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Collision box ends up square instead of contoured.

Community Beginner ,
Oct 21, 2018 Oct 21, 2018

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I'm trying to make a particle system of hail bouncing off an umbrella.

I have the collision tag on the umbrella. And a Particle behavior with collision turned on on the hail ball

1.png

When I run the scene, the hail falls and things collide but the umbrella has a rectangular collision box.

The collision settings on the Physics behavior are set to "contour" for shape, but the collision box isn't countoured.

2.png

If I make the umbrell not independent I can see the countoured mesh, but then the collision doesn't work.

3.png

I could sware I was able to get this working previously but I don't know how. Is there a way to make a contoured collision box work?

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correct answers 1 Correct answer

Guru , Oct 22, 2018 Oct 22, 2018

Oh, I took a quick look, and made this one change in the rigging, and this is what I get

Umbrella.png Umbrella.gif

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Guru ,
Oct 21, 2018 Oct 21, 2018

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The only way I've tried it so far is to have the snow and object in separate files. Here's what that looks like.

SnowCar.gif

SnowCar.png SnowCar_002.png

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Community Beginner ,
Oct 21, 2018 Oct 21, 2018

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Thanks. I tried it with the hail in a sepparate puppet but the problem is the same. Could this have something to do with the last update Oct 2019?

I looked at the physics playground example puppet here:Character Animator Examples and it seems like all the balls in that scene have square collision boxes.

Screen Shot 2018-10-22 at 1.10.01 AM.png

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Guru ,
Oct 22, 2018 Oct 22, 2018

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The example I posted is done in the latest update, using puppet files from earlier CH releases. The umbrella seems to be causing the problem. If you post a link to your project I could take a closer look.

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Community Beginner ,
Oct 22, 2018 Oct 22, 2018

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That would be amazing! Here's the project Dropbox - Umbrella Test.zip

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Guru ,
Oct 22, 2018 Oct 22, 2018

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Okay, got it. I've something I have to do right now, but will get to it in a couple hours. In the meantime, I did a test with both in the same puppet and I see the same thing you're seeing. So right now it's a mystery.

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Guru ,
Oct 22, 2018 Oct 22, 2018

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Oh, I took a quick look, and made this one change in the rigging, and this is what I get

Umbrella.png Umbrella.gif

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Community Beginner ,
Oct 23, 2018 Oct 23, 2018

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Awesome. So the key was to make the main group independent. Thank you so much!

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Guru ,
Oct 23, 2018 Oct 23, 2018

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Since posting above I have done some more testing, and found that changing the independence doesn't always work. Another way I found to get the particles to follow the umbrella contour is, after everything else is set up, to just move a handle on the umbrella in the rig panel. It doesn't seem to matter where the handle is moved. I have no idea why this makes a difference, but it seems to fix it.

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LEGEND ,
Oct 30, 2018 Oct 30, 2018

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Just move an existing handle? That sounds like it is triggering a cache flush or similar. if repeatable sounds like s bug report candidate.

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