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Known Participant
January 10, 2017
Question

Difficulty attaching arms. Even staples can't solve.

  • January 10, 2017
  • 2 replies
  • 1938 views

Hi. I'm currently trying to create a Hula dancer. So many problems!! So many layers!!! I want everything to move with the body...hair, flower lay, grass skirt etc. Plus, somehow I need the hips to move independantly (will try cycling for that part). But first thing first. I can't get my arms to move without detaching from the body! At first I had the arm layers behind the dancer's torso layer. I thought it was good until I tried to puppet the arms. The hands couldn't move in front of the dancer. So, I re-drew the arm sockets so that the arm layers could sit above the torso's layers. Now, even after stapling the arms to the body...It pulls away, leaving gaps. Finally, I made the arm layers part of the torso. Of course now, when I move the arms the body goes with them. Any other suggestions??

P.S. I'm also having issues with the lay and hair.

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    2 replies

    alank99101739
    Brainiac
    March 15, 2019

    There is a “refresh” button in the scene window (two arrows in a circle). I would try clicking that first. If that solves it, then it was a caching problem in CH. Sometimes it gets confused.

    I find sometimes editing a puppet multiple times moves the origin on me, causing all the anchor points etc to move - VERY annoying. Could you include some rigging screen shots perhaps? Its hard to say otherwise. But I would click through the layers to make sure the pins etc are still over the body in the right places.

    oksamurai
    Community Manager
    Community Manager
    January 17, 2017

    Sounds like a basic rigging issue of some sort, see Character Animator Tips & Tricks (January 2017) - YouTube. If the arms are detaching then they are either 1) not stapled / connected, 2) the mesh has something extra or weird going on with it, try changing to contour, 3) the staple attach style is set to free instead of weld or hinge, or 4) something is independent that shouldn't be.

    In the downloadable examples in the video description you will see several characters with stapled independent arms, check out Simons the Fox for example.

    Participating Frequently
    March 3, 2017

    Hi, I'm having a similar problem. The L Arm staples just fine and behaves as expected, but the R Arm does not connect and floats off when the character leans to the left in performance. The L Arm and R Arm folders are set up exactly the same, the staples are set up the same way (weld), the meshes are both set to Contour and look to be identical. Any ideas what might be going on? Thanks.

    El Wombat
    Inspiring
    March 28, 2017

    Thank you. DM sent.


    Did you find the obscure stuff? I seem to run into obscurity from time to time as well and I find any intel on the matter of "flying arms" very interesting so please share any knowledge of the darkest sort it may be.