
Correct answer oksamurai

Yep, you got it! Independence on the Head or Body - which you usually don't need - is usually the reason for this sort of thing.

3 replies

Participant
September 21, 2022

Since I had the same issue with a different reason/ solution, I figured I'd share. I had to disable the FACE behavior completely (click the 👁️ icon) and all is well.  

Participating Frequently
July 3, 2020

Hello, 

I am having the same problem as adamh81801852. 

I have attached a video of my issue. If I make my head independent from my body I get a droopy face. Any ideas what is causing this? The face seems to work better when the head is independent. 

I have also tried turning off all the crowns in my face and this did not help the issue. I also have tagged all my 'heads' as 'necks' and attached the point to the body. 

Any help is appreciated!

 

alank99101739
Legend
July 3, 2020

Sometimes is better just to create a new thread. Not a big deal, but can make it easier to find when the thread has been marked as resolved.

 

It was not until I zoomed in and saw what the eyes were doing that I realized the problem! Wow! Pretty interesting!

 

I don't use Walk behavior much, but I think sometimes people get more natural walking posture when the head is tagged higher and directly above the neck tag. (You have them on the same point at the moment if I read the video correctly.)

 

But I am wondering if you zoom in on the face in the scene, then turn the yellow mesh of triangles on (its an icon at the bottom of the scene window), does it look like part of the mesh is "stuck" while the rest is moving? If so, I would try to track down where the stuck bits are. I *suspect* some of the mesh is stuck near the eyes, causing the distortion. Not sure, but the mesh can help identify the area of the problem a bit better (have the puppet moving with the mesh on, then look to see if any parts of the mesh refuse to move).

 

The usual reason is incorrect tagging somewhere. Its a matter of finding the stuck part first though, then doing things like deleting handles in that area (then doing undo to put it back) to see if you can find the one causing the problem.

Participating Frequently
July 3, 2020

Thank you for the heads up about the threads!

 

Separating the head and neck tags worked! Thank you so much for your help. 

 

Until next time!

Mocho Cinematic
Inspiring
April 16, 2017

I have fixed it. Instead of having the body as independent I had them as a normal group.

Anyways I welcome any other ways to fix it!

oksamurai
Community Manager
oksamuraiCommunity ManagerCorrect answer
Community Manager
April 17, 2017

Yep, you got it! Independence on the Head or Body - which you usually don't need - is usually the reason for this sort of thing.

Red Brent
Known Participant
October 5, 2017

In another words, uncheck the 'crown' icon - I think