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Inspiring
July 20, 2020
Answered

dragger handles not working

  • July 20, 2020
  • 3 replies
  • 1339 views

Hey guys!!! Wierd question.... I was practicing dragging my characters hands and they work great! But When I click on record they all of a sudden can't be clicked on. It wont let me do anything with them. They red light is on so it's not that.

 

Any ideas????

Thank you!!!!

This topic has been closed for replies.
Correct answer CoSA_DaveS

That link may not work, sorry!! Try this one:

https://drive.google.com/file/d/1O8sr2YIBDT2Sn0yl-BQfj1ZVUDpacw18/view?usp=sharing 


Thanks, that worked to reproduce the problem. Turned out to be a bit subtle: your puppet has three views, but only the Standing view has Draggable wrists. When stopped, you were seeing the Standing view, so dragging the wrists worked. When recording the Walk behavior was triggering the Left Profile view*, which has nothing draggable.

I figured this out by turning off the eyeball for all the behaviors except Dragger and then turned them on one-by-one to see when the problem started.

Easy fix: just tag the left & right wrist handles in the Left & Right Profile views with the Draggable tag.

 

*I think this is a bug because you have no Walk Position keyframes so it should stay on the Standing view; in any case it doesn't happen if you turn off the keyframe stopwatch, or have actual changing keyframe values

3 replies

alank99101739
Brainiac
July 23, 2020

Can you share what the behaviors are on the Eliza and Body layers? There is the little lego block there. See how your screenshot of the dragger handle path did not include Eliza? I am wondering if you have added two dragger behaviors, and one is overriding/intercepting the other. In particular, the behavior on the Eliza level I suspect is a Dragger behavior causing problems. You generally only need one on a puppet.

alank99101739
Brainiac
July 23, 2020

Hmm. Could you export the puppet (from the menus), create a new fresh project, import the puppet, and see what happens?

 

If that does not work, are you able to ZIP up the whole directory for this new project and put on Google Drive or similar? I can then try on my computer. (Using a new project will help reduce the ZIP file size as the project keeps a history inside.)

 

(What I am going to do is try to repeat, then delete half the puppet, see what happens, repeat etc. Sometimes that gives a clue if it suddenly starts working after an arm is deleted etc.)

CoSA_DaveS
Community Manager
CoSA_DaveSCommunity ManagerCorrect answer
Community Manager
July 25, 2020

That link may not work, sorry!! Try this one:

https://drive.google.com/file/d/1O8sr2YIBDT2Sn0yl-BQfj1ZVUDpacw18/view?usp=sharing 


Thanks, that worked to reproduce the problem. Turned out to be a bit subtle: your puppet has three views, but only the Standing view has Draggable wrists. When stopped, you were seeing the Standing view, so dragging the wrists worked. When recording the Walk behavior was triggering the Left Profile view*, which has nothing draggable.

I figured this out by turning off the eyeball for all the behaviors except Dragger and then turned them on one-by-one to see when the problem started.

Easy fix: just tag the left & right wrist handles in the Left & Right Profile views with the Draggable tag.

 

*I think this is a bug because you have no Walk Position keyframes so it should stay on the Standing view; in any case it doesn't happen if you turn off the keyframe stopwatch, or have actual changing keyframe values

Inspiring
July 23, 2020

Anyone have any ideas?? Adobe???

CoSA_DaveS
Community Manager
Community Manager
July 21, 2020

The red light has to be on for three things:
1) the track item (left side of the timline)

2) the Dragger behavior in the Properties panel

3) Dragger’s Mouse & Touch Input parameter

Inspiring
July 21, 2020

I believe they are all checked right?

CoSA_DaveS
Community Manager
Community Manager
July 23, 2020

Yes, they are all enabled correctly there. Next thing to check: in the puppet panel look to see what Target Handles the Dragger behavior can "see":